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{{DISPLAYTITLE:List of developers significant to ''Super Smash Bros.''}}
{{Title|List of developers significant to ''Super Smash Bros.''}}
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{{cleanup|This article needs more listings of people who don't have articles AND are not worthy of standalone articles (such as toby fox). A restructuring and perhaps slight renaming of the article is also in order. Refer to talk page for more details.}}
{{cleanup|This article needs more listings of people who don't have articles AND are not worthy of standalone articles (such as toby fox). A restructuring and perhaps slight renaming of the article is also in order. Refer to talk page for more details.}}
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==Toby Fox==
==Toby Fox==
'''Robert F. Fox''', born October 11, 1991, and known professionally as '''Toby Fox''', is an American video game developer and video game composer. He is known for developing the role-playing video games ''{{iw|wikipedia|Undertale}}'' in 2015, and ''{{iw|wikipedia|Deltarune}}'' in 2018, for which the former garnered acclaim and he received numerous nominations. Additionally, Fox has participated in a few competitions for ''[[Super Smash Bros. Melee]]'', with "Radiation" as his tag name.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/czt4dt/a_set_of_toby_fox_playing_melee_his_tag_is/|title=A set of Toby Fox playing melee. His tag is Radiation.|date=September 5, 2019|work=Reddit}}</ref>
[[File:TobyFox.jpg|thumb|left|Toby Fox's public image, which is the Annoying Dog from the {{uvm3|Undertale}} franchise.|alt=A picture of Toby Fox's public image.]]
 
The success of ''Undertale'', especially in Japan, afforded Fox the opportunity to visit Masahiro Sakurai at his home, where they discussed the series and played ''[[Super Smash Bros. Ultimate]]'' against each other. It is also explained during the ''[[Mr. Sakurai Presents#Mr. Sakurai Presents "Banjo & Kazooie"|Mr. Sakurai Presents "Banjo & Kazooie"]]'' video. [[Sans]], a character from ''Undertale'', was later included in ''Ultimate'' as a Mii costume available through downloadable content, along with his instrumental composition "MEGALOVANIA", for which Fox provided a new arrangement.
{{art-wikipedia|Toby Fox}}
{{art-wikipedia|Toby Fox}}
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{{art-bulbapedia|Toby Fox}}


==Yuji Horii==
'''Robert F. Fox''', born October 11, 1991, and known professionally as '''Toby Fox''', is an American video game developer and video game composer. He is known for developing the role-playing video games ''{{iw|wikipedia|Undertale}}'' in 2015, and ''{{iw|wikipedia|Deltarune}}'' in 2018, for which the former garnered acclaim and he received numerous nominations. He is also responsible for giving [[Masahiro Sakurai]] contact info of 8-4, a localization company known for translating the aforementioned games, for translating in English the YouTube channel ''Masahiro Sakurai on Creating Games''.<ref>{{cite web|url=https://twitter.com/Tracker_TD/status/1576179827501326337|title=Tracker on Twitter|date=October 1, 2022|accessdate=October 1, 2022|work=Twitter}}</ref> Additionally, Fox has participated in a few competitions for ''[[Super Smash Bros. Melee]]'', with "[[Smasher:Radiation|Radiation]]" as his tag name.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/czt4dt/a_set_of_toby_fox_playing_melee_his_tag_is/|title=A set of Toby Fox playing melee. His tag is Radiation.|date=September 5, 2019|work=Reddit}}</ref>
[[File:YujiHorii.jpg|thumb|left|Yuji Horii at Palo Alto in 2011.]]
'''Yuji Horii''' ({{ja|堀井 雄二|Horii Yūji}}), born January 6, 1954, is a Japanese video game designer and scenario writer best known as the creator of the {{uv|Dragon Quest}} series of role-playing games, supervising and writing the scenario for ''{{iw|wikipedia|Chrono Trigger}}'', as well as the first visual novel adventure game ''{{iw|wikipedia|Portopia Serial Murder Case}}''. He is also an employee under his own company, Armor Project.


While there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time since the release of ''{{iw|dragonquestwiki|Dragon Quest Rivals}}'' for smartphones. Knowing the popularity of the ''Super Smash Bros.'' series, he personally wanted the [[Hero]] to join the series, and as such requested Masahiro Sakurai and the team to add the ''Dragon Quest'' franchise in ''[[Super Smash Bros. Ultimate]]''. Sakurai's initial proposal had only included the Heroes of ''{{iw|dragonquestwiki|Dragon Quest III}}'', and ''{{iw|dragonquestwiki|Dragon Quest XI}}''; ''XI''{{'}}s being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and ''III''{{'}}s due to being the most iconic Hero of the series. But Horii allowed more to be included. As a result, and due to time constraint, the Heroes of ''{{iw|dragonquestwiki|Dragon Quest IV}}'', and ''{{iw|dragonquestwiki|Dragon Quest VIII}}'' were added in the game along with the two prior Heroes.<ref>{{cite web|url=https://www.siliconera.com/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/ |title=Masahiro Sakurai And Yuji Horii Discuss Smash Ultimate’s Hero DLC, Director Philosophy, And More |date=September 26, 2019 |author=Alistair Wong |work=SiliconEra}}</ref>
The success of ''Undertale'', especially in Japan, afforded Fox the opportunity to visit Masahiro Sakurai at his home, where they discussed the series and played ''[[Super Smash Bros. Ultimate]]'' against each other. It is also explained during the ''[[Mr. Sakurai Presents#Mr. Sakurai Presents "Banjo & Kazooie"|Mr. Sakurai Presents "Banjo & Kazooie"]]'' video. [[Sans]], a character from ''Undertale'', was later included in ''Ultimate'' as a Mii costume available through downloadable content, along with his instrumental composition "''{{SSBUMusicLink|Other|MEGALOVANIA}}''", for which Fox provided a new arrangement.
{{art-dragonquestwiki|Yuji Horii}}
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==Shigesato Itoi==
==Katsuhiro Harada==
{{main|Shigesato Itoi}}
[[File:KatsuhiroHarada.jpg|thumb|left|Katsuhiro Harada at Japan Expo 2013.|alt=A picture of Katsuhiro Harada.]]
[[File:Shigesato Itoi.jpg|thumb|right|Shigesato Itoi next to a large [[Mr. Saturn]] plush.]]
{{art-wikipedia|Katsuhiro Harada}}
'''Shigesato Itoi''' ({{ja|糸井 重里|Itoi Shigesato}}), born November 10, 1948, is a Japanese copywriter and essayist, best known as the creator of the {{uv|EarthBound}} series. He is now the editor-in-chief of his website and company {{s|wikipedia|Hobo Nikkan Itoi Shinbun}}, in short Hobonichi.


