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Fox (SSBM)/Down special: Difference between revisions

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==Overview==
==Overview==
[[File:Fox Down Special Hitbox Melee.gif|thumb|The hitbox of Fox's shine.]]
[[File:Fox Down Special Hitbox Melee.gif|thumb|The hitbox of Fox's shine.]]
Fox's '''[[Reflector]]''', known informally as a '''shine''', can reflect projectiles that are fired on Fox back at the opponent. Fox can also use the reflector as a direct attack, knocking opponents on a set [[semi-spike]] trajectory. This move is considered one of the best moves in the game, as well as the primary factor in the advancement of Fox's metagame. It comes out in one frame without any delay and has [[set knockback]] and [[hitstun]], allowing it to be used for [[edgeguarding]]; [[gimp]]ing an opponent with this move is called a [[shine spike]]. By [[jump cancel]]ing the shine, which allows him to [[waveshine|wavedash out of it]], Fox can follow up with other moves such as a {{mvsub|Fox|SSBM|neutral aerial}}, {{mvsub|Fox|SSBM|up tilt}}, {{mvsub|Fox|SSBM|up smash}}, or another shine, making it one of the most versatile moves in the game.
Fox's '''[[Reflector]]''', known informally as a '''shine''', is the most ****ed up and OP and overrated move in melee. It is ued 0.02% for actually reflecting things, and 99.98% for exploiting the @#$& of the game to stage spike, waveshine and do other things Sakurai never imagined. The year is 20XX... Aaaaanyway, it can reflect projectiles that are fired on Fox back at the opponent. Fox can also use the reflector as a direct attack, knocking opponents on a set [[semi-spike]] trajectory. This move is considered one of the best moves in the game, as well as the primary factor in the advancement of Fox's metagame. It comes out in one frame without any delay and has [[set knockback]] and [[hitstun]], allowing it to be used for [[edgeguarding]]; [[gimp]]ing an opponent with this move is called a [[shine spike]]. By [[jump cancel]]ing the shine, which allows him to [[waveshine|wavedash out of it]], Fox can follow up with other moves such as a {{mvsub|Fox|SSBM|neutral aerial}}, {{mvsub|Fox|SSBM|up tilt}}, {{mvsub|Fox|SSBM|up smash}}, or another shine, making it one of the most overpowered moves in the game.


==Hitboxes==
==Hitboxes==

Revision as of 15:48, October 1, 2015

Overview

The hitbox of Fox's shine in Melee.
The hitbox of Fox's shine.

Fox's Reflector, known informally as a shine, is the most ****ed up and OP and overrated move in melee. It is ued 0.02% for actually reflecting things, and 99.98% for exploiting the @#$& of the game to stage spike, waveshine and do other things Sakurai never imagined. The year is 20XX... Aaaaanyway, it can reflect projectiles that are fired on Fox back at the opponent. Fox can also use the reflector as a direct attack, knocking opponents on a set semi-spike trajectory. This move is considered one of the best moves in the game, as well as the primary factor in the advancement of Fox's metagame. It comes out in one frame without any delay and has set knockback and hitstun, allowing it to be used for edgeguarding; gimping an opponent with this move is called a shine spike. By jump canceling the shine, which allows him to wavedash out of it, Fox can follow up with other moves such as a neutral aerial, up tilt, up smash, or another shine, making it one of the most overpowered moves in the game.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 5% 0 AngleIcon0.png 0 100 80 7.999488 3 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn

Timing

Minimum duration

Hitbox 1
Intangible 1
Reflects 4-21
Jump-cancellable 4-21
Turnaround possible 4-21
Animation length 39
FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png

In general

Hitbox 1
Intangible 1
Reflects 4-[release+1]
Jump-cancellable 4-[release+1]
Turnaround possible 4-[release+1]
Animation length [release+19]
FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(ReflectLoopE).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(ReflectLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(VulnerableLoopS).png FrameIcon(VulnerableLoopE).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(VulnerableLoopS).png FrameIcon(VulnerableLoopE).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
FrameIcon(Reflect).png
Reflect
FrameIcon(Intangible).png
Intangible

Turning around disables jump-canceling for 3 frames. These frames will always reflect, regardless of release time. If the reflect window was increased that way, the ending lag will also increase by the same amount.

Properties

Reflection radius 8.5
Reflection damage 1.5x
Reflection speed 1.0x
Max reflectable damage 50
Reflection lag 20

Similar moves