Mario (SSB4)/Neutral special/Default: Difference between revisions
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SuperSqank (talk | contribs) (→Timing) |
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Line 13: | Line 13: | ||
|damage=5% | |damage=5% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=35 | ||
|ks= | |ks=20 | ||
|fkv=0 | |fkv=0 | ||
|r=2.0 | |r=2.0 | ||
Line 32: | Line 32: | ||
|damage=5% | |damage=5% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=28 | ||
|ks= | |ks=15 | ||
|fkv=0 | |fkv=0 | ||
|r=1.8 | |r=1.8 | ||
Line 51: | Line 51: | ||
|damage=4% | |damage=4% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=22 | ||
|ks= | |ks=10 | ||
|fkv=0 | |fkv=0 | ||
|r=1.6 | |r=1.6 | ||
Line 70: | Line 70: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Early hit | !Early hit | ||
|17- | |17-21 | ||
|- | |- | ||
!Mid hit | !Mid hit | ||
| | |22-46 | ||
|- | |- | ||
!Late hit | !Late hit | ||
| | |47-86 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 85: | Line 85: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|Fireball {{FrameStrip|t=Blank|c=16}}{{FrameStrip|t=Hitbox|c= | |Fireball {{FrameStrip|t=Blank|c=16}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=25|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=40|s=HitboxChangeE}} | ||
|- | |- | ||
|Lag {{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=9}}{{FrameStrip|t=Blank|c=25}} | |Lag {{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=9}}{{FrameStrip|t=Blank|c=25}} | ||
Line 92: | Line 92: | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
{{MvSubNavMario|g=SSB4}} | {{MvSubNavMario|g=SSB4}} | ||
[[Category:Mario (SSB4)]] | [[Category:Mario (SSB4)]] | ||
[[Category:Special moves (SSB4)]] | [[Category:Special moves (SSB4)]] | ||
[[Category:Neutral special moves (SSB4)]] | [[Category:Neutral special moves (SSB4)]] |
Latest revision as of 14:18, August 1, 2021
Overview[edit]
Mario shoots a fireball from his hand that bounces towards the direction he was facing. It can be used as an approach option, shield pressure, and can even edgegaurd if done well. can be used in locks.
Hitboxes[edit]
Timing[edit]
Early hit | 17-21 |
---|---|
Mid hit | 22-46 |
Late hit | 47-86 |
Interruptible | 53 |
Animation length | 61 |
Fireball | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|