Banjo & Kazooie (SSBU)/Forward aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieFAir.gif|thumb| | [[File:Banjo&KazooieFAir.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's forward aerial.]] | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
Banjo throws a delayed overhand punch. It is tied with [[Banjo & Kazooie (SSBU)/Down aerial|down aerial]] as the duo's slowest aerial attack with 15 frames of startup and has high [[ending lag]]. However, it has a slightly disjointed hitbox on his fist, can [[auto-cancel]] from a [[short hop]], has the lowest landing lag of Banjo & Kazooie's aerials (11 frames), is moderately safe on shield, and is very powerful, being able to [[KO]] {{SSBU|Mario}} at 89% from the edge of {{SSBU|Final Destination}}. It can be followed up from [[Banjo & Kazooie (SSBU)/Neutral attack|neutral attack]], [[Banjo & Kazooie (SSBU)/Up throw|up throw]] or [[Banjo & Kazooie (SSBU)/Down throw|down throw]]. | Banjo throws a delayed overhand punch. It is tied with [[Banjo & Kazooie (SSBU)/Down aerial|down aerial]] as the duo's slowest aerial attack with 15 frames of startup and has high [[ending lag]]. However, it has a slightly disjointed hitbox on his fist, can [[auto-cancel]] from a [[short hop]], has the lowest landing lag of Banjo & Kazooie's aerials (11 frames), is moderately safe on shield, and is very powerful, being able to [[KO]] {{SSBU|Mario}} at 89% from the edge of {{SSBU|Final Destination}}. It can be followed up from [[Banjo & Kazooie (SSBU)/Neutral attack|neutral attack]], [[Banjo & Kazooie (SSBU)/Up throw|up throw]] or [[Banjo & Kazooie (SSBU)/Down throw|down throw]]. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=15.0% | |damage=15.0% | ||
|angle=44 | |angle=44 | ||
|af=3 | |||
|bk=36 | |bk=36 | ||
|ks=86 | |ks=86 | ||
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|damage=15.0% | |damage=15.0% | ||
|angle=44 | |angle=44 | ||
|af=3 | |||
|bk=36 | |bk=36 | ||
|ks=86 | |ks=86 | ||
Line 43: | Line 46: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=12.0% | |damage=12.0% | ||
|angle=44 | |angle=44 | ||
|af=3 | |||
|bk=34 | |bk=34 | ||
|ks=84 | |ks=84 | ||
Line 66: | Line 70: | ||
|damage=12.0% | |damage=12.0% | ||
|angle=44 | |angle=44 | ||
|af=3 | |||
|bk=34 | |bk=34 | ||
|ks=84 | |ks=84 | ||
Line 81: | Line 86: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |29 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=18}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 22:00, August 9, 2022
Overview[edit]
Banjo throws a delayed overhand punch. It is tied with down aerial as the duo's slowest aerial attack with 15 frames of startup and has high ending lag. However, it has a slightly disjointed hitbox on his fist, can auto-cancel from a short hop, has the lowest landing lag of Banjo & Kazooie's aerials (11 frames), is moderately safe on shield, and is very powerful, being able to KO Mario at 89% from the edge of Final Destination. It can be followed up from neutral attack, up throw or down throw.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Clean hit | 15-17 |
Late hit | 18 |
Ending autocancel | 37- |
Interruptible | 52 |
Animation length | 73 |
Landing lag[edit]
Interruptible | 12 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|