Itoi co-owns the rights to ''EarthBound'' characters, and as such he is the only individual credited by name on the title screen of every ''Smash'' game. He was also part of the original development team for ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' under [[HAL Laboratory]].
'''Katsuhiro Harada''' ({{ja|原田 勝弘|Harada Katsuhiro}}), born June 10, 1970, is a Japanese game director and producer for [[Bandai Namco]]. He is best known for his work with the 3D fighting game series {{uv|Tekken}}, starting as a voice actor then director since ''{{iw|wikipedia|Tekken 3}}''. Besides his works, he also owns a YouTube channel, ''Harada's Bar'', where he discusses about any topics with anyone, such as video game directors and producers, in which Masahiro Sakurai participated in a special episode, and fans.
 
Harada co-worked with Masahiro Sakurai on adding [[Kazuya Mishima]] in ''Super Smash Bros. Ultimate''.<ref>{{cite web|url=https://www.ign.com/articles/harada-praises-sakurai-smash-bros-tekken |title=Harada Praises Sakurai: Probably the Only One Who Could Properly Make Smash Bros. |date=September 15, 2022 |accessdate=January 7, 2024 |author=Kat Bailey |work=IGN }}</ref>
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==Satoru Iwata==
==Yuji Horii==
{{main|Satoru Iwata}}
[[File:YujiHorii.jpg|thumb|left|Yuji Horii at Palo Alto in 2011.|alt=A picture of Yuji Horii.]]
[[File:Satoru Iwata.jpg|180px|thumb|left|Satoru Iwata at GDC 2011.]]
{{art-wikipedia|Yuji Horii}}
'''Satoru Iwata''' ({{ja|岩田 聡|Iwata Satoru}}), born December 6, 1959, was a programmer and the fourth President and CEO of [[Nintendo]] from 2002-2015. Iwata joined HAL Laboratory in 1980 while attending the Tokyo Institute of Technology, working on titles such as ''{{b|EarthBound|game}}'' and the {{uv|Kirby}} series during his time there.
{{art-mdfw|Yuji Horii}}


Iwata worked on ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' closely with Masahiro Sakurai, contributing greatly to the game's debugging process. At E3 2005, Iwata offhandedly announced ''[[Super Smash Bros. Brawl]]'' while the game had not even been planned. He approached Sakurai the next day and asked him to direct the game.
'''Yuji Horii''' ({{ja|堀井 雄二|Horii Yūji}}), born January 6, 1954, is a Japanese video game designer and scenario writer best known as the creator of the {{uv|Dragon Quest}} series of role-playing games, supervising and writing the scenario for ''{{iw|wikipedia|Chrono Trigger}}'', as well as the first visual novel adventure game ''{{iw|wikipedia|Portopia Serial Murder Case}}''. He is also the founder of Armor Project, a company contracted under [[Square Enix]] that serves as a owning of the ''Dragon Quest'' intellectual property, which also appears for crossovers with this series like in {{iw|wikipedia|Ryu Ga Gotoku Studio}}'s ''{{iw|wikipedia|Yakuza: Like a Dragon}}'' or the ''Super Smash Bros.'' series. As of 2024, Horii is the last remaining original game designer of the ''Dragon Quest'' series, as Koichi Sugiyama and Akira Toriyama passed away during the 2020's, and {{h2|List of companies with minor representation|Spike Chunsoft}}, then Chunsoft and included Koichi Nakamura, left development of the series in 1992.


Satoru Iwata passed away due to medical complications on July 11, 2015.
While there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time since the release of ''{{iw|wikipedia|Dragon Quest Rivals}}'' for smartphones. Knowing the popularity of the ''Super Smash Bros.'' series, he personally wanted the [[Hero]] to join the series, and as such requested Masahiro Sakurai and the team to add the ''Dragon Quest'' franchise in ''Super Smash Bros. Ultimate''. Sakurai's initial proposal had only included the Heroes of ''{{iw|wikipedia|Dragon Quest III}}'' and ''{{iw|wikipedia|Dragon Quest XI}}''; ''XI''{{'}}s being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and ''III''{{'}}s due to being the most iconic Hero of the series. However, Horii allowed more to be included, and as a result, the Heroes of ''{{iw|wikipedia|Dragon Quest IV}}'' and ''{{iw|wikipedia|Dragon Quest VIII}}'' were added in the game along with the two prior Heroes—the idea of including other Heroes beyond those four was considered, but ultimately turned down due to time constraints.<ref>{{cite web|url=https://www.siliconera.com/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/ |title=Masahiro Sakurai And Yuji Horii Discuss Smash Ultimate’s Hero DLC, Director Philosophy, And More |date=September 26, 2019 |author=Alistair Wong |work=SiliconEra}}</ref>
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==Hideo Kojima==
==Hideo Kojima==
[[File:Hideo Kojima.jpg|250px|thumb|right|A picture of Hideo Kojima.]]
[[File:HideoKojima.jpg|250px|thumb|left|Hideo Kojima, at Tokyo Game Show 2018.|alt=A picture of Hideo Kojima.]]
{{art-wikipedia|Hideo Kojima}}
'''Hideo Kojima''' ({{ja|小島 秀夫|Kojima Hideo}}), born August 24, 1963, is a video game designer formerly employed by [[Konami]], and the creator of the {{uv|Metal Gear}} series. His involvement was instrumental in bringing [[Solid Snake]] to ''[[Super Smash Bros. Brawl]]'', along with participating in the game's development.
'''Hideo Kojima''' ({{ja|小島 秀夫|Kojima Hideo}}), born August 24, 1963, is a video game designer formerly employed by [[Konami]], and the creator of the {{uv|Metal Gear}} series. His involvement was instrumental in bringing [[Solid Snake]] to ''[[Super Smash Bros. Brawl]]'', along with participating in the game's development.


Initially interested in entering the film industry, he would use video games as a stepping stone to get noticed as a writer. He frequently lied about his confession because most people would look down on him for being in the video game industry. Also, there was no formal phrase for "game developer" in the Japanese language at the time, so it was easier to say he was part of a financial firm. To make this façade seem more credible, he decided to join a company on the public stock exchange, and the only publicly traded video game company at the time was Konami, so he applied there. He ended up joining the company in 1986 with the {{s|wikipedia|MSX}} and personal computer division. Kojima really wanted to be in the home console division, as he believed the hardware of the MSX was too restrictive. Nevertheless, he ended up being assistant director for ''{{s|wikipedia|Penguin Adventure}}'' before taking over a title called ''[[Metal Gear]]'' as creative director. Due to hardware limitations making combat difficult to implement, the direction was changed to be more focused on stealth.
Initially interested in entering the film industry, he would use video games as a stepping stone to get noticed as a writer. He frequently lied about his confession because most people would look down on him for being in the video game industry. Also, there was no formal phrase for "game developer" in the Japanese language at the time, so it was easier to say he was part of a financial firm. To make this façade seem more credible, he decided to join a company on the public stock exchange, and the only publicly traded video game company at the time was Konami, so he applied there. He ended up joining the company in 1986 with the {{iw|wikipedia|MSX}} and personal computer division. Kojima really wanted to be in the home console division, as he believed the hardware of the MSX was too restrictive. Nevertheless, he ended up being assistant director for ''{{iw|wikipedia|Penguin Adventure}}'' before taking over a title called ''[[Metal Gear]]'' as creative director. Due to hardware limitations making combat difficult to implement, the direction was changed to be more focused on stealth.


