User talk:Toomai/Archive 15

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
26/11/08 – 05/05/10
41,932
07/05/10 – 28/09/10
38,676
29/09/10 – 22/02/11
40,916
07/03/11 – 23/06/11
39,845
25/06/11 – 09/10/11
48,940
09/10/11 – 21/02/12
47,636
03/03/12 – 03/11/12
40,731
08/11/12 – 19/05/13
41,131
25/05/13 – 27/08/13
45,090
27/08/13 – 23/11/13
46,614
26/11/13 – 23/02/14
41,931
01/03/14 – 06/06/14
51,753
11/06/14 – 08/08/14
51,697
14/08/14 – 03/11/14
46,557
03/11/14 – 13/01/15
27,129
14/01/15 – 08/04/15
47,396
11/04/15 – 15/06/15
36,186
29/04/15 – 14/09/15
47,549
18/09/15 – 05/11/15
54,252
07/11/15 – 04/12/15
38,669
07/12/15 – 15/04/16
51,044
20/04/16 – 16/12/16
39,885
17/12/16 – 26/06/18
36,408
28/06/18 – 31/04/20
53,765
01/04/20 – 23/05/24
31,064

Translation Assistancce

Back while I was waiting for SSB4 to be released, I went and translated all of the Brawl event match names. However, there was one that I wasn't able to translate entirely. You know some Japanese, right? I was wondering if you'd be able to help.

ゆけ!ジャイアントドンキー!, ???! Giant Donkey! ---- I don't know what "Yuke" means in this context. This is Event 22: Monkeys Unite.

Thanks. FirstaLasto 20:20, 3 November 2014 (EST)

According to this, "yuke" is a verb for "to conquer/subjugate". So maybe "Conquer! [with] Giant DK!"? Toomai Glittershine ??? The Awesome 21:18, 3 November 2014 (EST)
Alright, guess I can go with that for now, thanks! FirstaLasto 21:28, 3 November 2014 (EST)

Whenever you get the chance

Ban Shitnipple (talk · contribs · logs · block user · block log · WHOIS). Self-explanatory. Rtzxy Reflect.jpg Reflect!!! 16:20, 6 November 2014 (EST)

Series symbols

Hi, I know that I'm a bit of a newbie here and all that hasn't done much, but I've noticed that some of the series symbols aren't traced correctly, most notably those of Metal Gear and Ice Climber (other series include Mario, Star Fox, Kid Icarus, F-Zero, R.O.B. and Nintendo DS).

If you have access to Adobe Photoshop CS5, CS6 or CC, You'll be able to get easy access to most of those series symbols I mentioned by downloading this ZIP archive, which includes DAE models for character symbols in Brawl ripped by someone with the alias "Peardian" (and Photoshop CS5/CS6/CC is able to open DAE files). I think you can use those models to update the ones I mentioned before. As for the DS icon, a more accurate version can be found here.

I would've done all of this myself, if all of those icons weren't protected from regular users overwriting them. Since you seem to be in charge for updating those symbols, I contacted you for this.

Thanks in advance. I hope I'm not bothering you or something.
Arend (talk) 07:34, 7 November 2014 (EST)

Hmm it hadn't occured to me to use the results screen models. I've used SSB4's higher-resolution textures to fix quite a few symbols, and obviously Metal Gear and Ice Climber aren't on that list. I don't see any glaring inconsistencies with those other ones you mentioned, but the whole symbol set could do with an update - it is low-priority though. Toomai Glittershine ??? The Breegull 09:21, 7 November 2014 (EST)
Okay then. At least thanks for putting it in consideration. Arend (talk) 09:36, 7 November 2014 (EST)

IRC Request

It seems as though it is impossible for me to join the chat without your assistance. May you please permit my ability to join the channel once again? MegiBeelzebub MegiBeelzebub.png 23:21, 8 November 2014 (EST)

What kind of "impossible"? Do you get an error or anything? Toomai Glittershine ??? The Chronicler 23:45, 8 November 2014 (EST)

Gfycat extension

Is it possible to use that for the site? I think it would be great for moves subpages. Hitbox animation would benefit greatly from the frame stepping feature, and the bandwidth would be reduced by a lot due to using .mp4 instead of .gif. On the other hand, it would encompass loading external content that’s not hosted here. How do you feel about that? Kadano talk 08:32, 9 November 2014 (EST)

I presume you're talking about Extension:EmbedVideo. I'm not really sure about it. It would be nice to have fewer heavy .gifs on-wiki, but part of the point of the project was to not have to use any external sites. Maybe we could discuss it here. Toomai Glittershine ??? The SMASH-GINEER 10:24, 9 November 2014 (EST)

