Min Min (SSBU)/Neutral attack/Infinite
- Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.
The scripts only specify hitstun and shieldstun modifiers for the ID 1 hitboxes of the rapid jab portion, as well as an ID 0 hitbox that does not exist. However, due to a glitch with hitstun and shieldstun modifiers, they also apply to the ID 2 hitbox regardless.
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
|Loop points||3-4, 19-20|
|Rapid jab||6, 8, 10, 12, 14, 16, 18|