Luigi (SSBU)/Side special: Difference between revisions
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(→Overview: Correction: situational, but not useless.) Tag: Mobile edit |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Green Missile is by far Luigi's | Green Missile is by far Luigi's most situational move. The hitbox does not completely cover his head, making the move easy to intercept, especially with disjointed attacks. Due to his low airspeed, Luigi has touse it when trying to recover, making his recovery somewhat predictable. | ||
It has some positive sides though: similarly to Pikachu's {{Skull Bash}} ,it can be charged, and at full charge, it deals and impressive 21% damage with great knockback, and travels at a long distance if it's charged. | |||
By using a smash input, it gains a bit of charge by default. | By using a smash input, it gains a bit of charge by default. | ||
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Above a certain speed, it has a 50% of getting Luigi stuck into a wall. The minimum speed is very low and possible to reach with a smash input. When inside the wall, Luigi is completely vulnerable for 91 frames (just above a second and a half). | Above a certain speed, it has a 50% of getting Luigi stuck into a wall. The minimum speed is very low and possible to reach with a smash input. When inside the wall, Luigi is completely vulnerable for 91 frames (just above a second and a half). | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' |
Revision as of 18:42, December 13, 2019
Overview
Green Missile is by far Luigi's most situational move. The hitbox does not completely cover his head, making the move easy to intercept, especially with disjointed attacks. Due to his low airspeed, Luigi has touse it when trying to recover, making his recovery somewhat predictable.
It has some positive sides though: similarly to Pikachu's Template:Skull Bash ,it can be charged, and at full charge, it deals and impressive 21% damage with great knockback, and travels at a long distance if it's charged.
By using a smash input, it gains a bit of charge by default.
The move has a 10% chance of misfiring. This makes the move faster and stronger. However, it does not give any height, making it easy to get stuck under the stage after its use.
Above a certain speed, it has a 50% of getting Luigi stuck into a wall. The minimum speed is very low and possible to reach with a smash input. When inside the wall, Luigi is completely vulnerable for 91 frames (just above a second and a half).
Update History
- Green Missile has one less frame of ending lag.
Hitboxes
Timing
Missile
This data starts from release. Start up animation is 17 frames. The interruptibility is when the move ends when airborne. The ending lag on the ground depends on the height before landing.
Intangibility | 1-5 |
---|---|
Hitboxes | 5-43 |
Interruptible | 68 |
Animation length | 73 |
Wall stick
Animation length | 91 |
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Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|