Min Min (SSBU)/Neutral attack/Hit 1: Difference between revisions
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[[File:MinMinJab1.gif|thumb|450px|Hitbox visualization showing Min Min's first jab.]] | [[File:MinMinJab1.gif|thumb|450px|Hitbox visualization showing Min Min's first jab.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2.5% | |damage=2.5% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=20 | |ks=20 | ||
Line 22: | Line 25: | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
|hitbits=Fighter only | |||
}} | }} | ||
|'''+8''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=25 | |ks=25 | ||
Line 41: | Line 47: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+8''' frames | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Min Min's first jab has one extra frame of startup than what is coded in its scripts, due to her performing the [[Punch|held variant]] of the attack before the game checks for a button release. This happens even if the input is [[buffer]]ed, unlike {{SSBU|Ryu}} and {{SSBU|Ken}}'s tapped attacks, but does not apply to Min Min's following jabs. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Move change | |||
|1-2 | |||
|- | |||
!Hitboxes | !Hitboxes | ||
| | |5-6 | ||
|- | |- | ||
! | !Continuability window | ||
| | |10-25 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |25 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |38 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}} | {{FrameStrip|t=Lag|c=1|e=LagStateS}}{{FrameStrip|t=Lag|c=3|s=LagStateE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}} | ||
|- | |||
{{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Continuable|c=16}}{{FrameStrip|t=Blank|c=13}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|state=y|interruptible=y}} | ||
==Trivia== | |||
*The move has another continuability window set on frame 16 if the attack button is held without hitting, but utilizing it is impossible due to the move requiring a tap input to activate. | |||
{{MvSubNavMinMin|g=SSBU}} | {{MvSubNavMinMin|g=SSBU}} | ||
[[Category:Min Min (SSBU)]] | [[Category:Min Min (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 17:01, August 6, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Min Min's first jab has one extra frame of startup than what is coded in its scripts, due to her performing the held variant of the attack before the game checks for a button release. This happens even if the input is buffered, unlike Ryu and Ken's tapped attacks, but does not apply to Min Min's following jabs.
Move change | 1-2 |
---|---|
Hitboxes | 5-6 |
Continuability window | 10-25 |
Interruptible | 25 |
Animation length | 38 |
Lag time |
Hitbox |
State change |
Continuable |
Earliest continuable point |
Interruptible |
Trivia[edit]
- The move has another continuability window set on frame 16 if the attack button is held without hitting, but utilizing it is impossible due to the move requiring a tap input to activate.
|