Gray color schemes

What does the exclamation mark in the shaded box mean on the template you used here? Blue Ninjakoopa 23:52, 10 November 2014 (EST)

It's explained on top of the page; they're the costumes that are stated in the standard ruleset to be too dark for Congo Jungle. Toomai Glittershine ??? The Chronicler 23:53, 10 November 2014 (EST)

Delete

Can you delete Alternate costume so we can move Palette swap to it? ---Preceding unsigned comment added by you. Or maybe Nutta. 21:06, 12 November 2014 (EST)

Light / heavy landing vs. no-impact / impact landing

In your recent edit to the Lag page, you exchanged the latter terms for the former. However, I’ve never seen them used anywhere, while no-impact land is frequently used and impact land at least occasionally. As it is now, it’s impossible to find this article by searching for "no-impact lag". I think it would be better to revert the names, but I don’t want to change it without your approval. Kadano talk 14:24, 18 November 2014 (EST)

I don't recall ever hearing the term "impact" used anywhere to reference landings, so I changed them to match what the games' internal state/animation names use. We can always note both terms. Toomai Glittershine ??? The Interspacial 15:55, 18 November 2014 (EST)

Peach (SSB4) "Changes from Brawl" format

Greetings Toomai. I noticed you radically changed the format in "Changes from Brawl" from Peach (SSB4) page and I wonder why. I believe the older format is much better and has been praised by several users on this wiki. It is encyclopedic and informations are sorted in an extremely clean way, making it very easy to edit. Plus, you seem to have removed several important informations : damage differences and combo potential; informations that competitive players like me enjoy. This is why I would ask you to please reconsider your decision to change the format. However, I do praise the idea of creating a section for patch changes. Thank you and have an nice day! --ZeroBlindDragon (talk) 02:18, 19 November 2014 (EST)

I was hoping I didn't lose any significant information in the switch (aside from very minor stuff like "does 1% more damage"). You can add the info back if you want, but I strongly prefer the current format for two reasons:
  • Points should not depend on other points; each bullet should be able to stand on its own. Therefore, there should be no sub-bullets, for reasons such as it's kind of nonsensical to do stuff like put a nerf as a sub-bullet of a buff.
  • The points should be organized in the order of attributes/properties, neutral attack, tilts, dash attack, smashes, aerials, grabs/throws, floors/edges, and specials. The idea is to shift focus away from just how many nerfs or buffs a character gets, and instead just focus on what the changes are. See Template talk:Buff for discussion on this.
I'm always looking for a better way to organize those lists, so if you have a suggestion that improves on both the old and new version, speak up. Toomai Glittershine ??? The Ghostbuster 09:19, 19 November 2014 (EST)
How is it "nonsensical" to put a nerf as a sub-bullet of a buff? Isn't it even more nonsensical to not link them together or, even worse, sort them apart? Also, the points were already organized in order of attributes/properties. The old format also focused on the changes Peach got from Brawl. http://www.ssbwiki.com/index.php?title=Peach_%28SSB4%29&oldid=618068#Changes_from_Brawl
-----
Template 1 (recommended)
Forward aerial
- Buff
- Change
- Nerf
Back aerial
- Buff
- Nerf
-----
Template 2
- Forward aerial Buff
- Forward aerial Change
- Forward aerial Nerf
- Back aerial Buff
- Back aerial Nerf
-----
Template 3
- Forward aerial Buff
- Back aerial Buff
- Forward aerial Change
- Forward aerial Nerf
- Back aerial Nerf
-----
The 1st template is very optimal for reading and editing purposes. You state the list of moves, then you state the list of changes each move got. If a property of a move is changed in an upcoming patch, you simply need to find the move and add the change right under it. "Forward aerial" and "Back aerial" do not need to have bullets themselves, however, I believe these words should be in the template. --ZeroBlindDragon (talk) 12:48, 19 November 2014 (EST)
See, I much prefer template 2 here (though in the order buff-nerf-change as opposed to buff-change-nerf), because it's a simple one-level list grouped by move. Many other users seem to prefer template 3 (if only because the current state of the buff/nerf/change templates make it look "cleaner"), but I think we can agree it's sub-optimal in many ways, and I'm trying to put effort towards eliminating it. Template 1 as you presented it here is not inherently bad; my main issue with sub-bullets is when people put in things like "* Does more damage. ** But has less range." - in other words, I don't mind too much if the "headers of sub-lists" don't have any content by themselves. The problem there however is moves with a one-bullet change - having a header for a sub-list of size one is needless inflation, but leaving them headerless causes inconsistency. Toomai Glittershine ??? The Hammer 14:02, 19 November 2014 (EST)
I see! Then perhaps we can come to an agreement! I am in favor of a single bullet list as long as we have headers like "Forward aerial" and "Back aerial" OR "Smash attacks" and "Tilt attacks" in order to sort the informations better for reading and editing purposes. --ZeroBlindDragon (talk) 15:00, 19 November 2014 (EST)

