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Warlock Punch

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Revision as of 05:52, June 12, 2016 by Smashgold347238 (talk | contribs) (→‎Reverse Warlock Punch: 40 =/= 42 effective shield health)
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Warlock Punch
File:WiiU screenshot TV 0144F.jpg
Warlock Punch in Super Smash Bros. for Wii U.
User Ganondorf
Universe The Legend of Zelda
His Warlock Punch delivers a thunderous, dark-energy-fueled blow from his left hand. Unfortunately, left-handed dark-energy-fueled blows take some time to charge. You can turn to face someone as they cowardly try to hit you from behind.
—Ganondorf's All-Star trophy description in Smash 3DS

Warlock Punch (魔人拳, Demon-Man Fist) is Ganondorf's neutral special move. It is a devastatingly powerful, but incredibly slow darkness-fueled punch that takes approximately 70 frames to charge up. In every game since its introduction in Melee, it has consistently been one of, if not the most powerful non-Final Smash attack of any character.

Overview

General

This move is extremely powerful, dealing 30% damage or greater with extreme knockback, able to KO at low percentages and can even KO light characters under 10%. Except on utterly defenseless or paralyzed opponents, this attack is very hard to use in combat because it is very slow and predictable, making it practically useless in competitive play. In the air, Warlock Punch is even more powerful and does about 37%-40%, with higher knockback, but the very slow start-up of the Warlock Punch combined with Ganondorf's poor jumping and fast falling speed makes landing the Warlock Punch while airborne extremely difficult.

In Super Smash Bros. 4, Warlock Punch grants Ganondorf super armor during the charge up. This allows him to tank hits and punish laggy attacks, giving it some practical use that it lacked in the previous games. However, the armor is only given when used on the ground; the aerial version does not have armor, even after landing.

This move is considered a "clone" move of Captain Falcon's Falcon Punch as it has the same animation, nicknamed the "Ganon Punch" or "Dorf Punch" by fans, but as mentioned above, it is slower, deals more damage, and has higher knockback. Also unlike the Falcon Punch, it is extremely difficult to attempt a Sacred Combo facsimile with due to its lag. Later in Brawl, Ganondorf has a different animation with the attack, where he instead does a powerful forward backfist with his left hand instead after a waving motion, and in Smash 4 he gains a different ending animation where he crouches menacingly.

Reverse Warlock Punch

The Reverse Warlock Punch is an ability introduced in Brawl. A player can pull off a 180° punch by turning in the opposite direction during the beginning of the charging period. This deals roughly 3% more damage than a normal punch with more knockback. This move can be done on the ground and in mid-air, but on the downside, it is about 0.5 seconds longer or 10 frames slower than a normal Warlock Punch. This reversed move is good for mindgames (as with Falcon's) and does serve as a way to turn a match around, but is still very laggy.

Warlock Punch usually guarantees a KO at around 20-29% damage should it be landed (with a reverse aerial Warlock Punch being able to KO at 12%), the second lowest of any special move without special criteria (such as Oil Panic and Judge), behind Ike's stage 8 Eruption, which can KO at 5%.

In Smash 4, a Reverse Warlock Punch is one of the strongest moves in the game, second only to Roy's fully-charged Flare Blade and Little Mac's KO Uppercut coming in at a close third. Its power increases drastically if under the effects of rage: lightweights are almost guaranteed to get KO'd near the edge at as low as 10%, or even 0% when airborne and with high rage. It also deals huge damage to shields, coming close to shattering a full shield if it hits while Ganondorf is airborne. It is a fantastic move when used in combination with Ganondorf's up-tilt, as the up-tilt can also shatter full shields, leaving the victim at the mercy of a reversed punch.

Stages

Warlock Punch has four stages of power depending on what type of punch is performed.

Type Damage Percent that can KO
Warlock Punch 32% (Brawl)/30% (SSB4) 34% (Brawl)/? (SSB4)
Reverse Warlock Punch 35% (Brawl)/37% (SSB4) 26% (Brawl)/? (SSB4)
Aerial Warlock Punch 36% (Brawl)/38% (SSB4) 21% (Brawl)/? (SSB4)
Reverse aerial Warlock Punch 38% (Brawl)/40% or 42% (SSB4) 12% (Brawl)/? (SSB4)

Origin

File:Ganondorf Artwork Official.png
Ganondorf's official artwork in Twilight Princess depicts him with the Sword of the Sages.