''Metal Gear'' became a critical and financial success. While Kojima only planned for that one game, an NES port and sequel to that port were made without his involvement. He notoriously criticized those games and returned with a canonical sequel to right the series back on track. ''Metal Gear'' eventually became a long-running franchise and Kojima's main claim to fame. Other projects he was involved in include the film-noir inspired graphic adventure game ''{{s|wikipedia|Snatcher}}'' and the science fiction graphic adventure game ''{{s|wikipedia|Policenauts}}'', as well as producing the ''{{s|wikipedia|Zone of the Enders}}'' and ''{{s|wikipedia|Boktai}}'' series and ''{{s|wikipedia|Castlevania: Lords of Shadow}}''. Kojima would also found a subsidiary within Konami called {{h2|List of companies with minor representation|Kojima Productions}}, which existed to develop the ''Metal Gear'' franchise and other miscellaneous projects; notably ''{{iw|wikipedia|P.T.|video game}}'', directed with {{s|wikipedia|Guillermo del Toro}}. The latter would be cancelled after Kojima left Konami in 2015. Kojima and his company would continue to work on new games after the departure. One such was ''{{s|wikipedia|Death Stranding}}'', released in 2019, and with the help of {{s|wikipedia|Sony Interactive Entertainment}}. The game would receive a director's cut later in 2021.
''Metal Gear'' became a critical and financial success. While Kojima only planned for that one game, an NES port and sequel to that port were made without his involvement. He notoriously criticized those games and returned with a canonical sequel to right the series back on track. ''Metal Gear'' eventually became a long-running franchise and Kojima's main claim to fame. Other projects he was involved in include the film-noir inspired graphic adventure game ''{{iw|wikipedia|Snatcher}}'' and the science fiction graphic adventure game ''{{iw|wikipedia|Policenauts}}'', as well as producing the ''{{iw|wikipedia|Zone of the Enders}}'' and ''{{iw|wikipedia|Boktai}}'' series, and ''{{iw|wikipedia|Castlevania: Lords of Shadow}}''. Kojima would also found a subsidiary within Konami called [[Kojima Productions]], which existed to develop the ''Metal Gear'' franchise and other miscellaneous projects; notably ''{{iw|wikipedia|P.T.|video game}}'', directed with {{iw|wikipedia|Guillermo del Toro}}. The latter would be cancelled after Kojima left Konami in 2015.


According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters.
Kojima and his company would continue to work on new games after the departure. One such was ''{{iw|wikipedia|Death Stranding}}'', released in 2019 and its ''Director's Cut'' later in 2021, and with the help of {{iw|wikipedia|Sony Interactive Entertainment}}. The game receive massive success throughout the [[COVID-19]] period, which led to create the "strand game" genre and become a franchise with a sequel and a movie adaptation in production. During gamescom 2022 on August 22, 2022, Kojima announced the launch of a Spotify podcast channel named ''Brain Structure'' for September 8. It is a list of episodes of him talking about his experiences on creative process, featuring other famous persons from any industry such as {{iw|wikipedia|Geoff Keighley}} and {{iw|wikipedia|Jordan Peele}}. These specific connections would grow into collaborating on ''{{iw|wikipedia|OD|video game}}'', that will be published by {{iw|wikipedia|Xbox Game Studios}}, and announced at [[The Game Awards]] 2023.


When work on ''[[Super Smash Bros. Brawl]]'' began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. Kojima developed Snake's stage, [[Shadow Moses Island]]. After losing a test match of ''Brawl'' against Sakurai, where he played as Snake and Sakurai played as [[Mario]], he stated that he felt the game was "very complete" to the point that Nintendo could have put ''Brawl'' out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in ''Brawl'', Kojima remarked that he enjoys playing ''Super Smash Bros.'' with his son, who asked Kojima to put Snake in ''Brawl''. Kojima also cited the lack of ''Metal Gear'' games on Nintendo consoles as a reason to include Snake in ''Brawl''.
According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in ''Super Smash Bros. Melee'', but at that point the game was too far in development to allow adding any additional characters.<ref>{{cite web|url=http://kotaku.com/gaming/nintendo/e306-super-smash-bros-brawl-qa-173071.php|title=E306 Super Smash Bros. Brawl Q&A|publisher=Kotaku|date=May 11, 2007|accessdate=January 7, 2024}}</ref>
 
During an interview with {{s|wikipedia|Geoff Keighley}} for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in ''[[Super Smash Bros. 4]]'', to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning. Upon the release of ''Super Smash Bros. 4'', it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the ''Metal Gear'' [[universe]] from ''Brawl'' do not return. In late 2015, Kojima left Konami amidst rumors of disagreements with the company's management, and in December of that year reestablished himself as the head of the now independent Kojima Productions studio.
 
