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Headbutt

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Headbutt
Headbutt
Headbutt in Super Smash Bros. Brawl.
User Donkey Kong
Universe Donkey Kong
Article on DK Wiki Headbutt

Headbutt (ドンキーヘッドバット, Donkey Headbutt) (also spaced as Head Butt on the DOJO) is Donkey Kong's side special move. As its name suggests, Donkey Kong performs a headbutt. This attack can meteor smash an opponent if used in mid-air, or plow them into the ground, rendering them temporarily immobile, if used against opponents on the ground. Headbutt comes out faster in Brawl than in Melee. It can be utilized to break shields, especially so in Smash 4, where the move gains even more shield damage, capable of bringing shields to their final bar of health in one hit.

Headbutt is useful for setting up KOs. Trapping the opponent and then using a fully charged Giant Punch, up smash or side smash can result in a KO. This combo has a higher chance of working if the opponent has a medium to high damage percentage. The higher their damage is, the longer the opponent will stay stuck. Also this can only work in Brawl, as in Melee, nothing can dig out the trapped victim. Headbutt does 10% on the ground and 14% in the air.

The Headbutt can be used as a Cape glide, though slightly inferior to Mario's.

Reverse Headbutt

In Brawl, Donkey Kong's Headbutt can be reversed by tapping the control stick/d-pad in the opposite direction a few frames after the side special move has been activated, like Falcon Punch or Warlock Punch, but the reverse Headbutt has no increase to damage, knockback and has no reverse animation, unlike Falcon Punch and Warlock Punch. This makes reverse Headbutt nearly useless while staying still, because it is possible to hit the button facing "away" from Donkey Kong along with the special button. It is interesting to note that when using a reverse Headbutt in Donkey Kong's running animation, Donkey Kong will turn around and slide forward a little while attacking. This is probably because the running momentum switches direction with Donkey Kong since there is no animation for the reverse Headbutt, which pushes him forward as if he didn't turn around at all. A reverse Headbutt combined with a Cape glide is very effective and is suprising to other players, Donkey Kong will receive the momentum to glide off the stage, but will then turn around and Headbutt while getting the same speedy momentum in the opposite direction. This results in Donkey Kong speeding off the stage, Headbutting and meteor smashing an opponent off the stage or one that has hold of the ledge, then returning onto the stage without using any jumps.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

  1. Jumping Headbutt: Adds a jump before the headbutt. Bury effect is shorter.
  2. Stubborn Headbutt: Stronger but with a long wind-up time. Gives super armor.

Manual Descriptions

Melee manual description

"Smack opponents and drive them into the ground."

Brawl Manual description

"Whack standing foes with a mighty head butt to drive them into the ground."

Super Smash Bros. for Nintendo 3DS foldout description

"Headbutt opponents on the ground to bury them."

Origin

This move is reminiscent of the Chimpy Charge move used by Diddy Kong in Donkey Kong 64, granted headbutts do occur infrequently throughout Donkey Kong and Mario games.

Gallery