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King K. Rool (SSBU)/Neutral attack/Hit 3

Hitbox visualization showing King K. Rool's Hit 3 of neutral attack.

Overview

King K. Rool does a strong kick, dealing some hefty damage. In fact, it's the highest damage of any neutral attack Hit 3 in the game. As a result, this move is often used for damage dealing in tandem with the previous neutral attacks. Neutral attack Hit 3 is programmed specifically to not have true followups while being safe on hit: +1 at 0 (tested on Mario), eventually becoming +13 at 150%. With 4 active frames, it is also long lasting and will catch opponents just rushing in.

This is usually used out of down throw at mid%s to lead to ledgetrap situations while fixing staling, or set up for Crownerang. The latter, while not a true combo by any means, sets up for a strong advantage state. The move does set up tech situations prior to mid%s as well, which makes Crownerang and Blunderbuss Kannonballs fair options to cover everything except roll in, which can be beaten with neutral attack Hit 1 as well if the opponent lacks good reaction time. This becomes a small vortex situation of sorts.

However, Hit 3 does have small drawbacks. The foot is actually a large hurtbox extension while not having the hitbox cover the whole thing (although horizontally it is disjointed). It is also a bit laggy, meaning it is far more unsafe to do in neutral unlike Hits 1 and 2. It also doesn't tend to send into tumble at 0% even with Hits 1-2, making use at this percentage questionable[1]. However, Rage mitigates this issue quite easily.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7% 0   Standard 60 72 0   4.0 top 0.0 9.0 2.0 2.0× 1.0× 0%               Kick   All All            
1 0 0 7% 0   Standard 60 72 0   4.0 top 0.0 9.0 6.5 2.0× 1.0× 0%               Kick   All All            
2 0 0 7% 0   Standard 60 72 0   5.0 top 0.0 10.0 12.0 2.0× 1.0× 0%               Kick   All All            

Timing

Hitboxes 5-8
Interruptible 34
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

Trivia

  • This is the highest damage Hit 3 of any neutral attack in the game, tied with Terry.