I'm about to post my proposed format revamp on Template talk:Buff. Let's move this discussion there once I do. Toomai Glittershine ??? The Different 11:34, 20 November 2014 (EST)

RFA closure

Hi, can you close my RfA I had, thanks. ZeldaStarfoxfan2164 (talk) is made in America 22:23, 19 November 2014 (EST)

I am again considering for a second rename.

But I'm not really sure if this is a bad idea. I would really love to change my username to "StarCraft" but seeing that I been with "Dots" for like 2 and a half years already, will this be a bad idea? Just wondering. Dots (talk) Link OoT Dots.PNG The Kirby 05:06, 22 November 2014 (EST)

I would not be responsible for any name-change-based confusion, so my opinion is not really relevant. That said, if you're not 100% sold on it, you probably shouldn't carry though. Toomai Glittershine ??? The Golden 13:34, 22 November 2014 (EST)

I need a new name

I need a new username because it's similar to another users, I would like to be called the omega smasher, or just omega smasher if the the makes it to similar to the omega tyrant. Smashmaster567 (talk) 16:59, 22 November 2014 (EST)

Could you put the exact name you want, with whatever capital letters etc you want, in "quote marks" just to ensure you get exactly what you want? Toomai Glittershine ??? The Ghostbuster 17:50, 22 November 2014 (EST)

Ok, "The Omega Smasher" Smashmaster567 (talk) 20:50, 22 November 2014 (EST)

I'll accept this. It's different enough from "Omega Tyrant" in my opinion, but if the user in question disagrees, he has the right to make you change to something else. Toomai Glittershine ??? The Xanthic 22:23, 22 November 2014 (EST)

Please Help

I must have put in like a million codes, and it just keeps saying "Invalid Raw Signature." Can you help? The Master HandIt's time. MasterHandSig.jpg

Post below exactly what you tried the first time. Toomai Glittershine ??? The Xanthic 18:35, 22 November 2014 (EST)

'''[[User:The Master Hand|<span style="color:#808080;">The Master Hand]]'''—'''''[[User talk:The Master Hand|<span style="color:#C0C0C0;">It's time.]]''''' [[File:MasterHandSig.jpg|25px]]

Well obviously that's invalid - you have to pair </span> tags with <span> tags, and you don't have any. Here's what you need to fix it with:

'''[[User:The Master Hand|<span style="color:#808080;">The Master Hand</span>]]'''—'''''[[User talk:The Master Hand|<span style="color:#C0C0C0;">It's time.</span>]]''''' [[File:MasterHandSig.jpg|25px]]

Toomai Glittershine ??? The Metroid 18:50, 22 November 2014 (EST)

Thx! '''[[User:The Master Hand|<span style="color:#808080;">The Master Hand</span>]]'''—'''''[[User talk:The Master Hand|<span style="color:#C0C0C0;">It's time.</span>]]''''' [[File:MasterHandSig.jpg|25px]] (talk) 18:53, 22 November 2014 (EST)

um... it didn't work.

You need to read the rest of the instructions and click on the checkbox that says "Treat signature as wikitext (without an automatic link)". Toomai Glittershine ??? The Yellow 18:53, 22 November 2014 (EST)

XL request

I'm about to do the Congo Jungle -> Kongo Jungle (SSB) and Kongo Jungle -> Kongo Jungle (SSBM) moves. Can I request an XL assist in the resulting link cleanup, as with the previous situations? Miles (talk) 14:59, 24 November 2014 (EST)

Yep. Toomai Glittershine ??? The Indescribable 15:01, 24 November 2014 (EST)
Alright, ready to go. Miles (talk) 15:04, 24 November 2014 (EST)
I'm going to be taking a slightly less automatic route with this one, leaving the link as "Congo Jungle" for any pages that are primarily SSB64-based. Toomai Glittershine ??? The Honcho 15:08, 24 November 2014 (EST)
...actually, I'm having trouble finding cases where a link that reads "Congo Jungle" should be changed to "Kongo Jungle"; for the most part it's already only a C in the N64 context. Since it remains a functional redirect to the right page, I'll call it a lower priority to fix. Toomai Glittershine ??? The Wacko 15:17, 24 November 2014 (EST)

