Mario (SSB): Difference between revisions

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===Pros===
===Pros===
*Good comboing ability with a deadly finishing move
*Good comboing ability with a deadly finishing move (Up smash Headbutt)
*Potentially a very good recovery
*Potentially a very good recovery
*Good projectile
*Good projectile

Revision as of 20:56, April 9, 2008

This article is about Mario's appearance in Super Smash Bros. For other uses, see Mario.
Mario
Mario
MarioSymbol.svg
Universe Mario
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Middle (7)


Mario (マリオ, Mario), the main videogame mascot for Nintendo, is a default character in Super Smash Bros. Mario, considered an "all-around" character (as he is in most games), is well-balanced with great close-range smash attacks and good long range. Mario currently ranks as middle tier.

Pros and Cons

Pros

  • Good comboing ability with a deadly finishing move (Up smash Headbutt)
  • Potentially a very good recovery
  • Good projectile
  • Has a spike

Cons

  • Lacks range
  • Impossible button mashing is required to make full use of his recovery
  • Easily edgeguarded due to a predictable recovery

Normal Moves

Mario ssb.PNG

Weak attacks

  • A Jab, 2%
  • 2 Punch, 2%
  • 3 Kick, 2%

Strong attacks

  • Roundhouse kick, 13%
  • High spin punch, 10%
  • Spin kick, 12%

Smash attacks

  • Mega punch, 17%
  • Headbutt, 19%
  • Breakdance kick, 17%

Aerial attacks

  • A Sex kick, 14%
  • Forwards spin kick, 16%
  • Backwards kick, 16%
  • Flip kick, 12%
  • Spin kick, 3%/hit, up to 8 hits

Throws

  • Mario 64 throw, 12%
  • Spin throw, 16%

Other

Special Moves

Strategies

Tornado Spike

If you catch someone with the Mario Tornado over a pit and the last thing the opponent hits is Mario's feet, the opponent will be spiked downward. You can use this to spike a recovering opponent or to finish a combo over open ground.

Tornado Recovery

Mario can gain vertical distance during the Tornado if the B button is mashed often enough during the attack animation.

Mario Bros. Pseudo Spike

Both Mario and Luigi can "spike" an opponent with repeated down aerials. This involves hitting the opponent with the dair repeatedly off the edge and then taking advantage of Mario and Luigi's huge vertical recoveries to get back on the stage. This does not work against Pikachu, who has a longer and faster vertical recovery than either Mario or Luigi.


Template:Mario Smash