Donkey Kong (SSBU)/Neutral attack/Hit 2: Difference between revisions
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*{{buff|The second hit of neutral attack has more active frames (frames 5-6 → 5-7) and less ending lag (FAF 35 → 32).}} | *{{buff|The second hit of neutral attack has more active frames (frames 5-6 → 5-7) and less ending lag (FAF 35 → 32).}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow |
Revision as of 21:13, April 12, 2022
Overview
Update History
- The second hit of neutral attack has more active frames (frames 5-6 → 5-7) and less ending lag (FAF 35 → 32).
Hitboxes
Timing
Hitbox | 4-6 |
---|---|
Interruptible | 32 |
Animation length | 47 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|