Ganondorf never uses the Warlock Punch as it is (a superpowered punch enhanced by dark energy) in any canonical Zelda game, but similar attacks, fitting in with Ganondorf's motifs as the Warlock Punch does, have been used in several games. In Melee, the Warlock Punch's closest analogue in canon is a ground punch that Ganondorf uses in his boss battle in The Legend of Zelda: Ocarina of Time, which later became the basis for the slam in the aerial version of Flame Choke. In Brawl, the move's animation was changed to resemble the backhand slap that Ganondorf uses to knock out Zelda in The Legend of Zelda: The Wind Waker.

Direct allusions to the move have appeared in the Zelda series following Ganondorf's inclusion in Melee. In The Legend of Zelda: Twilight Princess, Ganondorf uses a rushing chokeslam very similar to the Melee version of the Warlock Punch (sans dark energy) to instantly kill a sage in the Twilight Mirror Chamber, which became the basis for Flame Choke. Conversely, Ganondorf uses the Brawl version of Warlock Punch as one of his moves in the spin-off Hyrule Warriors (albeit with his right fist rather than left), but with added dark energy effects; in fact, he uses the punch to fire orbs of dark energy towards foes.

In Brawl and SSB4, Ganondorf uses his left hand to perform Warlock Punch and its custom variants, even though he is depicted as right-handed in the GameCube version of Twilight Princess and his right hand is inscribed with the Triforce of Power. As with Flame Choke, this is likely due to the mirrored Wii version of Twilight Princess, and has the side-effect of further differentiating the move from Falcon Punch animation-wise.

Warlock Blade involves Ganondorf wielding the Sword of the Sages, which he used extensively during the final battle in The Legend of Zelda: Twilight Princess. The sword was used by the Sage of Water in an attempt to execute Ganondorf for his crimes, but the Triforce of Power kept Ganondorf alive and he proceeded to kill the Sage of Water, keeping the sword throughout the events of the game. While the animation in Smash Bros. is a modified version of Warlock Punch itself that involves Ganondorf wielding the sword in a reverse grip, one of Ganondorf's moves during the aforementioned boss battle is a similar one-handed thrust/stab with the sword.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Warlock Punch 2. Warlock Blade 3. Warlock Thrust
GanonNeutral1-SSB4.png
GanonNeutral2-SSB4.png
GanonNeutral3-SSB4.png
"Channel dark energy into a devastating punch, Difficult to interrupt." "Draw a sword and thrust it forward. The blade's tip deals the most damage." "A faster, explosive Warlock Punch. Make sure your fist hits home for max damage."
  1. Warlock Punch: Default.
  2. Warlock Blade: (魔人剣, Demon-Man Sword) Ganondorf pulls out his sword and plunges it forward in a stabbing motion via reverse grip, with the sword's tip being a sweet spot, adding great horizontal range at the cost of some power, and less vertical reach. Has faster start-up but less armor frames due to this, transcendent priority and high shield damage, whereas the tip can instant shatter a full shield.
  3. Warlock Thrust: Ganondorf punches significantly faster than Warlock Punch/Blade causing a large explosion past his fist, giving it slightly more horizontal range and vertical range, transcendent priority on the explosion, and less ending lag (though is still notably large due to its faster start-up). However, it comes with a great loss in power and knockback (KOing at an extremely late 300%), large, weak sourspots covering the arm and explosion, and no super armor. Arguably one of the worst moves in the game; it offers no real advantage over the Warlock Punch/Blade, and is made completely redundant by most of Ganondorf's basic attacks, which can KO much earlier and are faster still, such as a sourspotted jab which is his weakest non-special move.

Gallery

Trivia

  • In Brawl, if a player performs a Reverse Warlock Punch on Pit, and Pit pulls out his Mirror Shield at just the right moment, Ganondorf will be sent flying across the stage a long way, longer than the distance of most stages. This also works on any other characters that can use a reverse.
  • Even though this attack has very high startup lag, it is not the slowest attack in Ganondorf's arsenal. His up tilt has an even slower start-up of 81 frames.
  • If the victim's damage is higher than around 100%, a reverse Warlock Punch will have higher knockback than a Home-Run Bat, which makes this move very useful in the Home-Run Contest.
  • The names for Warlock Punch and Warlock Blade are pronounced the same way in Japanese (Majinken).
  • Warlock Blade is Ganondorf's only move that uses his sword in the entire Smash Bros. series.