Bowser (SSBU)/Down smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserDSmashSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's down smash.]] | [[File:BowserDSmashSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's down smash.]] | ||
==Overview== | ==Overview== | ||
Performs two grounded claw swipes, similar to {{SSBU|Wolf}}'s down smash. This is Bowser's fastest smash attack so far. Comes out on frame 12. The first hit does high knockback than the second hit. It also has damaged-based [[armor]], but no [[invincibility]]. Can be used on opponents hanging on the ledge, but it has more [[ending lag]] that can be [[Punishment|punishable]]. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' |
Revision as of 13:08, January 9, 2021
Overview
Performs two grounded claw swipes, similar to Wolf's down smash. This is Bowser's fastest smash attack so far. Comes out on frame 12. The first hit does high knockback than the second hit. It also has damaged-based armor, but no invincibility. Can be used on opponents hanging on the ledge, but it has more ending lag that can be punishable.
Update History
- Down smash deals more knockback.
Hitboxes
Timing
Charges between | 4-5 |
---|---|
Heavy armor | 5-11 |
Hit 1 | 12-14 |
Hit 2 | 28-30 |
Interruptible | 73 |
Animation length | 85 |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Armour |
Interruptible |
|