Bowser (SSB4)/Up throw: Difference between revisions
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Serpent King (talk | contribs) No edit summary |
m (turning some unknowns into knowns) |
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|sfx=Slash | |sfx=Slash | ||
|direct=1 | |direct=1 | ||
| | |hitbits=63 | ||
|i25=0 | |i25=0 | ||
|i26=15 | |i26=15 | ||
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|absorbable=0 | |absorbable=0 | ||
|rehit=0 | |rehit=0 | ||
| | |piercing=0 | ||
|i33=0 | |i33=0 | ||
|i34=3 | |i34=3 | ||
|i35=1 | |i35=1 | ||
| | |heedless=0 | ||
| | |noff=0 | ||
| | |nogfx=0 | ||
| | |flinchless=0 | ||
|i40=0 | |i40=0 | ||
}} | }} | ||
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|sfx=Slash | |sfx=Slash | ||
|direct=1 | |direct=1 | ||
| | |hitbits=63 | ||
|i25=0 | |i25=0 | ||
|i26=15 | |i26=15 | ||
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|absorbable=0 | |absorbable=0 | ||
|rehit=0 | |rehit=0 | ||
| | |piercing=0 | ||
|i33=0 | |i33=0 | ||
|i34=3 | |i34=3 | ||
|i35=1 | |i35=1 | ||
| | |heedless=0 | ||
| | |noff=0 | ||
| | |nogfx=0 | ||
| | |flinchless=0 | ||
|i40=0 | |i40=0 | ||
}} | }} |
Revision as of 16:37, February 4, 2018
Update history
- The move has slower interruptibility (frame 69 → 75), but a frame duration multiplier of 0.5x has been applied to it from frame 53 onward, negating this change and effectively making the move's actual interruptibility faster (frame 69 → 64).
- Hits 1-7 damage: 1% → 0.5%.
- Hits 1-7 hitlag: 1.0x → 0.5x.
- Throw angle: 70° → 82°.
- Knockback: 0 base/100 scaling → 80 base/200 scaling (hit 8); 90 base/80 scaling → 25 base/155 scaling (throw).
- Throw knockback scaling: 155 → 180.
Hitboxes
Hits 1-8
Throw
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | Sound |
---|---|---|---|---|---|---|---|---|
Throw | 2% | 82° | 25 | 180 | 0 | No | Punch |
Timing
A frame duration multiplier of 0.5x is applied from frame 53 of the move onward. The frame strips below show the timings with this multiplier in effect.
Invincible | 1-8 |
---|---|
Hits 1-7 | 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48 |
Hits 8 | 49-51 |
Throw | 53 |
Interruptible | 64 |
Lag time |
Vulnerable |
Invincible |
Throw point |
|