In June 2018, with the formal announcement of ''[[Super Smash Bros. Ultimate]]'', it was revealed that Snake would again appear in the ''Smash'' roster. His [[series symbol]], formerly the logo of ''Metal Gear''{{'}}s FOX Unit, was changed to an exclamation point, likely because the FOX logo was also the logo of Kojima Productions while Kojima worked for Konami. Kojima has not publicly commented on Snake's return in ''Ultimate''. Additionally, content from his company other than ''Metal Gear'' were featured in ''Ultimate'', like Gabriel Belmont from ''Castlevania: Lords of Shadow'' appearing as a spirit after [[Simon]], [[Richter]], and the {{uv|Castlevania}} franchise were added.
{{art-wikipedia|Hideo Kojima}}
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==Shigeru Miyamoto==
When work on ''Super Smash Bros. Brawl'' began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. Kojima developed Snake's stage, [[Shadow Moses Island]].<ref>{{cite web|url=https://www.engadget.com/2006-07-31-kojima-to-design-snakes-smash-bros-brawl-stage.html|title=Kojima to design Snake's Smash Bros. Brawl stage|publisher=Engadget|date=July 31, 2006|accessdate=January 7, 2024|author=James Ransom-Wiley|quote=Chris Hoffman recently commented, "If you want to talk about something big, how about the news Hideo Kojima, Snake's creator, is designing Snake's level in Brawl? Snake's inclusion means we're not only getting one of the best characters in gaming, but one of the best developers as well."}}</ref><ref>{{cite web|url=http://dsmeet.com/news/Hideo-Kojima-to-create-Snakes-Super-Smash-Bros-Brawl-stage|title=Hideo Kojima to create Snake's Super Smash Bros. Brawl stage?|date=July 28, 2006|accessdate=January 7, 2024|author=ebradford|publisher=DSmeet|archiveurl=https://web.archive.org/web/20060807030929/http://dsmeet.com/news/Hideo-Kojima-to-create-Snakes-Super-Smash-Bros-Brawl-stage|archivedate=August 6, 2007}}</ref> After losing a test match of ''Brawl'' against Sakurai, where he played as Snake and Sakurai played as [[Mario]], he stated that he felt the game was "very complete" to the point that Nintendo could have put ''Brawl'' out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in ''Brawl'', Kojima remarked that he enjoys playing ''Super Smash Bros.'' with his son, who asked Kojima to put Snake in ''Brawl''. Kojima also cited the lack of ''Metal Gear'' games on Nintendo consoles as a reason to include Snake in ''Brawl''.<ref>{{cite web|url=http://mp.i-revo.jp/user.php/kp-ryan/entry/89.html|title=The KP Report Session 037|publisher=RYAN's BLOG (KojiPro)|date=April 26, 2007|accessdate=April 1, 2024|author=Ryan Payton|archiveurl=https://web.archive.org/web/20070429015911/http://mp.i-revo.jp/user.php/kp-ryan/entry/89.html|archivedate=April 29, 2007}}</ref>
{{Main|Shigeru Miyamoto}}
[[File:Shigeru Miyamoto.png|thumb|left|Shigeru Miyamoto at GDC 2007.]]
'''Shigeru Miyamoto''' ({{ja|宮本 茂|Miyamoto Shigeru}}), born November 16, 1952, is a Japanese video game director, video game producer, concept artist, video game designer, and EAD general manager who is the creator of many [[Nintendo]] flagship franchise characters such as [[Mario]], [[Donkey Kong]], [[Link]], [[Fox McCloud]], [[Olimar]], [[Bowser]], [[Ganondorf]], [[Wolf O' Donnell]], [[Andross]], [[Luigi]], [[Falco Lombardi]], [[Princess Peach]], [[Princess Zelda]], [[Pikmin]], and other [[Nintendo]] icons. He is known by many as the father of modern gaming, and is often credited with the [[Nintendo DS]] and the Nintendo [[Wii]].


Miyamoto is one of the most internationally recognized and celebrated figures in the video game industry. He was even chosen by ''Time'' Magazine as one of the 100 most influential people of the year and in 1998, he was the first person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.
During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in ''[[Super Smash Bros. 4]]'', to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning.<ref>{{cite web|url=https://www.youtube.com/watch?v=ufKS1gdnIGU|title=Hideo Kojima Twitch Interview - London 13/03/2014|author=Tecnhophilz|publisher=YouTube|date=March 13, 2014|accessdate=April 6, 2024}}</ref> Upon the release of ''Super Smash Bros. 4'', it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the ''Metal Gear'' [[universe]] from ''Brawl'' do not return. In late 2015, Kojima left Konami amidst rumors of disagreements with the company's management, and in December of that year reestablished himself as the head of the now independent Kojima Productions studio.


Shigeru Miyamoto has worked alongside [[Masahiro Sakurai]] throughout the {{uv|Super Smash Bros.}} series.
In June 2018, with the formal announcement of ''Super Smash Bros. Ultimate'', it was revealed that Snake would again appear in the ''Smash'' roster. His [[series symbol]], formerly the logo of ''Metal Gear''{{'}}s FOX Unit, was changed to an exclamation point, likely because the FOX logo was also the logo of Kojima Productions while Kojima worked for Konami. Kojima has not publicly commented on Snake's return in ''Ultimate''. Additionally, content from his company other than ''Metal Gear'' were featured in ''Ultimate'', like a spirit from ''{{iw|wikipedia|Castlevania: Lords of Shadow}}'' for the {{uv|Castlevania}} franchise.
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==Yuji Naka==
==Yuji Naka==
[[File:YujiNaka.jpg|thumb|right|Yuji Naka at the 2015 edition of the "Monaco Anime Game International Conferences" (MAGIC).]]
[[File:YujiNaka.jpg|left|thumb|Yuji Naka at the 2015 edition of the "Monaco Anime Game International Conferences" (MAGIC).|alt=A picture of Yuji Naka.]]
'''Yuji Naka''' ({{ja|中 裕司|Naka Yūji}}), born September 17, 1965, is a Japanese video game programmer, designer and producer. He is the former head of the [[Sega]] studio Sonic Team, where he was the lead programmer of the original {{uv|Sonic the Hedgehog}} series on the Sega Mega Drive.
{{art-wikipedia|Yuji Naka}}


Naka also led development on games, including ''{{iw|wikipedia|Nights into Dreams}}'', ''{{iw|wikipedia|Burning Rangers}}'', and contributed in the ''{{iw|wikipedia|Phantasy Star}}'' franchise. In 2006, he left Sega to found {{h2|List of companies with minor representation|Prope}}, an independent game company. Naka also worked under [[Square Enix]] to direct ''{{iw|wikipedia|Balan Wonderworld}}'', only to leave the company after the game's release.
'''Yuji Naka''' ({{ja|中 裕司|Naka Yūji}}), born September 17, 1965, was a Japanese video game programmer, designer, and producer. He is the former head of the [[Sega]] studio Sonic Team, where he was the lead programmer of the original {{uv|Sonic the Hedgehog}} series on the Sega Mega Drive, or Sega Genesis in PAL region.


