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Kirby (SSB)/Up aerial: Difference between revisions

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m (Is mentioning moves that will also appear in SSB4 not allowed either?)
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[[File:Kirby Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's uair.]]
[[File:Kirby Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's uair.]]
[[File:Kirby Up Aerial Hitbox No Cancel Smash 64.gif|thumb|The hitboxes when not Z-cancelled.]]
[[File:Kirby Up Aerial Hitbox No Cancel Smash 64.gif|thumb|The hitboxes when not Z-cancelled.]]
Kirby spins around repeatedly in midair, dealing 10% damage and rather low knockback, though its base knockback is rather high compared to Kirby's other aerials. This move is commonly referred to as '''Twinkle Star'''. This move would later become his neutral aerial in ''Melee'', ''Brawl'', and ''SSB4''. The hitbox has a very long duration, meaning that it is laggy. If Kirby lands during the move without Z-cancelling it, there will be an extra landing hitbox, as can be seen in an image to the right. However, due to the lag, it is still recommended to Z-cancel the move. With its said fairly low knockback, short range, and it being too laggy to be used in [[combo]]s effectively, meaning that its usefulness is questionable.
Kirby spins around repeatedly in midair, dealing 10% damage and rather low knockback, though its base knockback is rather high compared to Kirby's other aerials. This move is commonly referred to as '''Twinkle Star'''. This move would later become his neutral aerial in ''Melee'', ''Brawl'', and ''SSB4''. The hitbox has a very long duration, meaning that it is laggy. If Kirby lands during the move without Z-cancelling it, there will be an extra landing hitbox, as can be seen in an image to the right. However, due to the lag, it is still recommended to Z-cancel the move. With its said fairly low knockback, short range, and it being too laggy to be used in [[combo]]s effectively, meaning that its usefulness is questionable outside of rarely being used on platforms for shield pressure. The Kirby main Alpha(CL) from Chile was well known for his use with this move.


{{technical data}}
{{technical data}}

Revision as of 12:04, November 18, 2014

Overview

The hitbox of Kirby's uair in Smash 64.
The hitbox of Kirby's uair.
The hitbox of Kirby's uair when not Z-cancelled in Smash 64.
The hitboxes when not Z-cancelled.

Kirby spins around repeatedly in midair, dealing 10% damage and rather low knockback, though its base knockback is rather high compared to Kirby's other aerials. This move is commonly referred to as Twinkle Star. This move would later become his neutral aerial in Melee, Brawl, and SSB4. The hitbox has a very long duration, meaning that it is laggy. If Kirby lands during the move without Z-cancelling it, there will be an extra landing hitbox, as can be seen in an image to the right. However, due to the lag, it is still recommended to Z-cancel the move. With its said fairly low knockback, short range, and it being too laggy to be used in combos effectively, meaning that its usefulness is questionable outside of rarely being used on platforms for shield pressure. The Kirby main Alpha(CL) from Chile was well known for his use with this move.


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