Bowser Jr. (SSBU)/Up smash: Difference between revisions
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*{{buff|Up smash's last hit has more base knockback (32 → 38).}} | *{{buff|Up smash's last hit has more base knockback (32 → 38).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | ||
*{{buff|Up smash has | *{{buff|[[Up smash]] has larger hitboxes (2.5u/2.5u/4u → 3.2u/3.2u/4.7u (clean loop), 4.6u → 5.1u (late loop), 5.5u → 6.5u (last hit)) that stretch farther horizontally (Z offset: -4u—7u → -6.5u—7u (loop), -4u—5u → -5u—5u (last hit)), with the last hit placed lower (Y offset: 24.5u—22.5u → 23u—21u). The looping hits also launch at different angles (120°/190°/140° → 105°/175°/140°), and their hitbox with the lowest priority deals more knockback (base: 0 → 30). Altogether, these changes allow the move to connect more reliably.}} | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 06:55, October 15, 2020
Overview
Update History
- Up smash's last hit has more base knockback (32 → 38).
- Up smash has larger hitboxes (2.5u/2.5u/4u → 3.2u/3.2u/4.7u (clean loop), 4.6u → 5.1u (late loop), 5.5u → 6.5u (last hit)) that stretch farther horizontally (Z offset: -4u—7u → -6.5u—7u (loop), -4u—5u → -5u—5u (last hit)), with the last hit placed lower (Y offset: 24.5u—22.5u → 23u—21u). The looping hits also launch at different angles (120°/190°/140° → 105°/175°/140°), and their hitbox with the lowest priority deals more knockback (base: 0 → 30). Altogether, these changes allow the move to connect more reliably.
Hitboxes
Timing
Charges between | 4-5 |
---|---|
Hit 1 | 7-8 |
Multihits (early) | 9-17 |
Multihits (late) | 18 |
Final hit | 22-23 |
Interruptible | 54 |
Animation length | 65 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|