Like Hideo Kojima with the {{uv|Metal Gear}} series, Naka requested Masahiro Sakurai to include [[Sonic]] in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters.
Naka also led development on games other than the ''Sonic'' franchise, including ''{{iw|wikipedia|Nights into Dreams}}'', ''{{iw|wikipedia|Burning Rangers}}'', and contributed to the ''{{iw|wikipedia|Phantasy Star}}'' franchise. In 2006, he left Sega to found [[Prope]], an independent game company that published games like ''Shot2048'' in 2021. Naka also worked under [[Square Enix]] to direct ''{{iw|wikipedia|Balan Wonderworld}}'', only to leave the company before the game's release due to issues with both this company, and [[Arzest]].<ref>{{cite web |author=Parrish, Ash; Sato, Mia |title=Yuji Naka says Square Enix doesn’t ‘value games’ after Balan Wonderworld mess |url=https://www.theverge.com/2022/4/28/23046855/balan-wonderworld-yuji-naka-square-enix |date=April 28, 2022 |publisher=The Verge |accessdate=May 3, 2022}}</ref> He was arrested by the Tokyo District Public Prosecutors Office on November 18, 2022 along with two other employees of Square Enix, after purchasing 2.8 million yen in Aiming shares before ''{{iw|wikipedia|Dragon Quest Tact}}'' got announced in public, then a second time on December 7, 2022, having purchased 144.7 million yen in  ATeam shares before ''{{iw|wikipedia|Final Fantasy VII: The First Soldier}}'' got announced in public.<ref>{{cite web |author=Romano, Sal |title=Yuji Naka arrested in Dragon Quest Tact insider trading scandal |url=https://www.gematsu.com/2022/11/yuji-naka-arrested-in-dragon-quest-tact-insider-trading-scandal |publisher=Gematsu |date=November 18, 2022 |accessdate=November 18, 2022}}</ref><ref>{{cite web |date=December 7, 2022 |title=Former Sonic boss Yuji Naka re-arrested, as fresh insider trading allegations emerge |publisher=Eurogamer.net |url=https://www.eurogamer.net/former-sonic-boss-yuji-naka-re-arrested-as-fresh-insider-trading-allegations-emerge |access-date=April 1, 2023}}</ref> As a result, he was sent to prison for over two years on July 7, 2023.<ref>{{cite web |title=ゲームクリエイターに有罪 インサイダー取引 東京地裁(時事通信) |url=https://news.yahoo.co.jp/articles/1e460e9468536c5c3af62446f349f2182404741f |date=July 7, 2023 |accessdate=December 30, 2023 |publisher=Yahoo! |language=ja |archivedate=July 7, 2023 |archiveurl=https://web.archive.org/web/20230707162538/https://news.yahoo.co.jp/articles/1e460e9468536c5c3af62446f349f2182404741f }}</ref>


When work on ''Super Smash Bros. Brawl'' began several years later, Sakurai and the team have managed to add Sonic, along with the franchise, in the titular game. Since then, the franchise remained in the ''Super Smash Bros.'' series as of 2018's ''[[Super Smash Bros. Ultimate]]''.
Like Hideo Kojima with the {{uv|Metal Gear}} series, Naka requested Masahiro Sakurai to include [[Sonic]] in ''Super Smash Bros. Melee'', but at that point the game was too far in development to allow adding any additional characters.<ref>[[:File:YujiNakaInterview.jpg|Yuji Naka on the road - ''Edge Magazine'']]</ref>


Additionally, content from his company were featured in the series, with Iris Archwell and the Demon King Arzodius from ''Monster Manor'' in ''Smash for 3DS'', and spirits in ''Ultimate'', along with Coraline from Ultimate Angler, Shinobu from ''Ninja Launcher'', and Crispin from ''Feed Mii''.
When work on ''Super Smash Bros. Brawl'' began several years later, Sakurai and the team managed to add Sonic, along with the franchise, in the titular game. Since then, the franchise remained in the ''Super Smash Bros.'' series as of 2018's ''Super Smash Bros. Ultimate''.


{{art-wikipedia|Yuji Naka}}
Additionally, content from his company were featured in the series, with Iris Archwell and the Demon King Arzodius from ''Monster Manor'' in ''Smash for 3DS'', and spirits in ''Ultimate'', along with Coraline from ''Ultimate Angler'', Shinobu from ''Ninja Launcher'', and Crispin from ''Feed Mii''.
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==Tetsuya Nomura==
==Tetsuya Nomura==
'''Tetsuya Nomura''' ({{ja|野村哲也|Nomura Tetsuya}}), born October 8, 1970, is a Japanese video game artist, designer and director working for [[Square Enix]], formerly SquareSoft. He designed characters for the {{uv|Final Fantasy}} series, debuting with ''{{iw|wikipedia|Final Fantasy VI}}'' and continuing with various later installments. Additionally, Nomura has led the development of the {{uv|Kingdom Hearts}} series since its inception in 2002 and was the director of the 2005 film ''{{iw|wikipedia|Final Fantasy VII: Advent Children}}.
[[File:TetsuyaNomura.jpg|thumb|left|Tetsuya Nomura in 2019.|alt=A picture of Tetsuya Nomura.]]
 
Nomura participated in the inclusion of Cloud in ''[[Super Smash Bros. 4]]''{{'}}s DLC with his moveset and character design. The latter was inspired of Cloud's appearance in ''{{iw|wikipedia|Dissidia Final Fantasy}}''<ref>{{cite web|url=https://sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/|title=Sakurai x Nomura: Creator Interview 2016 <nowiki>[Part One]</nowiki>|date=January 20, 2016|author=Soma|accessdate=April 18, 2022}}</ref>. He has later illustrated {{SSB4|Cloud}}'s [[List of Super Smash Bros. character posters#Greninja|challenger illustration]] for ''Smash 4''.
 
Nomura has contributed in ''[[Super Smash Bros. Ultimate]]''{{'}}s countdown, as he posted an illustration on the seventh day before its release. Furthermore, many characters from his works were featured in ''Ultimate''. This includes [[Sephiroth]] as a playable character along with many characters from ''Final Fantasy VII'' as spirits in December 2020, {{iw|xenoserieswiki|Jin}} and {{iw|xenoserieswiki|Malos}} from ''{{iw|xenoserieswiki|Xenoblade Chronicles 2}}'' appearing as spirits in March 2021, and [[Sora]] as a playable character along with characters from the ''Kingdom Hearts'' series as spirits in October 2021.
{{art-wikipedia|Tetsuya Nomura}}
{{art-wikipedia|Tetsuya Nomura}}
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==Masahiro Sakurai==
'''Tetsuya Nomura''' ({{ja|野村哲也|Nomura Tetsuya}}), born October 8, 1970, is a Japanese video game artist, designer, and director working for [[Square Enix]], formerly SquareSoft. He designed characters for the {{uv|Final Fantasy}} series, debuting with ''{{iw|wikipedia|Final Fantasy VI}}'' and continuing with various later installments. Additionally, Nomura has led the development of the {{uv|Kingdom Hearts}} series since its inception in 2002 and was the director of the 2005 film ''{{iw|wikipedia|Final Fantasy VII: Advent Children}}.
{{main|Masahiro Sakurai}}
[[File:MasahiroSakurai.png|thumb|right|Masahiro Sakurai during the Nintendo Direct of [[Electronic Entertainment Expo#E3 2018|E3 2018]].]]
'''Masahiro Sakurai''' ({{ja|桜井 政博|Sakurai Masahiro}}), born August 3, 1970, is a Japanese game developer, creator, writer, and voice actor. His most notable creations include the {{uv|Kirby}} and {{uv|Super Smash Bros.}} series, both of which he created and developed during his tenure with [[HAL Laboratory]]. He has since continued his work as director of the ''Super Smash Bros.'' series through his company [[Sora Ltd.]]


