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Daisy (SSBU)/Up special: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|320px|Hitbox visualization showing Daisy's up special, Daisy Parasol. File:DaisyUSpecialFalling.gif|thumb|300px|Hitbox v...)
 
m (Added update history and rehit rate)
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{change|Daisy Parasol's multi hits have reduced knockback.}}
**{{nerf|This makes it less likely for the move to KO at 0%.}}
**{{buff|Consecutive hits will connect better in some scenarios.}}
*{{buff|It is now easier to grab ledges with Daisy Parasol.}}
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{bugfix|The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.}}
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Daisy Parasol's hits connect more reliably.}}
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{bugfix|Daisy Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.}}
'''{{GameIcon|ssbu}} {{SSBU|5.0.0}}'''
*{{buff|Daisy Parasol's linking hits connect more reliably.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Hit 1|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|slvl=M
|slvl=M
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 43: Line 59:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Multihits (early)|24}}
|0
{{HitboxTableTitle|Multihits (early)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|slvl=S
|slvl=S
}}
}}
|5
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|slvl=S
|slvl=S
}}
}}
|5
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
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|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Multihits (mid)|24}}
|5
{{HitboxTableTitle|Multihits (mid)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|slvl=S
|slvl=S
}}
}}
|5
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 140: Line 161:
|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Multihits (late)|24}}
|5
{{HitboxTableTitle|Multihits (late)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|slvl=S
|slvl=S
}}
}}
|5
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 179: Line 202:
|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Final hit|24}}
|5
{{HitboxTableTitle|Final hit|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|slvl=L
|slvl=L
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Falling|24}}
|0
{{HitboxTableTitle|Falling|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|slvl=S
|slvl=S
}}
}}
|18
{{HitboxTableRowNote|Hit 1, early and mid multihits and falling hitboxes use weight-independent knockback.|25}}
|}
|}



Revision as of 07:40, July 10, 2020

Hitbox visualization showing Daisy's up special, Daisy Parasol.
Hitbox visualization showing Daisy's up special, Daisy Parasol, when it's open.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update History

Super Smash Bros. Ultimate 2.0.0

  • Change Daisy Parasol's multi hits have reduced knockback.
    • Nerf This makes it less likely for the move to KO at 0%.
    • Buff Consecutive hits will connect better in some scenarios.
  • Buff It is now easier to grab ledges with Daisy Parasol.

Super Smash Bros. Ultimate 3.0.0

  • Bug fix The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.

Super Smash Bros. Ultimate 3.1.0

  • Buff Daisy Parasol's hits connect more reliably.

Super Smash Bros. Ultimate 4.0.0

  • Bug fix Daisy Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.

Super Smash Bros. Ultimate 5.0.0

  • Buff Daisy Parasol's linking hits connect more reliably.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hit 1
0 0 0 3.0% 0 AngleIcon88.png Standard 0 100 160 HitboxTableIcon(False).png 5.0 top 0.0 5.0 5.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Magic).png TypeIcon(Umbrella).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
1 0 0 3.0% 0 AngleIcon100.png Standard 0 100 130 HitboxTableIcon(False).png 4.0 head 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Magic).png TypeIcon(Umbrella).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
Multihits (early)
0 0 5 1.0% 0 AngleIcon93.png Standard 0 100 160 HitboxTableIcon(False).png 4.0 top 0.0 10.0 to 8.0 8.0 to 7.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Magic).png TypeIcon(Umbrella).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 5
1 0 5 1.0% 0 AngleIcon87.png Standard 0 100 80 HitboxTableIcon(False).png 1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Magic).png TypeIcon(Umbrella).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 5
2 0 5 1.0% 0 Autolink angle (367) Standard 0 100 70 HitboxTableIcon(False).png 5.0 havel 0.0 6.5 to -1.0 3.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Magic).png TypeIcon(Umbrella).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 5
Multihits (mid)
1 0 5 1.0% 0 AngleIcon87.png Standard 0 100 80 HitboxTableIcon(False).png 1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Magic).png TypeIcon(Umbrella).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 5
2 0 5 1.0% 0 Autolink angle (367) Standard 0 100 70 HitboxTableIcon(False).png 5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Magic).png TypeIcon(Umbrella).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 5
Multihits (late)
1 0 5 1.0% 0 Autolink angle (368) Standard 0 100 80 HitboxTableIcon(False).png 1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Magic).png TypeIcon(Umbrella).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 5
2 0 5 1.0% 0 Autolink angle (368) Standard 0 100 70 HitboxTableIcon(False).png 5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Magic).png TypeIcon(Umbrella).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 5
Final hit
0 0 0 4.0% 0 AngleIcon81.png Standard 90 70 0 HitboxTableIcon(False).png 5.2 havel 0.0 4.5 -2.0 to 2.0 3.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Magic).png TypeIcon(Umbrella).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
1 0 0 4.0% 0 AngleIcon81.png Standard 90 70 0 HitboxTableIcon(False).png 3.0 arml 0.0 1.0 to -1.0 0.0 3.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Magic).png TypeIcon(Umbrella).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
Falling
0 0 18 2.0% 0 AngleIcon80.png Standard 65 15 0 HitboxTableIcon(False).png 2.0 havel -3.1 to 3.1 6.5 0.0 0.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Magic).png TypeIcon(Umbrella).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Parasol SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 18
Hit 1, early and mid multihits and falling hitboxes use weight-independent knockback.

Timing

Attack

Hit 1 7-9
Multihits (early, mid, late) 11-15, 16-21, 22-27
Final hit 31-32
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change