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Fox (SSBU)/Down special: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing the hitbox of Fox's down special, Reflector. File:FoxDSpecialHoldSSBU.gif|thumb|40...)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:FoxDSpecialStartupSSBU.gif|thumb|400px|Hitbox visualization showing the hitbox of Fox's down special, Reflector.]]
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Reflector}}
[[File:FoxDSpecialHoldSSBU.gif|thumb|400px|Hitbox visualization showing Fox's down special, Reflector.]]
[[File:FoxDSpecialStartupSSBU.gif|thumb|300px|Hitbox visualization showing the hitbox of Fox's down special, Reflector.]]
[[File:FoxDSpecialHoldSSBU.gif|thumb|300px|Hitbox visualization showing Fox's down special, Reflector.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
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|}
|}
==Timing==
==Timing==
Minimum duration is a total of 36 frames (interruptible on frame 37).
After one full loop, releasing the button at any point causes the move to transition into the ending portion. From frame 5 onward, Fox can also turn around with no delay during any frame of the reflecting portion.
 
Upon reflecting a projectile, the move lasts an extra 20 frames before it can be ended, though it can also be canceled by a [[roll]], [[spot dodge]], or [[jump]] during this period.
 
{|class="wikitable"
{|class="wikitable"
!Intangibility
!Intangibility
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!Hitbox
!Hitbox
|3
|3
|-
!Loop points
|3-4, 23-24
|-
|-
!Reflection
!Reflection
|4+
|4-23
|-
|-
!Interruptible (ending)
!Interruptible (from loop)
|14
|37 (14)
|-
|-
!Animation length (ending)
!Animation length (from loop)
|22
|45 (22)
|}
|}


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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|reflect=y|interruptible=y|vulnerable=y|hitbox=y|loop=y|intangible=y}}
==Parameters==
===Move===
{|class="wikitable"
!Horizontal speed multiplier on startup
|0.5
|-
!Period before applying gravity
|4 frames
|-
!Gravity
|0.027
|-
!Minimum reflection period
|20 frames
|}
===Reflector===
{|class="wikitable"
!Size
|8.5u
|-
!Damage threshold
|50%
|-
!Damage multiplier
|1.4
|-
!Speed multiplier
|1.4
|-
!Lifetime multiplier
|1
|}


{{FrameIconLegend|lag=y|reflect=y|interruptible=y|vulnerable=y|hitbox=y|loop=y|intangible=y}}
==Trivia==
*The move has a minor glitch where, if Fox turns around back and forth on frames 5 and 6, the reflector graphic around him disappears completely from frame 9 onward. Due to this procedure requiring frame-perfect control stick inputs, however, it is extremely difficult to pull off outside of slowing down time in Training mode.


{{MvSubNavFox|g=SSBU}}
{{MvSubNavFox|g=SSBU}}
[[Category:Fox (SSBU)]]
[[Category:Fox (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Special moves (SSBU)]]

Latest revision as of 17:48, July 14, 2022

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Reflector.
Hitbox visualization showing the hitbox of Fox's down special, Reflector.
Hitbox visualization showing Fox's down special, Reflector.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0 AngleIcon10.png Standard 66 32 0 HitboxTableIcon(False).png 7.5 top 0.0 6.5 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Electric).png TypeIcon(Energy).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 2.0% 0 AngleIcon24.png Standard 66 45 0 HitboxTableIcon(False).png 7.5 top 0.0 6.5 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Electric).png TypeIcon(Energy).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

After one full loop, releasing the button at any point causes the move to transition into the ending portion. From frame 5 onward, Fox can also turn around with no delay during any frame of the reflecting portion.

Upon reflecting a projectile, the move lasts an extra 20 frames before it can be ended, though it can also be canceled by a roll, spot dodge, or jump during this period.

Intangibility 2-3
Hitbox 3
Loop points 3-4, 23-24
Reflection 4-23
Interruptible (from loop) 37 (14)
Animation length (from loop) 45 (22)
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxLoopS).png FrameIcon(ReflectLoopE).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(ReflectLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
FrameIcon(Reflect).png
Reflect
FrameIcon(Intangible).png
Intangible
FrameIcon(Interruptible).png
Interruptible

Parameters[edit]

Move[edit]

Horizontal speed multiplier on startup 0.5
Period before applying gravity 4 frames
Gravity 0.027
Minimum reflection period 20 frames

Reflector[edit]

Size 8.5u
Damage threshold 50%
Damage multiplier 1.4
Speed multiplier 1.4
Lifetime multiplier 1

Trivia[edit]

  • The move has a minor glitch where, if Fox turns around back and forth on frames 5 and 6, the reflector graphic around him disappears completely from frame 9 onward. Due to this procedure requiring frame-perfect control stick inputs, however, it is extremely difficult to pull off outside of slowing down time in Training mode.