Min Min (SSBU)/Grab
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Overview[edit]
Grabbox Data[edit]
Standing and dash grabs[edit]
| ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Early | |||||||||||||||||||||||
| 0 | 2.8 | throw | 0.0 | -1.0 | -12.0 to -0.5 | ||||||||||||||||||
| 1 | 1.4 | throw | 0.0 | -1.0 | -13.4 to 0.9 | ||||||||||||||||||
| Late | |||||||||||||||||||||||
| 0 | 2.8 | throw | 0.0 | -1.0 | -1.5 to -0.5 | ||||||||||||||||||
| 1 | 1.4 | throw | 0.0 | -1.0 | -2.9 to 0.9 | ||||||||||||||||||
Pivot grab[edit]
| ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Early | |||||||||||||||||||||||
| 0 | 2.8 | throw | 0.0 | -1.0 | -1.0 to 7.0 | ||||||||||||||||||
| 1 | 1.4 | throw | 0.0 | -1.0 | 2.4 to 8.4 | ||||||||||||||||||
| Late | |||||||||||||||||||||||
| 0 | 2.8 | throw | 0.0 | -1.0 | 0.0 to -1.0 | ||||||||||||||||||
| 1 | 1.4 | throw | 0.0 | -1.0 | 1.4 to -2.4 | ||||||||||||||||||
Timing[edit]
For all grabs, the ARMs can rebound off solid surfaces, causing Min Min to retract them earlier and cutting off part of the grab's total duration.
| Grab (early, late) | 18, 19-24 |
|---|---|
| ARM hurtboxes | 1-17, 37-72 |
| Ending portion | 37 |
| Interruptible (from ending) | 56 (20) |
| Animation length (standing grab) | 72 |
| Animation length (dash grab) | 73 |
| Animation length (pivot grab) | 71 |
| Standing grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dash grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Pivot grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ARM hurtboxes |
Lag time |
Vulnerable |
State change |
Grab |
Interruptible |
|