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Phantom Slash: Difference between revisions

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m (eh...)
(→‎In Super Smash Bros. Ultimate: inputting Displaced Phantom is not easier due to a lack of notches, notches make it even easier. It's due to the placement of the X and B buttons, making them very easy to slide between. - Katy Parry, twitter: @katyparrygg)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y|ultimate=y}}
{{redirect|Phantom|the result when a move connects but deals no knockback|Glancing blow}}:''For the smasher, see [[Smasher:Phantom]].''
{{for|other uses of the term "Phantom"|Phantom (disambiguation)}}
 
{{Infobox Special Move
{{Infobox Special Move
|name= Phantom Slash
|name= Phantom Slash
|image=[[File:SSB4 - Zelda Screen-2.jpg|300px]]
|image=[[File:Zelda Down B SSBU.gif|300px]]
|caption=The Phantom striking {{SSB4|Fox}} in {{Forwiiu}}.
|caption=Zelda using Phantom Slash in ''Ultimate''.
|user={{SSB4|Zelda}}
|user={{SSB4|Zelda}}
|universe={{uv|The Legend of Zelda}}
|universe={{uv|The Legend of Zelda}}
Line 12: Line 11:
|interwikipage=Phantom
|interwikipage=Phantom
}}
}}
{{cquote|''Summon a Phantom to slash foes in front of you. Can be charged.''|cite=''Smash for 3DS''{{'}}s foldout}}
'''Phantom Slash''' ({{ja|ファントムアタック|Fantomu Atakku}}, ''Phantom Attack'') is {{SSB4|Zelda}}'s [[down special move]] in ''[[Super Smash Bros. 4]]'', replacing [[Transform]] from ''[[Melee]]'' and ''[[Brawl]]''. The move involves Zelda shooting out a projectile that then materializes into a '''Phantom''', a disembodied guardian suit of armor from {{uv|The Legend of Zelda}} series, which attacks the opponent and disappears.


It acts as a solid object which causes characters to take some time trying to move through it, allowing her to gimp recoveries with it; however, it can also block attacks which will destroy the Phantom if it takes 13% damage or more. At which time the Phantom cannot be summoned for another 9 seconds, and a purple cloud aura will appear over Zelda's hand for the duration of this recharge period.
'''Phantom Slash''' ({{ja|ファントムアタック|Fantomu Atakku}}, ''Phantom Attack'') is [[Princess Zelda|Zelda]]'s [[down special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', replacing [[Transform]] from ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''.
 
==Overview==
The move involves Zelda summoning a Phantom, a disembodied guardian suit of armor from {{uv|The Legend of Zelda}} series, which attacks the opponent and disappears. It can be charged up to increase the range of the move. [[Phantom|The Phantom]] is a solid object in the environment, so it can block movement and attacks of other fighters.
 
===In ''[[Super Smash Bros. 4]]''===
[[File:SSB4 - Yoshi Screen-2.jpg|250px|thumb|The Phantom missing {{SSB4|Yoshi}} doing his forward tilt in ''SSB4''.]]
The Phantom has three different attacks, based on the charge of the move: uncharged, the Phantom does a quick and weak inwards slash; mid-charged, it does a stronger outwards slash; at maximum-charge, it does a powerful upwards slash that hits twice. While the Phantom is being shot out by Zelda, it can be [[Reflection|reflected]], which sends it in the opposite direction and changes its ownership.
 
The Phantom is a solid object, so fighters cannot pass through it instantly, and it can be attacked, allowing it to act as a wall. If the Phantom takes 13% damage or more during one summon, it will break, at which point it will disappear and Zelda will be unable to use Phantom Slash for another 9 seconds; a purple cloud aura will appear over Zelda's hand for the duration of this period.
 
Due to it acting as a solid object, making use of this move allows Zelda to control space on the stage, and defend against opponents' attacks or projectiles. Opponents passing through the Phantom (including rolling or air dodging through) can be punished by Zelda due to the relatively low end-lag of the move. The uncharged version of the move is particularly fast, allowing Zelda to summon the Phantom to force the opponent to react, while still having time to potentially shield or dodge counter-attacks.
 
