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Meta Knight (SSBB)/Down throw: Difference between revisions

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A [[multi-hit throw]] in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak [[knockback]]. The stomps deal 1% [[damage]] each, and the slam deals 2% [[damage]], for a total of 11% (making this the second most damaging down throw in the game, behind {{mvsub|Kirby|SSBB|down throw|alt=Kirby's}}, {{mvsub|Bowser|SSBB|down throw|alt=Bowser's}}, and {{mvsub|Olimar|SSBB|down throw|alt=Olimar's}} (using a blue {{b|Pikmin|species}}), which each deal 12% [[damage]]). This [[throw]] has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal [[knockback]] instead of vertical, and has slower stomps. This [[throw]] is a useful [[damage]] racker in general, and is one of Meta Knight's more commonly used moves in competitive play. Meta Knight's down throw can be followed up with moves such as a {{mvsub|Meta Knight|SSBB|dash attack}} or [[short hop]]ped {{mvsub|Meta Knight|SSBB|neutral aerial}} to start [[combo]]s at lower percentages; or at higher percentages when near the [[edge]], a short hopped {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}. There are various other possible followups depending on the opponent's [[DI]] - against [[fastfaller]]s at low percentages, Meta Knight can [[chain grab]] using down throws, and in some situations, the move works as a pseudo-[[tech-chasing]] move.
A [[multi-hit throw]] in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak [[knockback]]. The stomps deal 1% [[damage]] each, and the slam deals 2% [[damage]], for a total of 11% (making this the second most damaging down throw in the game, behind {{mvsub|Kirby|SSBB|down throw|alt=Kirby's}}, {{mvsub|Bowser|SSBB|down throw|alt=Bowser's}}, and {{mvsub|Olimar|SSBB|down throw|alt=Olimar's}} (using a blue {{b|Pikmin|species}}), which each deal 12% [[damage]]). This [[throw]] has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal [[knockback]] instead of vertical, and has slower stomps. This [[throw]] is a useful [[damage]] racker in general, and is one of Meta Knight's more commonly used moves in competitive play. Meta Knight's down throw can be followed up with moves such as a {{mvsub|Meta Knight|SSBB|dash attack}} or [[short hop]]ped {{mvsub|Meta Knight|SSBB|neutral aerial}} to start [[combo]]s at lower percentages; or at higher percentages when near the [[edge]], a short hopped {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}. There are various other possible followups depending on the opponent's [[DI]] - against [[fastfaller]]s at low percentages, Meta Knight can [[chain grab]] using down throws, and in some situations, the move works as a pseudo-[[tech-chasing]] move.


==Hitboxes==
==Throw and Hitbox Data==
{{technical data}}
===Hitbox===
{{BrawlHitboxTableHeader|special=y}}
{{HitboxTableTitle|Hits 1-9|38}}
{{BrawlSpecialHitboxTableRow
|bn=0
|id=0
|damage=1%
|angle=270
|fkv=10
|ks=100
|sd=0
|bk=0
|r=300000
|xpos=0
|ypos=240000
|zpos=0
|trip=0
|ff=60000
|sdi=0
|rawflags=00110001100000110000010001000000
|rehit=0
|rawflags2=00101000010011111111111111000011
}}
{{HitboxTableTitle|Hit 10|38}}
{{BrawlSpecialHitboxTableRow
|bn=0
|id=0
|damage=1%
|angle=90
|fkv=0
|ks=200
|sd=0
|bk=50
|r=420000
|xpos=0
|ypos=240000
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00110001100000110000010010000000
|rehit=0
|rawflags2=00001000010011111111111111000011
}}
|}
===Throw===
{{BrawlThrowTableHeader}}
{{BrawlThrowTableRow
|id=0
|damage=1%
|af=3
|angle=50
|bk=60
|ks=110
|fkv=0
|bn=0
|noff=false
|ff=1.0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{BrawlThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=0
|ks=100
|fkv=100
|bn=0
|noff=false
|ff=1.0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
==Timing==
==Timing==
{{technical data}}
{{technical data}}

Revision as of 22:08, April 25, 2020

Animation of Meta Knight's down throw.
Meta Knight's down throw in Brawl.

Overview

A multi-hit throw in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11% (making this the second most damaging down throw in the game, behind Kirby's, Bowser's, and Olimar's (using a blue Pikmin), which each deal 12% damage). This throw has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and has slower stomps. This throw is a useful damage racker in general, and is one of Meta Knight's more commonly used moves in competitive play. Meta Knight's down throw can be followed up with moves such as a dash attack or short hopped neutral aerial to start combos at lower percentages; or at higher percentages when near the edge, a short hopped Shuttle Loop. There are various other possible followups depending on the opponent's DI - against fastfallers at low percentages, Meta Knight can chain grab using down throws, and in some situations, the move works as a pseudo-tech-chasing move.

Throw and Hitbox Data

Hitbox

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Hits 1-9
0 0 0 1% 0 AngleIcon270.png Forwards 0 100 10 5.0 0 0.0 4.0 0.0 0.0x None 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png 11111111111111
Hit 10
0 0 0 1% 0 AngleIcon90.png Forwards 50 200 0 7.0 0 0.0 4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png 11111111111111

Throw

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 1% AngleIcon50.png Forwards 60 110 0 0 1.0x 1.6666666666667E-5x 0% TypeIcon(Throwing).png EffectIcon(Normal).png S None
1 3% Sakurai angle Forwards 0 100 100 0 1.0x 1.6666666666667E-5x 0% TypeIcon(Throwing).png EffectIcon(Normal).png S None

Timing

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