Bowser Jr. (SSB4)/Back throw: Difference between revisions
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Bowser Jr. spins around once and throws the opponent behind him, in a somewhat similar fashion to {{SSB4|Mario}}'s {{mvsub|Mario|SSB4|forward throw}}. The attack deals 12%, the most out of Bowser Jr.'s throws. It is also the strongest, allowing it to KO near the edge. However, it is still rather weak compared to common KO back throws, lacking knockback to KO under 150% at the edge without [[DI]] or [[rage]], while also having high ending lag (38 frames) that makes it unable to follow up on and unsafe at low percentages. Combined with the fact that Bowser Jr. possesses a slow, yet only average ranged [[grab]], this throw does not see much use in competitive play besides racking up damage. | Bowser Jr. spins around once and throws the opponent behind him, in a somewhat similar fashion to {{SSB4|Mario}}'s {{mvsub|Mario|SSB4|forward throw}}. The attack deals 12%, the most out of Bowser Jr.'s throws. It is also the strongest, allowing it to KO near the edge. However, it is still rather weak compared to common KO back throws, lacking knockback to KO under 150% at the edge without [[DI]] or [[rage]], while also having high ending lag (38 frames) that makes it unable to follow up on and unsafe at low percentages. Combined with the fact that Bowser Jr. possesses a slow, yet only average ranged [[grab]], this throw does not see much use in competitive play besides racking up damage. | ||
== | ==Throw data== | ||
{| | {{SSB4ThrowTableHeader}} | ||
{{SSB4ThrowTableRow | |||
| | |id=0 | ||
| | |damage=12% | ||
|angle=45 | |||
|af=3 | |||
|bk=50 | |||
|ks=65 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=t | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |} | ||
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The speed of this throw depends on the opponent's [[weight]]. | The speed of this throw depends on the opponent's [[weight]]. | ||
{| | {{SSB4WeightBasedTableHeader}} | ||
|- | |||
!Invincible | !Invincible | ||
|1- | |1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||'''1-18'''||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18 | ||
|- | {{SSB4WeightBasedFrameRow|Throw|24|69}} | ||
{{SSB4WeightBasedFrameRow|Interruptible|62|69}} | |||
|24 | {{SSB4WeightBasedFrameRow|Animation length|69|69}} | ||
| | |||
| | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|rowspan=2|Baseline {{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=38|s=LagThrowE}} | |rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=20|e=LagThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=16}} | ||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=42}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=38|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=8}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=51}}{{FrameStrip|t=Blank|c=7}} | ||
|- | |||
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=25|e=LagThrowS}}{{FrameStrip|t=Lag|c=43|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=8}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=58}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y| | |||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|interruptible=y}} | |||
{{MvSubNavBowserJr|g=SSB4}} | {{MvSubNavBowserJr|g=SSB4}} | ||
Latest revision as of 08:38, May 12, 2021
Overview[edit]
Bowser Jr. spins around once and throws the opponent behind him, in a somewhat similar fashion to Mario's forward throw. The attack deals 12%, the most out of Bowser Jr.'s throws. It is also the strongest, allowing it to KO near the edge. However, it is still rather weak compared to common KO back throws, lacking knockback to KO under 150% at the edge without DI or rage, while also having high ending lag (38 frames) that makes it unable to follow up on and unsafe at low percentages. Combined with the fact that Bowser Jr. possesses a slow, yet only average ranged grab, this throw does not see much use in competitive play besides racking up damage.
Throw data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12% | Forwards | 50 | 65 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | None |
Timing[edit]
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 21.19 | 21.71 | 21.8 | 21.98 | 22.15 | 22.24 | 22.33 | 22.42 | 22.59 | 22.68 | 23.03 | 23.12 | 23.21 | 23.38 | 23.47 | 23.56 | 23.65 | 23.74 | 23.82 | 23.91 | 24 | 24.18 | 24.26 | 24.35 | 24.53 | 24.62 | 24.7 | 25.14 | 25.41 | 25.67 | 25.93 | 26.64 |
Interruptible | 54.54 | 55.94 | 56.17 | 56.64 | 57.1 | 57.34 | 57.57 | 57.8 | 58.27 | 58.5 | 59.43 | 59.67 | 59.9 | 60.37 | 60.6 | 60.83 | 61.07 | 61.3 | 61.53 | 61.77 | 62 | 62.47 | 62.7 | 62.93 | 63.4 | 63.63 | 63.87 | 65.03 | 65.73 | 66.43 | 67.13 | 69 |
Animation length | 60.68 | 62.24 | 62.5 | 63.02 | 63.54 | 63.8 | 64.06 | 64.32 | 64.84 | 65.1 | 66.14 | 66.4 | 66.66 | 67.18 | 67.44 | 67.7 | 67.96 | 68.22 | 68.48 | 68.74 | 69 | 69.52 | 69.78 | 70.04 | 70.56 | 70.82 | 71.08 | 72.38 | 73.16 | 73.94 | 74.72 | 76.8 |
Min (Jigglypuff) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|