Bowser (SSBU)/Forward throw: Difference between revisions
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==Overview== | ==Overview== | ||
Holds the opponent in hand, then rears his head back before throwing the opponent. It is the strongest forward throw in the game with a base knockback of 60 and a [[knockback scaling]] of 66. It throws the opponent at frame 36, which can easily be [[DI|DI’d]] due to the long [[startup lag]] it receives. Its launch angle is poor to [[KO]], doing so at about 150%. | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} |
Revision as of 14:25, January 9, 2021
Bowser forward throw hurtbox visualization | ||||
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Overview
Holds the opponent in hand, then rears his head back before throwing the opponent. It is the strongest forward throw in the game with a base knockback of 60 and a knockback scaling of 66. It throws the opponent at frame 36, which can easily be DI’d due to the long startup lag it receives. Its launch angle is poor to KO, doing so at about 150%.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | Forward | 60 | 66 | 0 | 0.0× | None |
Timing
Invincibility | 1-36 |
---|---|
Throw Release | 36 |
Interruptible | 59 |
Animation length | 79 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|