List of updates (SSB4)/1.1.5 changelog: Difference between revisions

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(→‎{{SSB4|Samus}}: reduced end lag on these moves are buffs)
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*{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}}
*{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}}
*{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}}
*{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}}
*{{nerf|Neutral aerial has less range and modified stretch positioning.}}
*{{nerf|Last active frame of all grabs|Frame 29|25}}
*{{nerf|Last active frame of all grabs|Frame 29|25}}
*{{nerf|Down Throw deals less damage|7%|5%, with knockback compensated.}}
*{{nerf|Down Throw deals less damage|7%|5%, with knockback compensated.}}

Revision as of 19:08, March 16, 2016

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
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This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Bayonetta

  • Change Forward smash has more base knockback, but less scaling: 24 base/105 scaling → 26/102.
  • Nerf Up smash has less knockback scaling: 92 → 90.
  • Nerf Down aerial has more ending lag: 7 → 12 frames.
  • Nerf Heel Slide's second hit has more ending lag (15 → 20 frames), reducing its safety on shield.
  • Nerf Witch Time has more ending lag: 16 → 21 frames.
  • Nerf Witch Time's slowdown duration is shorter, decays more with each use and regenerates slower.

Technical changelist

Bowser

  • Buff Air speed: 0.98 → 1
  • Change Weight: 128 → 130

Charizard

  • Buff Air speed: 0.87 → 0.92
  • Change Weight: 115 → 116
  • Buff Neutral air landing lag: 22 frames → 20
  • Buff Forward air landing lag: 31 frames → 22
  • Buff Back air landing lag: 33 frames → 24
  • Buff Up air landing lag: 22 frames → 20
  • Buff Down air landing lag: 35 frames → 33
  • Buff Neutral aerial deals 2% more damage: 10/7/7/7 → 12/9/9/9 but with knockback compensated (90 → 78).
  • Buff Forward aerial damage: 11%/12% → 12%/13%
  • Buff Back aerial deals 1% more damage: 15/13/10% → 15/14/11/11 and has a larger sweetspot (4.5u → 5u).
  • Buff Flare Blitz explosion knockback growth: 78 → 84
  • Buff Flare Blitz has an additional hitbox that extends its reach to behind Charizard.

Cloud

  • Nerf End of roll intangibility: Frame 17 → 15
  • Nerf Forward smash's third hit has lower knockback growth: 119 → 115.
  • Nerf Down smash's second hit has lower knockback growth: 96 → 94.
  • Nerf Up aerial deals less damage: 13% → 12% (clean), 9.5% → 8.5% (late).
  • Nerf Cross Slash has lower knockback growth: 155 → 153. This applies only to the Limit Break version.
  • Nerf Aerial Finishing Touch deals less knockback.
  • Nerf Limit Charge takes longer to fully charge.

Corrin

  • Nerf Walk and run speed slightly reduced.
  • Change Roll animation length: 29 frames → 30
  • Nerf End of roll intangibility: Frame 16 → 14
  • Nerf Neutral air damage: 8% (early)/6.5% (late) → 7%/5.5%
  • Nerf Forward air damage: 8.5% → 7.5%
  • Nerf Up air damage: 10% → 9%
  • Nerf Dragon Fang Shot fully charged damage: 13% → 11%
  • Nerf Counter Surge knockback reduced.

Duck Hunt

  • Buff Forward smash's third hit has higher knockback growth: 123 → 125.
  • Buff Up smash's third hit has higher knockback growth: 153 → 155.
  • Buff Down smash's third hit has higher knockback growth: 110 → 112.

Ganondorf

  • Buff Neutral attack has increased damage, modified positioning, and lower startup and endlag.
  • Buff Dash attack has less ending lag.
  • Buff Flame Choke and Flame Wave grab range increased.
  • Buff Grounded Wizard's Foot and variants 2% deal more damage and have altered positioning.