===In ''[[Super Smash Bros. Ultimate]]''===
The Phantom works slightly differently from ''Smash 4''. In ''Ultimate'', when charging, the Phantom appears behind Zelda and assembles itself. The move has six different charge stages. In order, they are a kick, punch, an outward slash, a downward slash, and an upwards slash. Once the Phantom is fully assembled at its sixth stage, Zelda is able to move and attack freely, while the Phantom momentarily remains still until attacking with a dashing sword slash. The Phantom can be destroyed by interrupting Zelda mid-charge or by dealing enough damage to the Phantom. If destroyed, the Phantom will remain broken on the ground for two seconds, but can be resummoned as soon as it disappears. The Phantom will not take damage from attacks that hit its shield, and will destroy projectiles while rushing forward if it has its shield.


Phantom Slash can be charged by holding the special button, which results in the Phantom traveling greater distances. The Phantom has three different attacks, based on the charge: an uncharged Phantom does a quick and weak inwards slash, a mid-charged one does a stronger outwards slash, and a max-charged one does a powerful upwards slash that hits twice. The initial projectile shot out by Zelda is [[reflect]]able; when reflected, the Phantom will target its summoner or other players.
As of patch 3.1.0, it is possible (though technically difficult) to summon the Phantom in front of Zelda by making use of a [[cancel]]led [[RAR]] [[down aerial]] into the Phantom Slash. This advanced technique, which some call the "Reverse Displaced Phantom", allows the Phantom to provide the same kind of frontal protection it previously offered in ''Smash 4''.


Due to it acting as a solid object/entity, as aforementioned it cannot be bypassed easily; making use of this move allows Zelda to zone out her opponents since trying to reach her up front via any means of bypassing the Phantom (including rolling or air dodging through) allows her to punish accordingly, since Zelda recovers fairly quick. This type of tactic often works great with the uncharged version aimed right at the opponent, regardless if it's blocked or misses. Even then, Zelda will still be able to shield attacks on time and/or roll away if needed.
Easier methods of displacing the Phantom have since been found, a particularly easy one with some practice being cancelling a [[RAR]] directly into Phantom Slash, skipping the [[down aerial]] step completely. This is most viable for [[Nintendo Switch Pro Controller]] users, as canceling the RAR into the Phantom is easier due to the placement of the buttons "X" and "B" being closer together when compared to a [[GameCube controller]].
Allowing Zelda to hop backwards into a Phantom has a multitude of uses. In addition to the stage control that the Phantom normally grants, displacing the Phantom will also block a multitude of projectiles, allowing Zelda to safely charge Phantom Slash in situations where it would normally be cancelled by the projectile in question.


==Trophy information==
==Instructional quotes==
;Phantom
{{InstructionalQuotes
:{{Flag|North America}} ''Sturdy guardians of the Tower of Spirits. Anjean says that normally they wouldn't attack anyone with a good heart, but evil spirits have possessed them and made them dangerous. If Link manages to stun one, Princess Zelda will swoop in and...possess it herself?!''
|ssb4-3char=Zelda
:{{Flag|Europe}} ''According to Anjean, the guardians of the Tower of Spirits are attacking Link because they've been possessed by evil spirits. Luckily, Zelda can possess them too! When Link finds himself in a tight spot, she can use a Phantom's might strength to help him out! Not bad, eh?''
|ssb4-3desc=Summon a Phantom to slash foes in front of you. Can be charged.
|ssbuchar=Zelda
|ssbudesc=Assembles a phantom, then sends it charging forward. The timing of the button press determines its attack.
}}


==Customization==
==Customization==
Line 32: Line 47:
# '''Phantom Breaker''': Travels a set distance regardless of charge, but deals more [[shield damage]]; a half-charged Phantom Breaker can break most shields in one hit.
# '''Phantom Breaker''': Travels a set distance regardless of charge, but deals more [[shield damage]]; a half-charged Phantom Breaker can break most shields in one hit.
# '''Phantom Strike''': The Phantom appears next to Zelda regardless of charge, but deals more damage. Each possible hit except the first hit of the fully-charged Phantom Strike deals [[set knockback]].
# '''Phantom Strike''': The Phantom appears next to Zelda regardless of charge, but deals more damage. Each possible hit except the first hit of the fully-charged Phantom Strike deals [[set knockback]].
{{clrl}}


