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Bowser Jr. (SSBU)/Neutral special

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Revision as of 17:11, December 27, 2019 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Bowser Jr.'s neutral special, Clown Cannon. {{competitive expertise}} ==Overview== ==H...)
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Hitbox visualization showing Bowser Jr.'s neutral special, Clown Cannon.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.0% 8.0 AngleIcon48.png Standard 90 52 0 HitboxTableIcon(False).png 3.8 top 0.0 0.0 0.0 1.0× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Trivia

  • The hitbox is coded as an extended hitbox despite being circular. It cannot interpolate because of this.