Charizard (SSBU)/Up smash
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Overview[edit]
Update History[edit]
The outermost hitbox of up smash's first hit uses set angles instead of the 368° autolink angle.
The first hit has a different hitbox during its last active frame that uses the 368° angle, but deals no damage (5% → 0%), effectively providing no benefit over landing only the second hit.
Up smash's 0% hitbox introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
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Early hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 5.0% | 0 | ![]() |
Standard | 0 | 100 | 100 | ![]() |
6.0 | top | 0.0 | 9.0 | 11.0 | 1.0× | 1.0× | 0% | ![]() |
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Mid hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 5.0% | 0 | ![]() |
Standard | 0 | 100 | 0 | ![]() |
4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | ![]() |
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2 | 0 | 0 | 5.0% | 0 | ![]() |
Standard | 0 | 100 | 0 | ![]() |
5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | ![]() |
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3 | 0 | 0 | 5.0% | 0 | ![]() |
Forward | 0 | 100 | 32 | ![]() |
4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | ![]() |
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The ID 1 and 2 hitboxes use a position vector with offsets [0, 18] for 8 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Late hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 5.0% | 0 | ![]() |
Standard | 0 | 100 | 0 | ![]() |
4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | ![]() |
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2 | 0 | 0 | 5.0% | 0 | ![]() |
Standard | 0 | 100 | 0 | ![]() |
5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | ![]() |
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3 | 0 | 0 | 5.0% | 0 | ![]() |
Forward | 0 | 100 | 42 | ![]() |
4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | ![]() |
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Latest hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 5.0% | 0 | ![]() |
Forward | 0 | 100 | 0 | ![]() |
4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | ![]() |
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1 | 0 | 0 | 5.0% | 0 | ![]() |
Standard | 0 | 100 | 0 | ![]() |
4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | ![]() |
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2 | 0 | 0 | 5.0% | 0 | ![]() |
Standard | 0 | 100 | 0 | ![]() |
5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | ![]() |
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3 | 0 | 0 | 5.0% | 0 | ![]() |
Forward | 0 | 100 | 60 | ![]() |
4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | ![]() |
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The ID 0 hitbox uses a position vector with offsets [0, 18] for 8 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 11.0% | 0 | ![]() |
Forward | 40 | 107 | 0 | ![]() |
5.5 | wingr2 | 3.6 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | ![]() |
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1 | 0 | 0 | 11.0% | 0 | ![]() |
Forward | 40 | 107 | 0 | ![]() |
5.0 | wingr4 | 2.7 | -2.0 | -2.5 | 1.0× | 1.0× | 0% | ![]() |
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2 | 0 | 0 | 11.0% | 0 | ![]() |
Forward | 40 | 107 | 0 | ![]() |
4.5 | wingr7 | 6.5 | 0.0 | 6.2 | 1.0× | 1.0× | 0% | ![]() |
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Timing[edit]
Charges between | 2-3 |
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Hit 1 | 6, 7, 8, 9 |
Hit 2 | 14-19 |
Interruptible | 47 |
Animation length | 46 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Hitbox change |
Trivia[edit]
- The latest first hit's ID 0 and 3 hitboxes have the exact same size and position; while the ID 3 hitbox is set to only hit aerial targets, the ID 0 one hits both grounded and aerial ones, effectively causing it to override the ID 3 hitbox entirely and rendering it pointless.
- This was not the case prior to version 4.0.0, where the ID 0 hitbox did not exist for the latest hit.
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