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Masonomace (talk | contribs) m (→Differences for Kirby's Copy Ability: –Removed the notion of grabbing ledges faster because it's actually false. Despite that Kirby's animation lengths are shorter both on the ground and in the air... that actually doesn't mean Kirby grabs ledge earlier than Donkey Kong at any point in the entirety of Giant Punch. Both Kirby and DK grab ledge respectively at the same time for all phases of this move. I have video evidence to back this minor edit change if anyone needs it.) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:DonkeyKongGiantPunchSSBU.gif|400px|thumb | [[File:DonkeyKongGiantPunchSSBU.gif|400px|thumb|Hitbox visualization showing Donkey Kong's uncharged neutral special.]] | ||
[[File:DonkeyKongGiantPunchFullChargeSSBU.gif|400px|thumb | [[File:DonkeyKongGiantPunchFullChargeSSBU.gif|400px|thumb|Hitbox visualization showing Donkey Kong's fully charged neutral special.]] | ||
==Hitboxes== | ==Hitboxes== | ||
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===Differences for Kirby's Copy Ability=== | ===Differences for Kirby's Copy Ability=== | ||
*{{buff|Both the uncharged version from release and fully charged version have shorter animations (75 frames → 62), with the former not being interruptible at all, allowing Kirby to do airborne actions such as fast falling | *{{buff|Both the uncharged version from release and fully charged version have shorter animations (75 frames → 62), with the former not being interruptible at all, allowing Kirby to do airborne actions such as fast falling or moving horizontally earlier without interrupting the move.}} | ||
==Parameters== | ==Parameters== |
Latest revision as of 22:04, May 1, 2024
HitboxesEdit
Not fully chargedEdit
The hitboxes' damage can increase up to 28% and 24% (respectively) depending on the move's charge. More specifically, their damage output is equal to base damage + 18 * (charge frames / 110)
, rounded down.
Fully chargedEdit
Landing any hitbox other than the ID 3 one produces a Special Zoom.
Differences for Kirby's Copy AbilityEdit
- The fully charged version's ID 1 hitbox has a smaller radius (6.5u → 5u).
- Both versions' ID 1 hitboxes have different offsets (X: -1u → 2u; Z (fully charged): 1.5u → 0u), better matching Kirby's proportions.
TimingEdit
Not fully chargedEdit
Charge-canceling the move incurs 4 frames of lag before the selected action.
Charges between | 7-8 |
---|---|
Lower arm intangible (from release) | 11-27 (4-20) |
Hitbox (from release) | 26-27 (19-20) |
Interruptible (from release) | 70 (63) |
Animation length (from release) | 82 (75) |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Lower arm |
Fully chargedEdit
Super armor (grounded) | 9-20 |
---|---|
Super armor (aerial) | 15-20 |
Hitbox | 19-20 |
Interruptible | 48 |
Animation length | 75 |
Attack | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Armour |
Interruptible |
Differences for Kirby's Copy AbilityEdit
- Both the uncharged version from release and fully charged version have shorter animations (75 frames → 62), with the former not being interruptible at all, allowing Kirby to do airborne actions such as fast falling or moving horizontally earlier without interrupting the move.
ParametersEdit
MoveEdit
Total charge time | 110 frames (6.0.0 onward) 120 frames (before 6.0.0) |
---|---|
Maximum additional damage with charge | 18% |
Charge animation speedup per frame | 0.009 |
Special Zoom (fully charged)Edit
Duration | 35 frames |
---|---|
Slowdown magnitude | 2 |
Zoom rate | 4 |
Time before zoom | 3 frames |
Background duration (non-1v1) | 22 frames |
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