Kazuya (SSBU)/Side special: Difference between revisions
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(Created page with "{{technical data}} thumb|350px|Hitbox visualization showing Kazuya's ugrounded side special. File:KazuyaSSpecialAerial.gif|thumb|350px|Hi...") |
(I have no idea how to make those crazy tables bruh. i did add overview) |
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{{d|Insufficient info and data to warrant a hitbox page}} | |||
{{technical data}} | {{technical data}} | ||
[[File:KazuyaSSpecialGrounded.gif|thumb|350px|Hitbox visualization showing Kazuya's ugrounded side special.]] | [[File:KazuyaSSpecialGrounded.gif|thumb|350px|Hitbox visualization showing Kazuya's ugrounded side special.]] | ||
[[File:KazuyaSSpecialAerial.gif|thumb|350px|Hitbox visualization showing Kazuya's aerial side special.]] | [[File:KazuyaSSpecialAerial.gif|thumb|350px|Hitbox visualization showing Kazuya's aerial side special.]] | ||
==Overview== | ==Overview== | ||
Kazuya performs a straight lunge, gaining intangibility on the ground, and knocking opponents into the air with the sourspot or if the opponent is aerial. The sweetspot instead causes an electric effect and crumples the opponent. This crumple effect, combined with long hitstun allows the move to be great for combos, and can be used as an infinite at high percents against large fighters. Despite its strengths in combos, the move has a short range, long endlag, and is unable to move through shields, making it unsafe in many situations. | |||
==Hitboxes== | ==Hitboxes== | ||
==Timing== | |||
{{MvSubNavKazuya|g=SSBU}} | {{MvSubNavKazuya|g=SSBU}} | ||
[[Category:Kazuya (SSBU)]] | [[Category:Kazuya (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Latest revision as of 19:38, April 8, 2024
Overview[edit]
Kazuya performs a straight lunge, gaining intangibility on the ground, and knocking opponents into the air with the sourspot or if the opponent is aerial. The sweetspot instead causes an electric effect and crumples the opponent. This crumple effect, combined with long hitstun allows the move to be great for combos, and can be used as an infinite at high percents against large fighters. Despite its strengths in combos, the move has a short range, long endlag, and is unable to move through shields, making it unsafe in many situations.
Hitboxes[edit]
Timing[edit]
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