Dr. Mario (SSB4)/Forward smash

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SSB4 Icon.png
Dr. Mario forward smash hitbox visualization
Dr.MarioFSmashUp.gif
Dr.MarioFSmash.gif
Dr.MarioFSmashDown.gif

Overview[edit]

Dr. Mario releases an electric shock from his palm. While it has less disjointed range compared to Mario's, it boasts more power over it, as well as reversed sweetspot and sourspot locations, making it more rewarding to hit up close. While the move can be angled, it is mostly used to increase the damage output, as both angling down and up have minor damage increases, with up being the strongest. The disjoint on the move is lacking to the point where it is highly unreliable for the downwards angle to 2-frame opponents. It also has notable startup and endlag, being his slowest smash attack in both of those regards.

Hitboxes[edit]

Angled up[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 19.992% 0 AngleIcon361.png 25 96 0 2.5 16 -3.0 0.0 0.0 1.0x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 19.992% 0 AngleIcon361.png 25 96 0 2.5 16 0.0 0.0 0.0 1.0x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 16.464% 0 AngleIcon361.png 25 100 0 3.7 16 4.3 0.0 -1.0 1.0x 0.8x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png

Angled forward[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 19.04% 0 AngleIcon361.png 25 96 0 2.5 16 -3.0 0.0 0.0 1.0x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 19.04% 0 AngleIcon361.png 25 96 0 2.5 16 0.0 0.0 0.0 1.0x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 15.68% 0 AngleIcon361.png 25 100 0 3.7 16 4.3 0.0 -1.0 1.0x 0.8x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png

Angled down[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 19.6112% 0 AngleIcon361.png 25 96 0 2.5 16 -3.0 0.0 0.0 1.0x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 19.6112% 0 AngleIcon361.png 25 96 0 2.5 16 0.0 0.0 0.0 1.0x 0.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 16.1504% 0 AngleIcon361.png 25 100 0 3.7 16 4.3 0.0 -1.0 1.0x 0.8x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png


This move in SSBM This move in SSB4 Dr. Mario's moveset
Neutral attack (1 · 2 · 3) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special (def · c1 · c2) · Side special (def · c1 · c2) · Up special (def · c1 · c2) · Down special (def · c1 · c2) · Final Smash
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