Bowser Jr. (SSB4)/Down smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
==Overview== | |||
{{competitive expertise}} | |||
Bowser Jr. slams the ground on both sides of the [[Junior Clown Car]] with wrecking balls. The attack deals 18% when uncharged and 25.2% when fully charged, launching the opponent diagonally. This attack's high base knockback lets it KO an opponent as early as 80% but its long ending lag makes Bowser Jr. vulnerable to a punish if it misses. | |||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.1.4]]''' | |||
*{{buff|Interruptibility: frame 68 → 60.}} | |||
==Hitboxes== | |||
{{SSB4HitboxTableHeader}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|damage=18% | |||
|angle=53 | |||
|bk=40 | |||
|ks=89 | |||
|fkv=0 | |||
|r=5.2 | |||
|bn=0 | |||
|ypos=3.5 | |||
|zpos=12.5 | |||
|ff=1.2 | |||
|effect=Normal | |||
|rebound=f | |||
|type=Weapon | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|damage=18% | |||
|angle=53 | |||
|bk=40 | |||
|ks=89 | |||
|fkv=0 | |||
|r=5.2 | |||
|bn=0 | |||
|ypos=3.5 | |||
|zpos=12 | |||
|ff=1.2 | |||
|effect=Normal | |||
|rebound=f | |||
|type=Weapon | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
|} | |||
== | ==Timing== | ||
{|class="wikitable" | |||
!Charges between | |||
|2-3 | |||
|- | |||
!Hitboxes | |||
|15-16 | |||
|- | |||
!Interruptible | |||
|60 | |||
|} | |||
{{ | {{FrameStripStart}} | ||
{{ | {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeE}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=43}}{{FrameStrip|t=Interruptible|c=1}} | ||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavBowserJr|g=SSB4}} | {{MvSubNavBowserJr|g=SSB4}} |
Revision as of 18:17, July 12, 2017
Overview
Bowser Jr. slams the ground on both sides of the Junior Clown Car with wrecking balls. The attack deals 18% when uncharged and 25.2% when fully charged, launching the opponent diagonally. This attack's high base knockback lets it KO an opponent as early as 80% but its long ending lag makes Bowser Jr. vulnerable to a punish if it misses.
Update history
- Interruptibility: frame 68 → 60.
Hitboxes
Timing
Charges between | 2-3 |
---|---|
Hitboxes | 15-16 |
Interruptible | 60 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|