Sakurai first devised the concept for ''[[Super Smash Bros.]]'' in 1998, working on a prototype then known as ''[[Dragon King: The Fighting Game]]''. At the time, the project featured no existing Nintendo properties, and Sakurai was focused on creating unique platform fighter mechanics to differentiate the title from traditional fighting games. However, Sakurai decided that the inclusion of Nintendo characters would give the game more atmosphere. The final product, ''Super Smash Bros.'', was released in January 1999 and became an unexpected hit. The success of this title would give an opportunity to create a new series, with sequels made for it. Sakurai has also provided the [[list of voice actors|voice acting]] for [[King Dedede]] in ''Super Smash Bros.'' since the character's debut in ''[[Super Smash Bros. Brawl]]''.
Nomura participated in the inclusion of [[Cloud Strife]] in ''Super Smash Bros. 4''{{'}}s DLC with his moveset and character design. The latter was inspired of Cloud's appearance in ''{{iw|wikipedia|Dissidia Final Fantasy}}''.<ref>{{cite web|url=https://sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/|title=Sakurai x Nomura: Creator Interview 2016 <nowiki>[Part One]</nowiki>|date=January 20, 2016|author=Soma|accessdate=April 18, 2022}}</ref> He has later illustrated Cloud's [[List of Super Smash Bros. character posters#Cloud|challenger illustration]] for ''Smash 4''.


In addition to his work in developing and presenting the games, Sakurai wrote and maintained [[Smabura-Ken|Sumabura-Ken]], a website which in its various incarnations detailed the content and gameplay of ''Smash 64'', ''Melee'', and ''Brawl''. The localized version of the ''Brawl'' website was known in English as the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] Though a separate [[Super Smash Bros. 4 Official Site|official website]] was created for ''Smash 4'', Sakurai posted daily updates about the games' development to the [[List of Director's Room Miiverse posts|Director's Room]] [[Miiverse (social network)|Miiverse]] community throughout 2013 and 2014. The [[Super Smash Bros. Ultimate Official Site|official website]] for ''Ultimate'' also features daily updates from Sakurai, which are also available through a [[Nintendo Switch]] News Channel.
Nomura has contributed in ''Super Smash Bros. Ultimate''{{'}}s countdown, as he posted an illustration on the seventh day before its release. Furthermore, many characters from his works were featured in ''Ultimate''. This includes [[Sephiroth]] as a playable character along with many characters from ''Final Fantasy VII'' as spirits in December 2020, {{iw|xenoserieswiki|Jin}} and {{iw|xenoserieswiki|Malos}} from ''{{iw|xenoserieswiki|Xenoblade Chronicles 2}}'' appearing as spirits in March 2021, and [[Sora]] as a playable character along with original characters from the ''Kingdom Hearts'' series as spirits in October 2021. Nomura was also responsible for the inclusion of Sephiroth and Sora in ''Ultimate'', from being hesitant on adding Sephiroth and the ''Kingdom Hearts'' franchise in the game, even after [[Disney]]'s agreement for the latter,<ref>{{cite web|url=https://www.gameinformer.com/exclusive-interview/2022/06/14/nomura-reveals-more-on-kingdom-hearts-iv-and-the-series-future-with|title=Nomura Reveals More On Kingdom Hearts IV And The Series' Future With Final Fantasy|author=Kimberley Wallace|date=June 14, 2022|accessdate=June 14, 2022|website=Game Informer}}</ref> to the handshake between Sora and Mario at the end of his reveal trailer, "The Last Key".<ref>{{cite web|url=https://www.gamespot.com/articles/from-splatoon-to-sora-the-life-and-times-of-super-smash-bros-ultimate/1100-6497857/|title=From Splatoon To Sora: The Life And Times Of Super Smash Bros. Ultimate|author=Jason Fanelli|date=November 10, 2021|accessdate=August 13, 2022|website=Gamespot}}</ref>
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==Ken Sugimori==
==Ken Sugimori==
[[File:KenSugimori.jpg|thumb|left|A picture of Ken Sugimori.]]
[[File:KenSugimori.jpg|thumb|left|A picture of Ken Sugimori.|alt=A picture of Ken Sugimori.]]
'''Ken Sugimori''' ({{ja|杉森 建|Sugimori Ken}}), born January 27, 1966, is a graphic artist from Japan who is the art director of the {{uv|Pokémon}} games. Sugimori designed the first 151 [[Pokémon]] virtually by himself, and since ''{{s|bulbapedia|Pokémon Ruby and Sapphire Version}}'', he has been part of a character design team. His other work for the series includes the design for the human characters such as {{s|bulbapedia|Gym Leader}}s, as well as the 1st and 2nd Generation of Pokémon trading cards. Sugimori's art pieces of each Pokémon are commonly used for generic images of each character on forums and websites. Sugimori is a close friend of {{s|bulbapedia|Satoshi Tajiri}}, the creator of ''Pokémon'', and co-founded [[Game Freak]] with him.
{{art-wikipedia|Ken Sugimori}}
{{art-bulbapedia|Ken Sugimori}}


Sugimori has helped on the art direction for the Pokémon of the {{uv|Super Smash Bros.}} series. Sugimori has also illustrated {{SSB4|Greninja}}'s [[List of Super Smash Bros. character posters#Greninja|challenger illustration]] for ''[[Super Smash Bros. 4]]''.
'''Ken Sugimori''' ({{ja|杉森 建|Sugimori Ken}}), born January 27, 1966, is a graphic artist from Japan who is the art director of the {{uv|Pokémon}} games. Sugimori designed the first 151 [[Pokémon]] virtually by himself, and since ''{{iw|bulbapedia|Pokémon Ruby and Sapphire Version}}'', he has been part of a character design team. His other work for the series includes the design for the human characters such as {{iw|bulbapedia|Gym Leader}}s, as well as the first and second Generation of Pokémon trading cards. Sugimori's art pieces of each Pokémon are commonly used for generic images of each character on forums and websites. Sugimori is a close friend of {{iw|bulbapedia|Satoshi Tajiri}}, the creator of ''Pokémon'', and co-founded [[Game Freak]] with him.
{{art-bulbapedia|Ken Sugimori}}
 
Sugimori has helped on the art direction for the Pokémon of the {{uv|Super Smash Bros.}} series. Sugimori has also illustrated [[Greninja]]'s [[List of Super Smash Bros. character posters#Greninja|challenger illustration]] for ''Super Smash Bros. 4''.
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==References==
==References==
<references/>
<references/>
{{Important persons}}


[[Category:Game developers]]
[[Category:Game developers]]
[[Category:Nintendo people]]
[[Category:Nintendo people]]
[[Category:Super Smash Bros. series]]
[[Category:Super Smash Bros. series]]

Latest revision as of 16:45, April 11, 2024

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The following list describes developers that have had a major impact on the development of Super Smash Bros. or one of its major franchises.

Toby Fox[edit]

A picture of Toby Fox's public image.
Toby Fox's public image, which is the Annoying Dog from the Undertale franchise.

