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Event 22: Super Mario 128: Difference between revisions

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'''Super Mario 128''' is the 22nd [[event match]] of 51 in the game, ''[[Super Smash Bros. Melee]]''. The player must [[KO]] a total of 128 tiny {{SSBM|Mario}}s in groups of three to five. Almost any attack is capable of instantly dispatching a Mario, except for horizontal-hitting attacks that they may be able to survive through [[wall tech]]ing should they be hit from the stage's center. The Marios are also capable of KO'ing each other.
'''Super Mario 128''' is the 22nd [[event match]] of 51 in ''[[Super Smash Bros. Melee]]''. The player must [[KO]] a total of 128 tiny {{SSBM|Mario}}s in groups of three to five. Almost any attack is capable of instantly dispatching a Mario, except for horizontal-hitting attacks that they may be able to survive through [[wall tech]]ing should they be hit from the stage's center. The Marios are also capable of KO'ing each other.


==Trivia==
==Trivia==

Revision as of 16:56, February 26, 2013

Event 22
Super Mario 128
HD version of Event 22
Official description Battle 128 tiny Marios in a wild endurance match!
Character(s) used Choose (1 stock)
Opponent(s) Tiny Mario x128 (1 stock)
Stage(s) Mushroom Kingdom II
Music Mushroom Kingdom II
Availability Unlockable

Super Mario 128 is the 22nd event match of 51 in Super Smash Bros. Melee. The player must KO a total of 128 tiny Marios in groups of three to five. Almost any attack is capable of instantly dispatching a Mario, except for horizontal-hitting attacks that they may be able to survive through wall teching should they be hit from the stage's center. The Marios are also capable of KO'ing each other.

Trivia