==Origin==
==Trophy==
[[File:Phantom SSB4.png|thumb|320px|right|Zelda's Phantom in ''Super Smash Bros. for Wii U'']]
{{Trophy
Phantoms first originated in ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'', as guardians of [[zeldawiki:Temple of the Ocean King| a temple]] that Link must visit at various points throughout the game. They are shown to be indestructible for a large portion of ''Phantom Hourglass'', and getting attacked by one would result in Link being sent to the beginning of the temple. Phantoms in this game come in three variations, each with their own abilities.
|name=Phantom
|image=PhantomTrophy3DS.png
|desc-ntsc=Sturdy guardians of the Tower of Spirits. Anjean says that normally they wouldn't attack anyone with a good heart, but evil spirits have possessed them and made them dangerous. If Link manages to stun one, Princess Zelda will swoop in and...possess it herself?!
|desc-pal=According to Anjean, the guardians of the Tower of Spirits are attacking Link because they've been possessed by evil spirits. Luckily, Zelda can possess them too! When Link finds himself in a tight spot, she can use a Phantom's mighty strength to help him out! Not bad, eh?
|game=ssb4-3ds
}}
{{clrl}}


They reappear in ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' with the same function, although this time they guard the {{s|zeldawiki|Tower of Spirits}} and now come in four variations. After Link and Zelda head to the Tower of Spirits, they are ambushed by [[zeldawiki:Cole|Chancellor Cole]] and his apprentice [[zeldawiki:Byrne|Bryne]] who take away her body with plans to resurrect the evil [[zeldawiki:Malladus|Malladus]]. At some point, Zelda's soul becomes trapped in the Phantom, which results in her [[zeldawiki:Phantom Zelda|controlling its body]], and she and Link must make use of the unique abilities of each Phantom.
==Spirit==
The Phantom spirit can be [[enhance]]d into Zelda from ''Spirit Tracks''.
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Slots
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
| 258 || {{SpiritTableName|Phantom}} || {{SpiritType|Shield}} || ★★ || 2 || 1713 || 6878 || 788 || 3164 || 925 || 3714 || {{Rollover|Can Be Enhanced at Lv. 99|Zelda (Spirit Tracks)|y}} || ''The Legend of Zelda'' Series
|}
{{clrl}}


This mechanic proved vital to proceed through Link's quest in restoring the tower and freeing Zelda's original body from Malladus' possession. As Zelda has control of the Phantom in SSB4, the move is most likely referencing Spirit Tracks.
==Origin==
[[File:Phantom Zelda - Spirit Tracks.png|210px|left|thumb|Official artwork of Phantom Zelda from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}''.]]
Phantoms are recurring enemies in the ''Zelda'' series originating from ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'', as guardians of [[zeldawiki:Temple of the Ocean King| a temple]] that [[Toon Link|Link]] must visit at various points throughout the game. They are shown to be indestructible for a large portion of ''Phantom Hourglass'', and getting attacked by one would result in Link being sent to the beginning of the temple. Phantoms in this game come in three variations, each with their own abilities.


The Phantom draws inspiration from the ''Zelda'' games for the Nintendo DS, though with some notable differences:
They reappear in ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' with the same function, although this time they guard the {{s|zeldawiki|Tower of Spirits}} and now come in four variations. After Link and Zelda head to the Tower of Spirits, they are ambushed by [[zeldawiki:Cole|Chancellor Cole]] and his apprentice {{iw|zeldawiki|Byrne}} who take away her body with plans to resurrect the evil {{iw|zeldawiki|Malladus}}. At some point, Zelda's soul becomes trapped in the Phantom, which results in her [[zeldawiki:Phantom Zelda|controlling its body]], and she and Link must make use of the unique abilities of each Phantom. This mechanic proves vital to proceed through Link's quest in restoring the tower and freeing Zelda's original body from Malladus' possession.
*Rather than having a cartoonish and cel-shaded design of the Hero of Winds, Zelda's Phantom in ''Smash'' is given a more detailed redesign in line with her own, more realistic design. Also, despite being recolored to Zelda's more femimine theme, the eyes do not glow at all (a reference to how non-possessed Phantoms have no visible eyes).
*Zelda's breaks automatically after using it and must wait a set time, compared to how she can control it indefinitely in Spirit Tracks (but only inside specific rooms).
{{clear}}


