SSBM Icon.png
SSBB Icon.png
SSB4 Icon.png

Green Missile

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Green Missile
Green Missile
The Green Missile in Super Smash Bros. for Wii U.
User Luigi
Universe Mario
Article on Super Mario Wiki Green Missile
Charge it to dive across the stage. Sometimes backfires.
Smash for 3DS's foldout

The Green Missile (ルイージロケット, Luigi Rocket) is Luigi's side special move since Super Smash Bros. Melee. It can be charged for about three seconds, and once let go, Luigi is launched sideways like a rocket, the distance and damage being based on how long the move is charged.

The move also has a chance to be a "misfire", that acts like if it was fully charged, but more powerful. It's not always beneficial, however. One possibility is Luigi charging the Green Missile and aiming at an opponent. He fires, but the misfire activates and the opponent dodges. This can very often prove hard to get back onto the stage for recovery. It also leaves the Luigi exposed to edgeguarding. In Melee, the spontaneous misfire fires Luigi extremely far. This has been toned down in Brawl, lowering the chance of a misfire SD. The probability of misfiring are 1/8 for Melee and Brawl and 1/10 for SSB4.

As Luigi's Super Jump Punch gains no horizontal distance whatsoever, CPU Luigis in Melee are coded to use the Green Missile instead to recover. Unfortunately, they do not switch to the Super Jump Punch once they drop below the level of the stage: the CPU will simply Green Missile back and forth towards the edge they're under, resulting in avoidable SDs. The CPU will also never charge the move, making it even more likely to come up short. High-level CPUs in Brawl are capable of properly combining the two recovery moves (though lower-level ones only used the Super Jump Punch).

Super Smash Bros. Brawl allows Luigi to hold this move at full charge indefinitely, and if a partially charged one hits a wall, occasionally, Luigi will get stuck for a brief moment and have to pull himself free. Also, he makes a spring noise as his body bobs up and down. Something not very well known about Luigi's Green Missile in Brawl is that it gives Luigi a slight vertical boost if used right after a jump. It's unknown why this occurs, but it could have something to do with Luigi's falling speed, which is normally slow. If this trick is used when Luigi is metal or is wearing a Bunny Hood (both of which increase a character's falling speed), that boost will be much higher.

Super Smash Bros. 4 still allowed the move to be held at full charge, but it will cancel after a certain amount of time, leaving Luigi vulnerable for a short time. The vertical boost gained from using the move right after a jump is retained.

In Melee, an uncharged Missile will travel farther if the control stick is tapped, rather than just held, during the input. In SSB4, this causes the Green Missile to charge faster.

Customization

An icon for denoting incomplete things.

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Floating Missile: Flies sideways in a straight line. Charges up quickly, but does not do a lot of damage.
  2. Quick Missile: Luigi flies faster and farther than normal, sliding across the ground if he misses. However, it deals less damage.

Origin

A Green Missile that is not a misfire.
A standard Green Missile.

There is no known game from which the Green Missile originates from, as it has not appeared in any Mario game released before Melee. Luigi has been known to have a comical style though, as mentioned on the official Smash Bros. website, which could explain the Green Missile's rather silly execution. The Green Missile could be a reference to Luigi's renowned jumping ability, with it being a horizontal counterpart to his standard vertical jumping. Other possible inspirations for the move include Pikachu's Skull Bash or it being loosely based on how Luigi fires out of the pipe cannons in Super Mario World.

Like the Egg Roll, the Green Missile has appeared in games released after the move's introduction in Melee. Luigi uses a move similar to this in Mario & Sonic at the Olympic Winter Games and Mario Sports Mix. Unlike the Egg Roll, however, the resemblance may just be a coincidence, as it is not used as a named special move. Luigi did a similar move in the Super Mario Bros. Super Show episode, The Adventures of Sherlock Mario.

Gallery

Trivia

  • Green Missile's charging stage gains notable vertical distance when used immediately after a jump in Brawl. Luigi Cyclone shares this property. When these two moves are combined with his recovery move (preferably in the order: jumped Green Missile→jumped Cyclone→Green Missile(s) at apex of height→Super Jump Punch) then it becomes possible for Luigi to travel absurd distances aerially, being able to easily perform many stage jumps, including clearing the entire Online Practice Stage and traversing Temple aboveground.
  • A misfired Green Missile in Melee can cover distances longer than Final Destination.

See also