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List of updates (SSB4)/1.0.6 changelog

Revision as of 05:43, May 12, 2015 by Zyrac (talk | contribs) (→‎{{SSB4|Diddy Kong}}: redundancy)
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Information may change rapidly as it becomes available. All information in this article must be verifiable.

This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

General

  •   Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
  •   Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
  •   It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
  •    The player's selected name now persists between modes.
  •    Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
  •    In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.

Stages

Bowser

  •   Bowser has more control over the trajectory of Flying Slam.

Bowser Jr.

  •   Side smash can now hit at closer range.

Captain Falcon

  •   Forward smash has noticeably less knockback when angled downwards.

Charizard

  •   Up throw damage: 6%, 2% → 8%, 3%
  •   Fly deals more knockback.
  •   Flare Blitz startup recoil damage: 4% → 5%
  •   Sweetspot and sourspot of forward aerial have been switched.

Dark Pit

  •   No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.

Donkey Kong

Diddy Kong

  •   Up air damage: 8% → 6%
  •   Up air's knockback is also significantly weaker.
  •   Forward air damage: 12/10% → 10/8%
  •   Up throw deals less damage (from 10% to 8%), but it also has less knockback, which allows Diddy Kong to combo into up aerial more efficiently.
  •   Down throw damage: 7% → 6%
  •   Monkey Flip (kick) now has an extra hitbox that deals 10% damage near the end of the kick.
  •   Monkey Flip (grab) damage: 12% → 10%
  •   Monkey Flip (jump) damage: 10% → 8%
  •   Forward smash's ending lag increased.

Dr. Mario

  •   Forward aerial (clean) damage: 15.68% → 16.8%
  •   Angle of up smash is more horizontal.

Ganondorf

  •   Jab damage: 4%/6%/9% → 4%/7%/10%
  •   Up, forward and down throws have less hitlag.

Ike

Kirby

  •   Down throw damage: 6.6% → 10.2%
  •   Inhale can be canceled earlier.
  •   Up smash K.O.s 7% earlier.
  •   Down smash K.O.s 4% earlier.
  •   Hammer Flip has less ending lag.

Link

  •   Spin Attack comes out 3 frames sooner, ends 4 frames sooner, KOs 17% earlier, and damage (uncharged).: 12% → 14%
  •   Back half of spin attack KOs 19% later.
  •   First hit of jab lasts 27 frames instead of 19, and no longer has any IASA frames.
    •   This change also removes his "Jab Cancel Death Combo."[1]
  •   Dash attack damage (non-tip): 13% → 12%
  •   Dash attack's hitbox comes out one frame sooner.
  •   Down tilt's knockback growth drastically reduced, and no longer Meteor Smashes characters hanging on the ledge, save Charizard.
  •   Hylian Shield now blocks Blaster shots.
  •   Down air's reach increased by 50%.

Little Mac

Lucario

Lucina

  •   Forward aerial damage: 8.075% → ~8.575%
  •   Down tilt damage: 8.075% → ~8.575%
  •   Forward smash damage: 14.725% → ~15.275%
  •   Down smash (second hit) damage: 13.775% → ~14.275%
  •   Down aerial's meteor hitbox has been increased.
  •   Shield Breaker damage: 8.075% → ~8.575%
  •   Shield Breaker (full charge) damage: 21.85% → ~22.85%
  •   Jab hit 1 IASA: Frame 29 → Frame 26
  •   Forward tilt IASA: Frame 39 → Frame 35
  •   Dancing Blade hit 1 IASA: Frame 45 → Frame 42
  •   Dancing Blade combos more consistently

Luigi

Marth

  •   Jab hit 1 IASA: Frame 29 → Frame 26
  •   Forward tilt IASA: Frame 39 → Frame 35
  •   Dancing Blade hit 1 IASA: Frame 45 → Frame 42
  •   Dancing Blade combos more consistently

Mega Man

Meta Knight

Mii Brawler

  •   Forward aerial damage: 4%, 6% → 3%, 5%
  •   Back aerial damage: 12% → ~10%
  •   The first hit of Piston Punch can no longer OHKO light characters.

Mii Swordfighter

  •   Down tilt damage: 6% → 8%
  •   Neutral aerial damage: 5% → 8%
  •   Hero's Spin (grounded) damage: 12-16% → 14-19%

Olimar

Pac-Man

  •   Trampoline can no longer be affected by Pocket.

Palutena

  •   Fixed glitch where using a jump-canceled attack during Super Speed would store Palutena's momentum and apply it to her next jump.

Pikachu

  •   Ledge grab animation's length has been standardized, becoming slower as a result.

Pit

  •   No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.

R.O.B.

  •   Up throw does less knockback.

Robin

  •   The wind repeating hits of jab do less knockback and thus link to each other better.
  •   Tomes do not disappear when landing on platforms.

Rosalina & Luma

  •   Luma health: 52 HP → 47 HP

Samus

  •   Forward tilt (sweetspot) damage: 7/8% → 8/9%.
  •   Missile travels faster as a Super Missile, but the speed increase is very negligible.

Sheik

  •   Back aerial damage: 11/10% → 8/7%
  •   Down tilt damage: 7.5% → 5%

Sonic

  •   Back throw does less knockback.
  •   Spin Dash (fully charged) damage: 10% → 7%
  •   Burning Spin Dash appears to have reduced invincibility.
  •   Spring can no longer be affected by Pocket.
  •   Homing Attack's applicable targets reduced to characters only (no longer targets Luma).

Toon Link

Yoshi

  •   Ledge attack has less ending lag.

Zelda

  •   Forward smash looping hit angles have been lowered to make the move connect better.
  •   Phantom Slash has slightly less ending lag.
  •   Phantom stays out for roughly 1/4 of a second longer.
  •   Destroyed Phantom regeneration time: 6 seconds → 9 seconds

References

SmashBoards Thread

Reddit Thread

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