Bowser Jr. (SSBU)/Up aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserJrUAirSSBU.gif|thumb| | [[File:BowserJrUAirSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s up aerial.]] | ||
==Overview== | ==Overview== | ||
{competitive expertise}} | {{competitive expertise}} | ||
Quickly swings a hammer above himself. Bowser Jr. is often able to link two or three additional up aerials, making for an excellent [[damage]]-racking and [[combo]] move. Has [[KO]] potential at around 170%. Does 10% when cleaned and 6.5% if late. | Quickly swings a hammer above himself. Bowser Jr. is often able to link two or three additional up aerials, making for an excellent [[damage]]-racking and [[combo]] move. Has [[KO]] potential at around 170%. Does 10% when cleaned and 6.5% if late. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 04:25, January 23, 2022
Overview
Quickly swings a hammer above himself. Bowser Jr. is often able to link two or three additional up aerials, making for an excellent damage-racking and combo move. Has KO potential at around 170%. Does 10% when cleaned and 6.5% if late.
Hitboxes
Timing
Attack
Initial autocancel | 1 |
---|---|
Clean hit | 6-9 |
Late hit | 10-13 |
Ending autocancel | 16- |
Interruptible | 26 |
Animation length | 43 |
Landing lag
Interruptible | 10 |
---|---|
Animation length | 30 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|