Charizard (SSBU)/Up smash
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Overview[edit]
Update history[edit]
The outermost hitbox of up smash's first hit uses set angles (368° → 280°/320°/340° (frame 7/8/9)) and fixed knockback (0 → 32/42/60). On frame 9, there is a new highest priority hitbox that has the same position as and keeps the pre-patch properties of the outermost hitbox (aside from set weight).
However, this new hitbox deals no damage (5% → 0%), reducing the move's damage potential.
Certain hitboxes of up smash's first hit no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
The second hit of up smash always launches in the direction Charizard is facing, making it easier to DI.
Up smash's 0% hitbox on frame 9 introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).
Hitboxes[edit]
| ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Early hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| 0 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 100 | 6.0 | top | 0.0 | 9.0 | 11.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
| Mid hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
| 2 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
| 3 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 32 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
| The ID 1 and 2 hitboxes use a position vector with offsets [0, 18] for 8 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Late hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| 1 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
| 2 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
| 3 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 42 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
| Latest hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| 0 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 0 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
| 1 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
| 2 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
| 3 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 60 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
| The ID 0 hitbox uses a position vector with offsets [0, 18] for 8 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
| 0 | 0 | 0 | 11.0% | 0 | Forward | 40 | 107 | 0 | 5.5 | wingr2 | 3.6 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
| 1 | 0 | 0 | 11.0% | 0 | Forward | 40 | 107 | 0 | 5.0 | wingr4 | 2.7 | -2.0 | -2.5 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
| 2 | 0 | 0 | 11.0% | 0 | Forward | 40 | 107 | 0 | 4.5 | wingr7 | 6.5 | 0.0 | 6.2 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
Timing[edit]
| Charges between | 2-3 |
|---|---|
| Hit 1 | 6, 7, 8, 9 |
| Hit 2 | 14-19 |
| Interruptible | 47 |
| Animation length | 46 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
|