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[[File:Lcancelink.gif|thumb|Two Links performing a short hop down aerial. The red Link L-cancels, and can input his shield in half the time of the green Link.]]
[[File:Lcancelink.gif|thumb|Two Links performing a short hop down aerial. The red Link L-cancels, and can input his shield in half the time of the green Link.]]
'''L-canceling''' (an abbreviation of '''lag canceling''' or '''[[L button]] canceling''', also called '''smooth landing''' on the official ''[[Super Smash Bros.]]'' website) is a technique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that allows characters to act faster than usual when landing in the middle of an [[aerial attack]]. L-cancelling is done by pressing a shield button 11 [[frame]]s or fewer before landing during an aerial attack in ''[[Smash 64]]'' (the grab button also works because of its unique properties), or by pressing the shield button 1 to 7 frames before landing in ''[[Melee]]''.
'''L-canceling''' (an abbreviation of '''lag canceling''' or '''[[L button]] canceling''', also called '''smooth landing''' on the official ''[[Super Smash Bros.]]'' website) is a technique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that allows characters to act faster than usual when landing in the middle of an [[aerial attack]]. L-canceling is done by pressing a shield button 11 [[frame]]s or fewer before landing during an aerial attack in ''[[Smash 64]]'' (the grab button also works because of its unique properties), or by pressing the shield button 1 to 7 frames before landing in ''[[Melee]]''.


Only regular aerial attacks can be L-cancelled; [[special move]]s that have landing lag cannot. If an attack is [[auto-cancel]]led then L-cancelling has no effect. All aerials can be cancelled except {{SSBM|Mr. Game & Watch}}'s [[nair]], [[bair]] and [[uair]].
Only regular aerial attacks can be L-canceled; [[special move]]s that have landing lag cannot. If an attack is [[auto-cancel]]ed then L-cancelling has no effect. All aerials can be canceled except {{SSBM|Mr. Game & Watch}}'s [[n-air]], [[b-air]] and [[u-air]].


==In ''Super Smash Bros.''==
==In ''Super Smash Bros.''==
Better known as '''Z-cancelling''' as the [[Z button]] is the shield button, L-cancelling in ''Smash 64'' is performed by pressing Z 11 or fewer frames before landing. Doing so causes the character's regular landing animation to play instead of the air attack's landing animation, reducing their lag to 4 frames. Compared to lag intervals in the 20-30 range, this can allow incredible attack speed when combined with techniques such as [[double jump cancel]]ling, resulting in [[shield break combo]]s.
Better known as '''Z-canceling''' as the [[Z button]] is the shield button, L-canceling in ''Smash 64'' is performed by pressing the Z button 11 or fewer frames before landing. Doing so causes the character's regular landing animation to play instead of the air attack's landing animation, reducing their lag to 4 frames. Compared to lag intervals in the 20-30 range, this can allow incredible attack speed when combined with techniques such as [[double jump cancel]]ing, resulting in [[shield break combo]]s.


==In ''Super Smash Bros. Melee''==
==In ''Super Smash Bros. Melee''==
L-cancelling in ''Melee''  is performed by pressing L, R or Z up to 7 frames before landing. Doing so causes the aerial attack's landing animation to play at double speed, cutting the lag time in half (rounded down). While not as potent as the previous game, the decrease in lag is still significant enough to make L-cancelled aerial attacks better than comparable ground attacks. This is especially true for characters with heavier aerial landing lag, most notably {{SSBM|Bowser}} and {{SSBM|Ganondorf}}. Unlike in ''Smash 64'', L-Cancelling in ''Melee'' can be performed only when L, R or Z are pressed once during the activation period, otherwise the effect will be canceled.
L-canceling in ''Melee''  is performed by pressing L, R or Z up to 7 frames before landing. Doing so causes the aerial attack's landing animation to play at double speed, cutting the lag time in half (rounded down). While not as potent as the previous game, the decrease in lag is still significant enough to make L-canceled aerial attacks better than comparable ground attacks. This is especially true for characters with heavier aerial landing lag, most notably {{SSBM|Bowser}} and {{SSBM|Ganondorf}}. Unlike in ''Smash 64'', L-canceling in ''Melee'' can be performed only when L, R or Z are pressed once during the activation period, otherwise the effect will be canceled.


==In later games==
==In later games==
L-canceling is not present in ''Brawl''. It was removed because, like [[wavedash]]ing, [[Masahiro Sakurai]] felt it made the gap between beginner players and advanced players too large. The lack of L-canceling acts as an indirect [[nerf]] to characters that have aerial attacks with heavier landing lag and/or low jumps (most notably {{SSBB|Ganondorf}}).
L-canceling is not present in ''Brawl''. It was removed because, like [[wavedash]]ing, [[Masahiro Sakurai]] felt it made the gap between beginner players and advanced players too large. The lack of L-canceling acts as an indirect [[nerf]] to characters that have aerial attacks with heavier landing lag and/or low jumps (most notably {{SSBB|Ganondorf}}).


