Fox (SSBU)/Down special: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing the hitbox of Fox's down special, Reflector. File:FoxDSpecialHoldSSBU.gif|thumb|40...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:FoxDSpecialStartupSSBU.gif|thumb| | {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Reflector}} | ||
[[File:FoxDSpecialHoldSSBU.gif|thumb| | [[File:FoxDSpecialStartupSSBU.gif|thumb|300px|Hitbox visualization showing the hitbox of Fox's down special, Reflector.]] | ||
[[File:FoxDSpecialHoldSSBU.gif|thumb|300px|Hitbox visualization showing Fox's down special, Reflector.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
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|} | |} | ||
==Timing== | ==Timing== | ||
After one full loop, releasing the button at any point causes the move to transition into the ending portion. From frame 5 onward, Fox can also turn around with no delay during any frame of the reflecting portion. | |||
Upon reflecting a projectile, the move lasts an extra 20 frames before it can be ended, though it can also be canceled by a [[roll]], [[spot dodge]], or [[jump]] during this period. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility | ||
Line 57: | Line 61: | ||
!Hitbox | !Hitbox | ||
|3 | |3 | ||
|- | |||
!Loop points | |||
|3-4, 23-24 | |||
|- | |- | ||
!Reflection | !Reflection | ||
|4 | |4-23 | ||
|- | |- | ||
!Interruptible ( | !Interruptible (from loop) | ||
|14 | |37 (14) | ||
|- | |- | ||
!Animation length ( | !Animation length (from loop) | ||
|22 | |45 (22) | ||
|} | |} | ||
Line 74: | Line 81: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|reflect=y|interruptible=y|vulnerable=y|hitbox=y|loop=y|intangible=y}} | |||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.5 | |||
|- | |||
!Period before applying gravity | |||
|4 frames | |||
|- | |||
!Gravity | |||
|0.027 | |||
|- | |||
!Minimum reflection period | |||
|20 frames | |||
|} | |||
===Reflector=== | |||
{|class="wikitable" | |||
!Size | |||
|8.5u | |||
|- | |||
!Damage threshold | |||
|50% | |||
|- | |||
!Damage multiplier | |||
|1.4 | |||
|- | |||
!Speed multiplier | |||
|1.4 | |||
|- | |||
!Lifetime multiplier | |||
|1 | |||
|} | |||
==Trivia== | |||
*The move has a minor glitch where, if Fox turns around back and forth on frames 5 and 6, the reflector graphic around him disappears completely from frame 9 onward. Due to this procedure requiring frame-perfect control stick inputs, however, it is extremely difficult to pull off outside of slowing down time in Training mode. | |||
{{MvSubNavFox|g=SSBU}} | {{MvSubNavFox|g=SSBU}} | ||
[[Category:Fox (SSBU)]] | [[Category:Fox (SSBU)]] | ||
[[Category:Down special moves (SSBU)]] | [[Category:Down special moves (SSBU)]] | ||
[[Category:Special moves (SSBU)]] |
Latest revision as of 17:48, July 14, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the button at any point causes the move to transition into the ending portion. From frame 5 onward, Fox can also turn around with no delay during any frame of the reflecting portion.
Upon reflecting a projectile, the move lasts an extra 20 frames before it can be ended, though it can also be canceled by a roll, spot dodge, or jump during this period.
Intangibility | 2-3 |
---|---|
Hitbox | 3 |
Loop points | 3-4, 23-24 |
Reflection | 4-23 |
Interruptible (from loop) | 37 (14) |
Animation length (from loop) | 45 (22) |
Lag time |
Hitbox |
Vulnerable |
Loop point |
Reflect |
Intangible |
Interruptible |
Parameters[edit]
Move[edit]
Horizontal speed multiplier on startup | 0.5 |
---|---|
Period before applying gravity | 4 frames |
Gravity | 0.027 |
Minimum reflection period | 20 frames |
Reflector[edit]
Size | 8.5u |
---|---|
Damage threshold | 50% |
Damage multiplier | 1.4 |
Speed multiplier | 1.4 |
Lifetime multiplier | 1 |
Trivia[edit]
- The move has a minor glitch where, if Fox turns around back and forth on frames 5 and 6, the reflector graphic around him disappears completely from frame 9 onward. Due to this procedure requiring frame-perfect control stick inputs, however, it is extremely difficult to pull off outside of slowing down time in Training mode.
|