==Trivia==
Since Zelda has control of the Phantom in ''Smash'', the move is directly referencing ''Spirit Tracks''. The Phantom's design in ''Smash'' primarily draws from their appearance in ''Spirit Tracks'', as evidenced by the decorations on their shield, although it is given a unique feminine color scheme that does not precisely match Phantom Zelda. Rather than retaining the cartoonish and cel-shaded design of the "toon" ''Zelda'' games, Zelda's Phantom in ''Smash'' is given a more detailed redesign in line with her own more realistic designs. Since Zelda's Phantom is not possessed, its eyes do not glow at all.
*Phantom Slash is the only special move of Zelda's to not be based on a spell from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''.
{{clr}}
*When Phantom Slash is [[reflect]]ed by an opponent, the color of its armor changes. Its overall tone is darker, the pink armor becomes more of a rusted color, and its blue-purple armor becomes more of a grey-tinted blue. This is reminiscent to Spirit Tracks, where a Phantom possessed by Zelda would have a lighter color scheme than an independent one.
*In the ''Zelda'' games for the Nintendo DS, Phantoms are created merely by dark magic, but Zelda has not been seen to have any access to use dark magic.
**Her summoning one, however, is similar to Lokomo [[zeldawiki:Anjean|Anjean]] doing so for the final battle in ''Spirit Tracks'', albeit without the use of dark magic.
*If Zelda summons a Phantom and it gets destroyed and she is KO'd afterwards, she will be unable to use the move as usual but the purple cloud on her hand will disappear.
*A Phantom summoned by a [[Master Core|Master Shadow]] version of Zelda will be entirely black.


==Gallery==
==Gallery==
<gallery>
<gallery>
Phantom Zelda - Spirit Tracks.png|Official artwork of a Phantom Zelda from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}''.
PhantomTrophy3DS.png|Phantom trophy in the 3DS version.
SSB4 - Yoshi Screen-2.jpg|The Phantom missing {{SSB4|Yoshi}} doing his forward tilt in ''SSB4''.
SSB4-WiiU - Reflected Phantom.png|{{SSB4|Palutena}} reflecting {{SSB4|Zelda}}'s Phantom.
SSB4-WiiU - Reflected Phantom.png|{{SSB4|Palutena}} reflecting {{SSB4|Zelda}}'s Phantom.
SSB4 - Zelda Screen-2.jpg|The Phantom striking {{SSB4|Fox}} in {{Forwiiu}}.
SSBUWebsite13.jpg|Zelda using Phantom Slash in ''Ultimate''.
Zelda SSBU Skill Preview Down Special.png|Phantom Slash shown by the [[Move List]] in ''Ultimate''.
Phantom Slash SSBU.png|Zelda using the Phantom Slash in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ファントムアタック|Fantomu Atakku}}, ''Phantom Attack''
|en=Phantom Slash
|fr_ca=Frappe spectrale
|fr_fr=Lame spectrale
|es=Ataque del espectro
|de=Phantomhieb
|it=Fendente Spettro
|nl=Phantom-slag
|ru={{rollover|Удар фантома|Udar fantoma|?}}
|ko={{rollover|팬텀 어택|Paenteom Eotaek|?}}, ''Phantom Attack''
|zh_cn={{rollover|幻影攻击|Huànyǐng Gōngjí|?}}
|zh_tw={{rollover|幻影攻擊|Huànyǐng Gōngjí|?}}
}}
==Trivia==
*Phantom Slash is Zelda's only special move that is not based on a spell from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''.
*When Phantom Slash is [[Reflection|reflected]], the color of its armor changes. Its overall tone is darker, the pink armor becomes more of a rusted color, and its blue-purple armor becomes more of a grey-tinted blue. This is reminiscent of Spirit Tracks, where a Phantom possessed by Zelda would have a lighter color scheme than an independent one.
*In the ''Zelda'' games for the Nintendo DS, Phantoms are created merely by dark magic, but Zelda has not been seen to have any access to use dark magic.
**Her summoning one, however, is similar to Lokomo {{s|zeldawiki|Anjean}} doing so for the final battle in ''Spirit Tracks'', albeit without the use of dark magic.
*If Zelda summons a Phantom and it gets destroyed and she is KO'd afterwards, she will be temporarily unable to use the move as usual but the purple cloud on her hand will disappear.
*A Phantom summoned by a [[Master Core|Master Shadow]] version of Zelda will be entirely black.