Robert F. Fox, born October 11, 1991, and known professionally as Toby Fox, is an American video game developer and video game composer. He is known for developing the role-playing video games Undertale in 2015, and Deltarune in 2018, for which the former garnered acclaim and he received numerous nominations. He is also responsible for giving Masahiro Sakurai contact info of 8-4, a localization company known for translating the aforementioned games, for translating in English the YouTube channel Masahiro Sakurai on Creating Games.[1] Additionally, Fox has participated in a few competitions for Super Smash Bros. Melee, with "Radiation" as his tag name.[2]

The success of Undertale, especially in Japan, afforded Fox the opportunity to visit Masahiro Sakurai at his home, where they discussed the series and played Super Smash Bros. Ultimate against each other. It is also explained during the Mr. Sakurai Presents "Banjo & Kazooie" video. Sans, a character from Undertale, was later included in Ultimate as a Mii costume available through downloadable content, along with his instrumental composition "MEGALOVANIA", for which Fox provided a new arrangement.

Katsuhiro Harada[edit]

A picture of Katsuhiro Harada.
Katsuhiro Harada at Japan Expo 2013.

Katsuhiro Harada (原田 勝弘), born June 10, 1970, is a Japanese game director and producer for Bandai Namco. He is best known for his work with the 3D fighting game series Tekken, starting as a voice actor then director since Tekken 3. Besides his works, he also owns a YouTube channel, Harada's Bar, where he discusses about any topics with anyone, such as video game directors and producers, in which Masahiro Sakurai participated in a special episode, and fans.

Harada co-worked with Masahiro Sakurai on adding Kazuya Mishima in Super Smash Bros. Ultimate.[3]

Yuji Horii[edit]

A picture of Yuji Horii.
Yuji Horii at Palo Alto in 2011.

Yuji Horii (堀井 雄二), born January 6, 1954, is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of role-playing games, supervising and writing the scenario for Chrono Trigger, as well as the first visual novel adventure game Portopia Serial Murder Case. He is also the founder of Armor Project, a company contracted under Square Enix that serves as a owning of the Dragon Quest intellectual property, which also appears for crossovers with this series like in Ryu Ga Gotoku Studio's Yakuza: Like a Dragon or the Super Smash Bros. series. As of 2024, Horii is the last remaining original game designer of the Dragon Quest series, as Koichi Sugiyama and Akira Toriyama passed away during the 2020's, and Spike Chunsoft, then Chunsoft and included Koichi Nakamura, left development of the series in 1992.

While there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time since the release of Dragon Quest Rivals for smartphones. Knowing the popularity of the Super Smash Bros. series, he personally wanted the Hero to join the series, and as such requested Masahiro Sakurai and the team to add the Dragon Quest franchise in Super Smash Bros. Ultimate. Sakurai's initial proposal had only included the Heroes of Dragon Quest III and Dragon Quest XI; XI's being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and III's due to being the most iconic Hero of the series. However, Horii allowed more to be included, and as a result, the Heroes of Dragon Quest IV and Dragon Quest VIII were added in the game along with the two prior Heroes—the idea of including other Heroes beyond those four was considered, but ultimately turned down due to time constraints.[4]

Hideo Kojima[edit]

A picture of Hideo Kojima.
Hideo Kojima, at Tokyo Game Show 2018.

Hideo Kojima (小島 秀夫), born August 24, 1963, is a video game designer formerly employed by Konami, and the creator of the Metal Gear series. His involvement was instrumental in bringing Solid Snake to Super Smash Bros. Brawl, along with participating in the game's development.

Initially interested in entering the film industry, he would use video games as a stepping stone to get noticed as a writer. He frequently lied about his confession because most people would look down on him for being in the video game industry. Also, there was no formal phrase for "game developer" in the Japanese language at the time, so it was easier to say he was part of a financial firm. To make this façade seem more credible, he decided to join a company on the public stock exchange, and the only publicly traded video game company at the time was Konami, so he applied there. He ended up joining the company in 1986 with the MSX and personal computer division. Kojima really wanted to be in the home console division, as he believed the hardware of the MSX was too restrictive. Nevertheless, he ended up being assistant director for Penguin Adventure before taking over a title called Metal Gear as creative director. Due to hardware limitations making combat difficult to implement, the direction was changed to be more focused on stealth.

Metal Gear became a critical and financial success. While Kojima only planned for that one game, an NES port and sequel to that port were made without his involvement. He notoriously criticized those games and returned with a canonical sequel to right the series back on track. Metal Gear eventually became a long-running franchise and Kojima's main claim to fame. Other projects he was involved in include the film-noir inspired graphic adventure game Snatcher and the science fiction graphic adventure game Policenauts, as well as producing the Zone of the Enders and Boktai series, and Castlevania: Lords of Shadow. Kojima would also found a subsidiary within Konami called Kojima Productions, which existed to develop the Metal Gear franchise and other miscellaneous projects; notably P.T., directed with Guillermo del Toro. The latter would be cancelled after Kojima left Konami in 2015.

Kojima and his company would continue to work on new games after the departure. One such was Death Stranding, released in 2019 and its Director's Cut later in 2021, and with the help of Sony Interactive Entertainment. The game receive massive success throughout the COVID-19 period, which led to create the "strand game" genre and become a franchise with a sequel and a movie adaptation in production. During gamescom 2022 on August 22, 2022, Kojima announced the launch of a Spotify podcast channel named Brain Structure for September 8. It is a list of episodes of him talking about his experiences on creative process, featuring other famous persons from any industry such as Geoff Keighley and Jordan Peele. These specific connections would grow into collaborating on OD, that will be published by Xbox Game Studios, and announced at The Game Awards 2023.

According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in Super Smash Bros. Melee, but at that point the game was too far in development to allow adding any additional characters.[5]

When work on Super Smash Bros. Brawl began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. Kojima developed Snake's stage, Shadow Moses Island.[6][7] After losing a test match of Brawl against Sakurai, where he played as Snake and Sakurai played as Mario, he stated that he felt the game was "very complete" to the point that Nintendo could have put Brawl out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in Brawl, Kojima remarked that he enjoys playing Super Smash Bros. with his son, who asked Kojima to put Snake in Brawl. Kojima also cited the lack of Metal Gear games on Nintendo consoles as a reason to include Snake in Brawl.[8]

During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in Super Smash Bros. 4, to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning.[9] Upon the release of Super Smash Bros. 4, it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the Metal Gear universe from Brawl do not return. In late 2015, Kojima left Konami amidst rumors of disagreements with the company's management, and in December of that year reestablished himself as the head of the now independent Kojima Productions studio.

