Dr. Mario (SSB4)/Forward throw: Difference between revisions
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(added an overview for the move.) |
SuperSqank (talk | contribs) |
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==Hitboxes== | ==Hitboxes== | ||
{| | ==Throw data== | ||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=8% | |||
|angle=45 | |||
|af=3 | |||
|bk=60 | |||
|ks=60 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}} | |||
|} | |||
==Timing== | |||
The speed of this throw depends on the opponent's [[weight]]. | |||
{{SSB4WeightBasedTableHeader}} | |||
|- | |- | ||
| | !Invincible | ||
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||'''1-18'''||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18 | |||
{{SSB4WeightBasedFrameRow|Throw|13|27}} | |||
{{SSB4WeightBasedFrameRow|Animation length|27|27}} | |||
{{SSB4WeightBasedFrameRow|Interruptible|28|27}} | |||
|} | |} | ||
{{FrameStripStart}} | |||
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=8|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=12|e=LagThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=16|e=LagThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=16}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavDrMario|g=SSB4}} | {{MvSubNavDrMario|g=SSB4}} | ||
[[Category:Dr. Mario (SSB4)]] | [[Category:Dr. Mario (SSB4)]] | ||
[[Category:Forward throws (SSB4)]] | [[Category:Forward throws (SSB4)]] |
Revision as of 17:33, August 2, 2020
Overview
Dr. Mario spins and throws the opponent forward. It is a rather weak throw, not having the ability to kill at realistic percentages even with rage. At early percents, the move can combo into a dash attack on large characters or fastfallers if they miss a tech. Otherwise, it isn't a very useful throw, only being useful to send the opponent offstage when down throw to forward aerial will not work.
Hitboxes
Throw data
Timing
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 9.16 | 9.88 | 10 | 10.24 | 10.48 | 10.6 | 10.72 | 10.84 | 11.08 | 11.2 | 11.68 | 11.8 | 11.92 | 12.16 | 12.28 | 12.4 | 12.52 | 12.64 | 12.76 | 12.88 | 13 | 13.24 | 13.36 | 13.48 | 13.72 | 13.84 | 13.96 | 14.56 | 14.92 | 15.28 | 15.64 | 16.6 |
Animation length | 18.68 | 20.24 | 20.5 | 21.02 | 21.54 | 21.8 | 22.06 | 22.32 | 22.84 | 23.1 | 24.14 | 24.4 | 24.66 | 25.18 | 25.44 | 25.7 | 25.96 | 26.22 | 26.48 | 26.74 | 27 | 27.52 | 27.78 | 28.04 | 28.56 | 28.82 | 29.08 | 30.38 | 31.16 | 31.94 | 32.72 | 34.8 |
Interruptible | 19.36 | 20.98 | 21.25 | 21.79 | 22.33 | 22.6 | 22.87 | 23.14 | 23.68 | 23.95 | 25.03 | 25.3 | 25.57 | 26.11 | 26.38 | 26.65 | 26.92 | 27.19 | 27.46 | 27.73 | 28 | 28.54 | 28.81 | 29.08 | 29.62 | 29.89 | 30.16 | 31.51 | 32.32 | 33.13 | 33.94 | 36.1 |
Min (Jigglypuff) | ||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||
Max (Bowser) | ||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
|