Mii Brawler (SSBU)/Neutral attack/Infinite: Difference between revisions
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==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|5, 7, 9, 11 | |3-4, 21-22 | ||
|- | |||
!Rapid jab | |||
|5, 7, 9, 11, 13, 15, 17, 19, 21 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 19:38, July 28, 2022
Overview[edit]
Mii Brawler delivers a flurry of punches. This move can be extended by continuing to hold down the button. Its frame data and damage output are typical of a normal infinite jab.
Update History[edit]
- Neutral infinite has increased range and is harder to SDI.
- Neutral infinite has more range.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 3-4, 21-22 |
---|---|
Rapid jab | 5, 7, 9, 11, 13, 15, 17, 19, 21 |
Finisher | 4-5 |
Interruptible | 41 |
Animation length | 55 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|