Charizard (SSBU)/Down aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Zard's dair never had a hitlag multiplier, not sure where that came from. Also the clean hit lasts 4 frames in-game despite the script having a 3-frame wait command (my guess is because of the different frame speed multiplier function used)) |
|||
Line 26: | Line 26: | ||
|effect=Normal | |effect=Normal | ||
|sfx=Kick | |sfx=Kick | ||
|slvl= | |slvl=L | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 43: | Line 43: | ||
|effect=Normal | |effect=Normal | ||
|sfx=Kick | |sfx=Kick | ||
|slvl= | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit|24}} | {{HitboxTableTitle|Late hit|24}} |
Revision as of 15:39, July 7, 2021
Overview
Update History
- Charizard's down air landing lag animation no longer causes its tongue to clip through its head.
Hitboxes
Timing
Attack
Initial autocancel | 1-5 |
---|---|
Clean hit | 18-21 |
Late hit | 22-25 |
Ending autocancel | 42- |
Interruptible | 52 |
Animation length | 59 |
Landing lag
Interruptible | 22 |
---|---|
Animation length | 33 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|