Kirby (SSBU)/Dash attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|600px|Hitbox visualization showing Kirby's dash attack. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitb...) |
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==Overview== | ==Overview== | ||
Kirby covers himself with fire and lunges forward. It has decently fast startup on frame 9 and can be used as a burst option with significant range thanks to its long active duration, that consists in a clean hit, a mid hit and a late hit. The clean hit deals 12% damage and has great knockback for a dash attack. Compared to the duration of the hitboxes, it doesn't have much ending lag, but despite it can cross-up shields, it's long animation makes it punishable if it misses the opponent or is not used carefully. It's best used as a punish option at high percents. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 06:52, January 18, 2020
Overview
Kirby covers himself with fire and lunges forward. It has decently fast startup on frame 9 and can be used as a burst option with significant range thanks to its long active duration, that consists in a clean hit, a mid hit and a late hit. The clean hit deals 12% damage and has great knockback for a dash attack. Compared to the duration of the hitboxes, it doesn't have much ending lag, but despite it can cross-up shields, it's long animation makes it punishable if it misses the opponent or is not used carefully. It's best used as a punish option at high percents.
Hitboxes
Timing
Clean hit | 9-17 |
---|---|
Late hit | 18-26 |
Latest hit | 27-34 |
Interruptible | 60 |
Animation length | 74 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
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