User talk:Masonomace
Just so you know[edit]
You don't need to type a really long, in depth summary of everything you edit, we can check the difference. Just so you know. Littlesquirtle! I choose you!
10:39, 20 January 2015 (EST)
- Radical then. My mistake thank you. I was starting out making / contributing edits, so I was trying to be thorough but it seems I don't have to be. Masonomace (talk) 08:27, 19 February 2016 (EST)
Shulk[edit]
Do you have a source on all of that ? Serpent
King 06:51, 19 February 2016 (EST)
- Okay sorry in advance. I'm trying to get used to messaging here on smashwiki through this User talk & it's kinda weird for me atm. Anyway, the sources for the following
Dash Attack endlag reduction for 1.0.4 = http://smashboards.com/threads/tournament-mode-1-1-0-community-patch-notes.412130/page-18#post-19804752
Damages for 1.0.4 Shulk moves shown here: http://pastebin.com/PzTjdtx8
Pre-1.0.4 patch damages for Shulk's moves are seen here: http://opensa.dantarion.com/s4/mastercore3/ Masonomace (talk) 08:27, 19 February 2016 (EST)
- Your welcome to the max S_K Masonomace (talk) 09:29, 20 February 2016 (EST)
Animation length[edit]
I see you have been changing data about "animation length" to match data about "ability to grab edge". Some of these changes have been by 1 so I'm not going to question them, but the change to Lucario (SSBU)/Forward aerial looks very incorrect. Animation length should match the length of the animation, nothing more. If something allows the animation to be interrupted earlier (such as grabbing the edge), this does not change that the animation still runs out to completion if this interruption does not occur. Therefore, I suggest you re-check your sources for this edit, and you might want to do similar for your other recent changes. Toomai Glittershine
The Undirigible 12:47, January 26, 2026 (UTC)
Hey there. I'm gonna reply with a video, but I couldn't upload it as a file small enough, so I just uploaded it to YouTube and made it Unlisted. Here ya go: SSBWIKI Talk: Animation Length Notes:
- Sorry for mispronouncing your tag. I say "two-mai" even though I forgot you pronounce it "two-may".
- While you're watching this, I'm already editing or revising the edits I've made to anim length for all of Lucario's aerials. I'll double-check Lucario's wiki pages as well. Things like the back air hitbox change mistake are things I'll be on the look out for.
- This also means I might have to revise my counter notes about every counter when it comes to anim length. ... ...man. At least I had Lucario's counter correct on both my Lucario frame data sheet as well as the Lucario (SSBU)/Down special page.
- Aerials and specials like Lucario's Force Palm are considered 'standard', but unique examples like a charge animation when all charge frames are stored activate the fullcharge 'store animation'. And that animation is very interesting when talking about different characters.
- Characters like Samus's neutral b may not be unique, and seems 'normal' in how she will grab ledge after fully storing Charge Shot. However, characters like Squirtle, Donkey Kong, Mario, and R.O.B. blow logic out of the water with unique animations that can grab ledge on the same frame they can act. Or say they can act and fastfall on the same frame.
So yeah. Hope that helps! Masonomace (talk) 12:18, January 27, 2026 (UTC)