{{Special Moves|char=Zelda}}
{{Special Moves|char=Zelda}}
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[[Category:The Legend of Zelda universe]]
[[Category:The Legend of Zelda universe]]
[[Category:Down special moves]]
[[Category:Down special moves]]
[[Category:Projectiles]]
[[Category:Zelda]]
[[Category:Zelda]]
[[Category:Zelda (SSB4)]]
[[Category:Zelda (SSB4)]]
[[Category:Zelda (SSBU)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Spirits]]
[[es:Ataque del espectro]]

Latest revision as of 10:11, June 8, 2023

For other uses of the term "Phantom", see Phantom (disambiguation).
Phantom Slash
Zelda Down B SSBU.gif
Zelda using Phantom Slash in Ultimate.
User Zelda
Universe The Legend of Zelda
Article on Zelda Wiki Phantom

Phantom Slash (ファントムアタック, Phantom Attack) is Zelda's down special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate, replacing Transform from Super Smash Bros. Melee and Super Smash Bros. Brawl.

Overview[edit]

The move involves Zelda summoning a Phantom, a disembodied guardian suit of armor from The Legend of Zelda series, which attacks the opponent and disappears. It can be charged up to increase the range of the move. The Phantom is a solid object in the environment, so it can block movement and attacks of other fighters.

In Super Smash Bros. 4[edit]

The Phantom missing Yoshi doing his forward tilt in SSB4.

The Phantom has three different attacks, based on the charge of the move: uncharged, the Phantom does a quick and weak inwards slash; mid-charged, it does a stronger outwards slash; at maximum-charge, it does a powerful upwards slash that hits twice. While the Phantom is being shot out by Zelda, it can be reflected, which sends it in the opposite direction and changes its ownership.

The Phantom is a solid object, so fighters cannot pass through it instantly, and it can be attacked, allowing it to act as a wall. If the Phantom takes 13% damage or more during one summon, it will break, at which point it will disappear and Zelda will be unable to use Phantom Slash for another 9 seconds; a purple cloud aura will appear over Zelda's hand for the duration of this period.

Due to it acting as a solid object, making use of this move allows Zelda to control space on the stage, and defend against opponents' attacks or projectiles. Opponents passing through the Phantom (including rolling or air dodging through) can be punished by Zelda due to the relatively low end-lag of the move. The uncharged version of the move is particularly fast, allowing Zelda to summon the Phantom to force the opponent to react, while still having time to potentially shield or dodge counter-attacks.

In Super Smash Bros. Ultimate[edit]

The Phantom works slightly differently from Smash 4. In Ultimate, when charging, the Phantom appears behind Zelda and assembles itself. The move has six different charge stages. In order, they are a kick, punch, an outward slash, a downward slash, and an upwards slash. Once the Phantom is fully assembled at its sixth stage, Zelda is able to move and attack freely, while the Phantom momentarily remains still until attacking with a dashing sword slash. The Phantom can be destroyed by interrupting Zelda mid-charge or by dealing enough damage to the Phantom. If destroyed, the Phantom will remain broken on the ground for two seconds, but can be resummoned as soon as it disappears. The Phantom will not take damage from attacks that hit its shield, and will destroy projectiles while rushing forward if it has its shield.

As of patch 3.1.0, it is possible (though technically difficult) to summon the Phantom in front of Zelda by making use of a cancelled RAR down aerial into the Phantom Slash. This advanced technique, which some call the "Reverse Displaced Phantom", allows the Phantom to provide the same kind of frontal protection it previously offered in Smash 4.

Easier methods of displacing the Phantom have since been found, a particularly easy one with some practice being cancelling a RAR directly into Phantom Slash, skipping the down aerial step completely. This is most viable for Nintendo Switch Pro Controller users, as canceling the RAR into the Phantom is easier due to the placement of the buttons "X" and "B" being closer together when compared to a GameCube controller. Allowing Zelda to hop backwards into a Phantom has a multitude of uses. In addition to the stage control that the Phantom normally grants, displacing the Phantom will also block a multitude of projectiles, allowing Zelda to safely charge Phantom Slash in situations where it would normally be cancelled by the projectile in question.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldout ZeldaHeadSSB4-3.png Summon a Phantom to slash foes in front of you. Can be charged.
Super Smash Bros. Ultimate Move List ZeldaHeadSSBU.png Assembles a phantom, then sends it charging forward. The timing of the button press determines its attack.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Phantom Slash 2. Phantom Breaker 3. Phantom Strike
ZeldaDown1-SSB4.png
ZeldaDown2-SSB4.png
ZeldaDown3-SSB4.png
"Summon a Phantom that slashes foes in front of you. Can be charged." "The Phantom travels a set distance and wears down enemy shields rapidly." "The summoned Phantom strikes harder than normal but will not move forward much."
  1. Phantom Slash: Default.
  2. Phantom Breaker: Travels a set distance regardless of charge, but deals more shield damage; a half-charged Phantom Breaker can break most shields in one hit.
  3. Phantom Strike: The Phantom appears next to Zelda regardless of charge, but deals more damage. Each possible hit except the first hit of the fully-charged Phantom Strike deals set knockback.

