Luigi (SSBU)/Side special
Overview
Green Missile is by far Luigi's worst move. The hitbox does not cover his head, making the move incredibly easy to intercept. Due to his low airspeed, Luigi is essentially forced to use it when trying to recover, making his recovery much worse than it should be.
By using a smash input, it gains a bit of charge by default.
The move has a 10% chance of misfiring. This makes the move faster and stronger. However, it does not give any height, making it easy to get stuck under the stage after its use.
Above a certain speed, it has a 50% of getting Luigi stuck into a wall. The minimum speed is very low and possible to reach with a smash input. When inside the wall, Luigi is completely vulnerable for 91 frames (just above a second and a half).
Update History
- Green Missile has one less frame of ending lag.
Hitboxes
Timing
Missile
This data starts from release. Start up animation is 17 frames. The interruptibility is when the move ends when airborne. The ending lag on the ground depends on the height before landing.
Intangibility | 1-5 |
---|---|
Hitboxes | 5-43 |
Interruptible | 68 |
Animation length | 73 |
Wall stick
Animation length | 91 |
---|
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|