Technical changelist

Greninja

  • Buff Standing grab startup: 14F → 11F
  • Buff Dash attack hitbox startup: 9F → 7F
  • Buff Dash attack total frames: 32F → 30F
  • Buff Hydro Pump's Bonk: Headbonk angle changed (survival-ability improved).
  • Buff Forward aerial landing lag reduced: 18F → 15F
  • Buff Back aerial landing lag reduced: 16F → 13F

Kirby

  • Buff Forward smash knockback growth: 100 → 102 (clean), 67 → 69 (late).
  • Buff Up smash knockback growth: 103/103/97 → 104/104/99 (early), 97 → 98, 51 → 52 (late).
  • Buff Down smash knockback growth: 109 → 110 (early).
  • Buff All varations of Hammer Flip knockback growth: 76 → 78.

Link

  • Buff Down smash hit 2 KBG: 57 → 63
  • Buff Dash attack KBG: 78/72 → 85/77
  • Change Dash attack angles: 45/60/70° → 45/50/55°

Meta Knight

  • Buff Forward aerial has less landing lag: 20 → 16.
  • Change Up aerial damage: 5% → 4%, weakening its knockback even further, but allowing it combo up to higher percents
  • Nerf Up aerial angle altered: 78° → 69°, making it harder to follow-up into itself.
  • Nerf Up aerial SDI multiplier: 1.0x → 1.5x.

Mewtwo

  • Buff Mewtwo is heavier: 72 → 74.
  • Buff Mewtwo dashes faster.
  • Buff Up smash ending lag decreased by five frames.
  • Buff Neutral aerial's multi-hits hitboxes are larger: 2.3u → 3u.

Pac-Man

  • Buff Forward smash knockback growth: 97/100 → 99/102
  • Buff Up smash hit 2 knockback growth: 95/90 → 97/92
  • Buff Down smash knockback growth: 84/90 → 86/92
  • Change Back air knockback growth: 98 → 100

Palutena

  • Buff Neutral infinite finisher deals more damage: 3% → 3.5%.
  • Buff Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).
  • Buff Forward aerial deals more damage: 8% → 9% with its knockback compensated.

Peach

  • Nerf Portions of up aerial no longer hit grounded opponents, removing her infinite.

Robin

  • Change Jab 1 base knockback: 35 → 40
  • Change Jab 2 base knockback: 30/35 → 45
  • Buff Nosferatu and Distant Nosferatu have one less frame of startup.

Samus

  • Buff Air speed: 0.95 → 1.03
  • Change Gravity: 0.75 → 0.77
  • Change Fall speed: 1.25 → 1.3
  • Change Fastfall speed: 2 → 2.08
  • Buff Dash attack animation length: 37 frames → 33
  • Buff Down smash animation length: 51 frames → 44
  • Buff Grab animation length: 75 frames → 69
  • Buff Dash grab animation length: 73 frames → 67
  • Buff Pivot grab animation length: 89 frames → 83

Sheik

  • Change Weight decreased: 84 → 81.
  • Nerf Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
  • Nerf Forward throw has more knockback growth: 65 → 72.
  • Change Forward throw's angle has been altered: 70° → 72°.
  • Change Down throw's angle has been altered: 80° → 77°.
  • Nerf Down throw has more knockback growth: 75 → 90.
  • Nerf Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
  • Nerf Needle Storm has reduced range.
  • Buff Down smash's knockback growth increased: 155 → 165.

Zelda

  • Buff Jab damage: 8% → 11%
  • Buff Forward tilt startup: frame 12 → 10
  • Change Down smash animation length: 40 frames → 37
  • Buff Neutral air damage: 7-11% → 11-15%
  • Buff Up air damage: 15% → 17%
  • Buff End of Nayru's Love intangibility: Frame 12 → 15

Zero Suit Samus

  • Nerf Up aerial deals less damage: 8% → 6.5%, with knockback compensated.
  • Nerf Neutral aerial deals less damage: 10% → 8%, with knockback compensated.
  • Nerf Neutral aerial has less range and modified stretch positioning.
  • Nerf Last active frame of all grabs: Frame 29 → 25
  • Nerf Down Throw deals less damage: 7% → 5%, with knockback compensated.
  • Buff Back throw deals more damage: 4% → 6%, with increased knockback
  • Buff Plasma Whip (Sweetspot) deals more damage: 6% → 7%.

References