Trophy[edit]

Phantom
NTSC Sturdy guardians of the Tower of Spirits. Anjean says that normally they wouldn't attack anyone with a good heart, but evil spirits have possessed them and made them dangerous. If Link manages to stun one, Princess Zelda will swoop in and...possess it herself?!
PAL According to Anjean, the guardians of the Tower of Spirits are attacking Link because they've been possessed by evil spirits. Luckily, Zelda can possess them too! When Link finds himself in a tight spot, she can use a Phantom's mighty strength to help him out! Not bad, eh?

Spirit[edit]

The Phantom spirit can be enhanced into Zelda from Spirit Tracks.

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
258
SSBU spirit Phantom.png
Phantom
Shield
★★ 2 1713 6878 788 3164 925 3714 Can Be Enhanced at Lv. 99 The Legend of Zelda Series

Origin[edit]

Official artwork of Phantom Zelda from The Legend of Zelda: Spirit Tracks.

Phantoms are recurring enemies in the Zelda series originating from The Legend of Zelda: Phantom Hourglass, as guardians of a temple that Link must visit at various points throughout the game. They are shown to be indestructible for a large portion of Phantom Hourglass, and getting attacked by one would result in Link being sent to the beginning of the temple. Phantoms in this game come in three variations, each with their own abilities.

They reappear in The Legend of Zelda: Spirit Tracks with the same function, although this time they guard the Tower of Spirits and now come in four variations. After Link and Zelda head to the Tower of Spirits, they are ambushed by Chancellor Cole and his apprentice Byrne who take away her body with plans to resurrect the evil Malladus. At some point, Zelda's soul becomes trapped in the Phantom, which results in her controlling its body, and she and Link must make use of the unique abilities of each Phantom. This mechanic proves vital to proceed through Link's quest in restoring the tower and freeing Zelda's original body from Malladus' possession.

Since Zelda has control of the Phantom in Smash, the move is directly referencing Spirit Tracks. The Phantom's design in Smash primarily draws from their appearance in Spirit Tracks, as evidenced by the decorations on their shield, although it is given a unique feminine color scheme that does not precisely match Phantom Zelda. Rather than retaining the cartoonish and cel-shaded design of the "toon" Zelda games, Zelda's Phantom in Smash is given a more detailed redesign in line with her own more realistic designs. Since Zelda's Phantom is not possessed, its eyes do not glow at all.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ファントムアタック, Phantom Attack
UK English Phantom Slash
France French (PAL) Lame spectrale
Quebec French (NTSC) Frappe spectrale
Germany German Phantomhieb
Spain Spanish Ataque del espectro
Italy Italian Fendente Spettro
China Chinese (Simplified) 幻影攻击
Taiwan Chinese (Traditional) 幻影攻擊
South Korea Korean 팬텀 어택, Phantom Attack
Netherlands Dutch Phantom-slag
Russia Russian Удар фантома

Trivia[edit]

  • Phantom Slash is Zelda's only special move that is not based on a spell from The Legend of Zelda: Ocarina of Time.
  • When Phantom Slash is reflected, the color of its armor changes. Its overall tone is darker, the pink armor becomes more of a rusted color, and its blue-purple armor becomes more of a grey-tinted blue. This is reminiscent of Spirit Tracks, where a Phantom possessed by Zelda would have a lighter color scheme than an independent one.
  • In the Zelda games for the Nintendo DS, Phantoms are created merely by dark magic, but Zelda has not been seen to have any access to use dark magic.
    • Her summoning one, however, is similar to Lokomo Anjean doing so for the final battle in Spirit Tracks, albeit without the use of dark magic.
  • If Zelda summons a Phantom and it gets destroyed and she is KO'd afterwards, she will be temporarily unable to use the move as usual but the purple cloud on her hand will disappear.
  • A Phantom summoned by a Master Shadow version of Zelda will be entirely black.