In June 2018, with the formal announcement of Super Smash Bros. Ultimate, it was revealed that Snake would again appear in the Smash roster. His series symbol, formerly the logo of Metal Gear's FOX Unit, was changed to an exclamation point, likely because the FOX logo was also the logo of Kojima Productions while Kojima worked for Konami. Kojima has not publicly commented on Snake's return in Ultimate. Additionally, content from his company other than Metal Gear were featured in Ultimate, like a spirit from Castlevania: Lords of Shadow for the Castlevania franchise.

Yuji Naka[edit]

A picture of Yuji Naka.
Yuji Naka at the 2015 edition of the "Monaco Anime Game International Conferences" (MAGIC).

Yuji Naka (中 裕司), born September 17, 1965, was a Japanese video game programmer, designer, and producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original Sonic the Hedgehog series on the Sega Mega Drive, or Sega Genesis in PAL region.

Naka also led development on games other than the Sonic franchise, including Nights into Dreams, Burning Rangers, and contributed to the Phantasy Star franchise. In 2006, he left Sega to found Prope, an independent game company that published games like Shot2048 in 2021. Naka also worked under Square Enix to direct Balan Wonderworld, only to leave the company before the game's release due to issues with both this company, and Arzest.[10] He was arrested by the Tokyo District Public Prosecutors Office on November 18, 2022 along with two other employees of Square Enix, after purchasing 2.8 million yen in Aiming shares before Dragon Quest Tact got announced in public, then a second time on December 7, 2022, having purchased 144.7 million yen in ATeam shares before Final Fantasy VII: The First Soldier got announced in public.[11][12] As a result, he was sent to prison for over two years on July 7, 2023.[13]

Like Hideo Kojima with the Metal Gear series, Naka requested Masahiro Sakurai to include Sonic in Super Smash Bros. Melee, but at that point the game was too far in development to allow adding any additional characters.[14]

When work on Super Smash Bros. Brawl began several years later, Sakurai and the team managed to add Sonic, along with the franchise, in the titular game. Since then, the franchise remained in the Super Smash Bros. series as of 2018's Super Smash Bros. Ultimate.

Additionally, content from his company were featured in the series, with Iris Archwell and the Demon King Arzodius from Monster Manor in Smash for 3DS, and spirits in Ultimate, along with Coraline from Ultimate Angler, Shinobu from Ninja Launcher, and Crispin from Feed Mii.

Tetsuya Nomura[edit]

A picture of Tetsuya Nomura.
Tetsuya Nomura in 2019.

Tetsuya Nomura (野村哲也), born October 8, 1970, is a Japanese video game artist, designer, and director working for Square Enix, formerly SquareSoft. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has led the development of the Kingdom Hearts series since its inception in 2002 and was the director of the 2005 film Final Fantasy VII: Advent Children.

Nomura participated in the inclusion of Cloud Strife in Super Smash Bros. 4's DLC with his moveset and character design. The latter was inspired of Cloud's appearance in Dissidia Final Fantasy.[15] He has later illustrated Cloud's challenger illustration for Smash 4.

Nomura has contributed in Super Smash Bros. Ultimate's countdown, as he posted an illustration on the seventh day before its release. Furthermore, many characters from his works were featured in Ultimate. This includes Sephiroth as a playable character along with many characters from Final Fantasy VII as spirits in December 2020, Jin and Malos from Xenoblade Chronicles 2 appearing as spirits in March 2021, and Sora as a playable character along with original characters from the Kingdom Hearts series as spirits in October 2021. Nomura was also responsible for the inclusion of Sephiroth and Sora in Ultimate, from being hesitant on adding Sephiroth and the Kingdom Hearts franchise in the game, even after Disney's agreement for the latter,[16] to the handshake between Sora and Mario at the end of his reveal trailer, "The Last Key".[17]

Ken Sugimori[edit]

A picture of Ken Sugimori.
A picture of Ken Sugimori.

Ken Sugimori (杉森 建), born January 27, 1966, is a graphic artist from Japan who is the art director of the Pokémon games. Sugimori designed the first 151 Pokémon virtually by himself, and since Pokémon Ruby and Sapphire Version, he has been part of a character design team. His other work for the series includes the design for the human characters such as Gym Leaders, as well as the first and second Generation of Pokémon trading cards. Sugimori's art pieces of each Pokémon are commonly used for generic images of each character on forums and websites. Sugimori is a close friend of Satoshi Tajiri, the creator of Pokémon, and co-founded Game Freak with him.

Sugimori has helped on the art direction for the Pokémon of the Super Smash Bros. series. Sugimori has also illustrated Greninja's challenger illustration for Super Smash Bros. 4.

References[edit]

  1. ^ Tracker on Twitter. Twitter (October 1, 2022). Retrieved on October 1, 2022.
  2. ^ A set of Toby Fox playing melee. His tag is Radiation.. Reddit (September 5, 2019).
  3. ^ Kat Bailey (September 15, 2022). Harada Praises Sakurai: Probably the Only One Who Could Properly Make Smash Bros.. IGN. Retrieved on January 7, 2024.
  4. ^ Alistair Wong (September 26, 2019). Masahiro Sakurai And Yuji Horii Discuss Smash Ultimate’s Hero DLC, Director Philosophy, And More. SiliconEra.
  5. ^ E306 Super Smash Bros. Brawl Q&A. Kotaku (May 11, 2007). Retrieved on January 7, 2024.
  6. ^ James Ransom-Wiley (July 31, 2006). Kojima to design Snake's Smash Bros. Brawl stage. Engadget. Retrieved on January 7, 2024. “Chris Hoffman recently commented, "If you want to talk about something big, how about the news Hideo Kojima, Snake's creator, is designing Snake's level in Brawl? Snake's inclusion means we're not only getting one of the best characters in gaming, but one of the best developers as well."”
  7. ^ ebradford (July 28, 2006). Hideo Kojima to create Snake's Super Smash Bros. Brawl stage?. DSmeet. Archived from the original on August 6, 2007. Retrieved on January 7, 2024.
  8. ^ Ryan Payton (April 26, 2007). The KP Report Session 037. RYAN's BLOG (KojiPro). Archived from the original on April 29, 2007. Retrieved on April 1, 2024.
  9. ^ Tecnhophilz (March 13, 2014). Hideo Kojima Twitch Interview - London 13/03/2014. YouTube. Retrieved on April 6, 2024.
  10. ^ Parrish, Ash; Sato, Mia (April 28, 2022). Yuji Naka says Square Enix doesn’t ‘value games’ after Balan Wonderworld mess. The Verge. Retrieved on May 3, 2022.
  11. ^ Romano, Sal (November 18, 2022). Yuji Naka arrested in Dragon Quest Tact insider trading scandal. Gematsu. Retrieved on November 18, 2022.
  12. ^ Former Sonic boss Yuji Naka re-arrested, as fresh insider trading allegations emerge. Eurogamer.net (December 7, 2022).
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