Banjo & Kazooie (SSBU)/Up throw
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Overview[edit]
Banjo throws the opponent overhead and Kazooie pecks them upwards. It allows for more consistent followups when down throw would otherwise be ineffective, most notably at very low percents. Can combo into aerials, although its high ending lag limits its true combo potential.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||||||||||||||
Throw | 0 | 3.0% | ![]() |
Forward | 72 | 64 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 60 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
Invincibility | 1-15 |
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Hitbox | 13-14 |
Throw Release | 15 |
Interruptible | 40 |
Animation length | 47 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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