Dr. Mario (SSB4)/Up tilt

From SmashWiki, the Super Smash Bros. wiki
SSB4 Icon.png
Hitbox visualization showing Dr. Mario's up tilt.

Overview[edit]

Dr. Mario performs a spinning uppercut. It is very similar to Mario's up tilt, where it can combo into itself and other aerials at low percents, but it provides an extra 1.556%. This makes his up tilt slightly worse for combos, but slightly better for killing off the top. However, Dr. Mario's up tilt is seen less in competitive play, as his down throw has too much knockback to combo into it in most scenarios, unless it is a fastfaller or heavyweight. It is mostly seen as either an out of shield option or a punish tool when looking for combos at low percents. The move can also sometimes shark the lower platforms of Battlefield and Lylat.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 7.056% 0 AngleIcon96.png 28 130 0 3.5 19 -0.5 -0.8 0.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 7.056% 0 AngleIcon96.png 28 130 0 4.2 22 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 7.056% 0 AngleIcon96.png 28 130 0 5.0 22 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png


This move in SSBM This move in SSB4 This move in SSBU Dr. Mario's moveset
Neutral attack (1 · 2 · 3) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special (def · c1 · c2) · Side special (def · c1 · c2) · Up special (def · c1 · c2) · Down special (def · c1 · c2) · Final Smash