L-canceling continues to be absent from ''[[Super Smash Bros. 4]]''. However, [[equipment]] may have the Smooth Lander effect, which automatically provides a similar result. Depending on the number of times the effect is stacked, landing lag from aerials can be cut to 0.7x, 0.6x, or even in half as in ''Melee''.
L-canceling continues to be absent from ''[[Super Smash Bros. 4]]''. However, [[equipment]] may have the Smooth Lander effect, which automatically provides a similar result. Depending on the number of times the effect is stacked, landing lag from aerials can be cut to 0.7x, 0.6x, or even in half as in ''Melee''. Additionally, landing lag of most aerial attacks from ''Brawl'' is now reduced to properly compensate for the loss of the technique, notably those of {{SSB4|Ganondorf}}.


==Notes==
==Notes==
*It is impossible to L-cancel {{SSBM|Mr. Game & Watch}}'s [[neutral aerial|neutral]], [[back aerial|back]], and [[up aerial]]s due to using a nonstandard landing lag state (as they function as [[special move]]s, which also cannot be L-cancelled), similarly to how {{SSBM|Ness}}'s up and down smashes act unusually.
*It is impossible to L-cancel {{SSBM|Mr. Game & Watch}}'s neutral, back, and up aerials due to using a nonstandard landing lag state (as they function as [[special move]]s, which cannot be L-canceled), similarly to how {{SSBM|Ness}}'s up and down smashes act unusually.


[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Advanced Techniques]]
[[Category:Advanced Techniques]]

Revision as of 20:50, August 9, 2015

This article is about the technique known as L-canceling. For the smasher of the same name, see Smasher:L Cancel.
Two Links performing their down aerial attack. The Link on the left uses no techniques, while the Link on the right performs an L-cancel, and thus his move ends in half the time, as evidenced by when the shields are activated.
Two Links performing a short hop down aerial. The red Link L-cancels, and can input his shield in half the time of the green Link.

L-canceling (an abbreviation of lag canceling or L button canceling, also called smooth landing on the official Super Smash Bros. website) is a technique in Super Smash Bros. and Super Smash Bros. Melee that allows characters to act faster than usual when landing in the middle of an aerial attack. L-canceling is done by pressing a shield button 11 frames or fewer before landing during an aerial attack in Smash 64 (the grab button also works because of its unique properties), or by pressing the shield button 1 to 7 frames before landing in Melee.

Only regular aerial attacks can be L-canceled; special moves that have landing lag cannot. If an attack is auto-canceled then L-cancelling has no effect. All aerials can be canceled except Mr. Game & Watch's n-air, b-air and u-air.

In Super Smash Bros.

Better known as Z-canceling as the Z button is the shield button, L-canceling in Smash 64 is performed by pressing the Z button 11 or fewer frames before landing. Doing so causes the character's regular landing animation to play instead of the air attack's landing animation, reducing their lag to 4 frames. Compared to lag intervals in the 20-30 range, this can allow incredible attack speed when combined with techniques such as double jump canceling, resulting in shield break combos.

In Super Smash Bros. Melee

L-canceling in Melee is performed by pressing L, R or Z up to 7 frames before landing. Doing so causes the aerial attack's landing animation to play at double speed, cutting the lag time in half (rounded down). While not as potent as the previous game, the decrease in lag is still significant enough to make L-canceled aerial attacks better than comparable ground attacks. This is especially true for characters with heavier aerial landing lag, most notably Bowser and Ganondorf. Unlike in Smash 64, L-canceling in Melee can be performed only when L, R or Z are pressed once during the activation period, otherwise the effect will be canceled.

In later games

L-canceling is not present in Brawl. It was removed because, like wavedashing, Masahiro Sakurai felt it made the gap between beginner players and advanced players too large. The lack of L-canceling acts as an indirect nerf to characters that have aerial attacks with heavier landing lag and/or low jumps (most notably Ganondorf).

L-canceling continues to be absent from Super Smash Bros. 4. However, equipment may have the Smooth Lander effect, which automatically provides a similar result. Depending on the number of times the effect is stacked, landing lag from aerials can be cut to 0.7x, 0.6x, or even in half as in Melee. Additionally, landing lag of most aerial attacks from Brawl is now reduced to properly compensate for the loss of the technique, notably those of Ganondorf.

Notes

  • It is impossible to L-cancel Mr. Game & Watch's neutral, back, and up aerials due to using a nonstandard landing lag state (as they function as special moves, which cannot be L-canceled), similarly to how Ness's up and down smashes act unusually.