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Ganondorf (SSB4)/Forward aerial

Overview

Ganondorf performs an overhead, downward arcing punch, often called the Skull Crusher. It is Ganondorf's second slowest aerial attack (behind down aerial), coming out on frame 14, but is very powerful, with the sweetspot being able to KO Mario at 104% at the center of Final Destination. And an extremely large hitbox, even reaching behind Ganondorf at the beginning. However, it has very high ending lag, fairly high landing lag, has a sourspot on his arm that deals 1% less damage, and due to a programming error, can not autocancel even if used in a full hop.

Update History

  1.0.4

  •   Forward aerial has received a slight decrease in landing lag.

  1.1.0

  •   Forward aerial deals 1% more damage: 16%/17% → 17%/18%.

  1.1.3

  •   Forward aerial has one frame less of landing lag: 23 frames → 22.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 17% 0   20 93 0 4.0 21 -1.1 0.0 0.0 1.0x 1.0x 0%               Burn  
1 0 18% 0   20 93 0 5.5 22 2.0 0.0 0.0 1.0x 1.1x 0%               Burn  

Timing

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Attack

Hitboxes 14-19
IASA 45
Animation length ?
Autocancel 1-6, 55>
                                                                                                             
                                                                                                             

Landing lag

Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox