Charizard (SSBU)/Up throw
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| Charizard up throw hurtbox and hitbox visualization | ||||
|---|---|---|---|---|
Overview[edit]
Update History[edit]
Up throw drifts slightly forward, meaning that Pichu and Ridley do not get stage spiked when it is used near the ledge.
This means true follow-ups with this application (such as back aerial) are no longer possible.
Throw and Hitbox Data[edit]
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | |||||||||||||||||||||||||||||||||||||||||
| Throw | 0 | 3.0% | Forward | 50 | 220 | 0 | 0.0× | ||||||||||||||||||||||||||||||||||
| Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | ||||||||||||||||||||||||||||||||||
Timing[edit]
If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
| Invincibility | 1-58 |
|---|---|
| Air transition | 8 |
| Hitbox | 52-58 |
| Throw release | 58 |
| Interruptible | 80 |
| Animation length | 84 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|