Aww, I wanted to do it... VinSymbol.pngVinLAURiA (talk) 23:47, 24 November 2014 (EST)

Color status

I would like to request having the color status to be changed to yellow. It seems to the wiki that everything is chill and it's been a week since the Smash Wii U release by now. It looks like we got most things up to date at this time. Dots (talk) Link OoT Dots.PNG The Musician 10:08, 28 November 2014 (EST)

I disagree, we still have character pages without movesets and things like that. Toomai Glittershine ??? The Researcher 10:28, 28 November 2014 (EST)

Have you noticed?

That Pac-Man's head icon in the Wii U version of Smash 4 is different? Instead of having his left arm out, his right arm and thumb are up. Just thought this tidbit flew over your head, and if you have noticed, are there any other characters with different head icons? Blue Ninjakoopa 10:25, 28 November 2014 (EST)

Yes this jumped out at me. I don't recall seeing any other different heads. We can't really do anything about it until we can extract Wii U textures though. Toomai Glittershine ??? The Researcher 10:28, 28 November 2014 (EST)
We're not going to be able to do that for a while, though, are we? VinSymbol.pngVinLAURiA (talk) 08:18, 29 November 2014 (EST)
It's hard to say. Rumblings suggest that the Wii U's overall formats are very similar to the Wii's, so once we get in things should be pretty easy. It's the getting in that seems to be taking quite some time. Toomai Glittershine ??? The Keymaster 10:15, 29 November 2014 (EST)

Link Available

I put a link on the Category Glitches (SSB4) discussion page just for proof. It took me a while to figure out how to put it on a video, but I put it on a link. (Smashworker101 (talk) 17:30, 30 November 2014 (EST))

Hey Apple,

Why did you undid my game and watch edit? (No signature)

Japon

In there Super Smash Bros. for Wii U is released (unsigantured).

Just a quick question...

How does one change a username? Because, while Aidanzapunk has been what I've been known for online (it's based off my email address), the high school gaming club I'm in wants to take people to MLG, and because I want to get into competitive Smash, I figured I might as well create a gamertag for myself (and thus, BlueStreak was born). AidanzapunkSig.jpgBlueStreak 21:37, 4 December 2014 (EST)

Sorry to butt in, but I can answer that. You simply ask Toomai for a name change and he'll do it. Simple enough, but he won't do it immediately; he'll most likely want to make sure you really want a name change, so he'll do it in about a day or so, but you'll have to remind him when the time comes. Rtzxy Reflect.jpg Reflect! 21:49, 4 December 2014 (EST)
Sounds easy enough. Then yes, I'm sure I want my username changed to "BlueStreak".
And yes, it's a reference to this. AidanzapunkSig.jpgBlueStreak 21:53, 4 December 2014 (EST)

Another thing, and this is just a thought here: do you think we should add something about renaming users to SW:NAME, so users might know how it works and that it actually exists? Rtzxy Reflect.jpg Reflect! 22:00, 4 December 2014 (EST)

I support that because, if a user (such as myself) goes to an admin asking how, then that just wastes time; if there's something telling them what they need to do, then that saves a whole lot of time. AidanzapunkSig.jpgBlueStreak 22:02, 4 December 2014 (EST)

Yeah we could do with a codified policy on name changes. Toomai Glittershine ??? The Prismatic 22:40, 4 December 2014 (EST)

Just out of curiosity...

I'm not upset with the changes or anything, but I'm just wanting to know...what is the point of adding all these .svg files? AidanzapunkSig.jpgBlueStreak 23:04, 8 December 2014 (EST)

A long time ago, all we had for series symbols were the low-quality .gifs given to us by the Brawl Dojo!!. When someone pointed out that we could do better, I remade them into SVGs in the current transparent-black format. A while later, something went wrong and made some of them not work right anymore, so I replaced them with PNGs, which were still better than what we originally had. But the concept of the symbols (one-colour, mostly-simplistic shapes) is still more suited for SVG than for PNG, and now that we've found something that at least dodges the original problem, I'm seeing if we can go back there. Toomai Glittershine ??? The Producer 23:16, 8 December 2014 (EST)
I see. ...Anything I can possibly do to help?
And another thing...why does your signature keep changing? It's always made me wonder why no two are the same. AidanzapunkSig.jpgBlueStreak 23:18, 8 December 2014 (EST)
I can answer the second question: his signature is chosen randomly from a variety of choices. It's allowed, but complex. Rtzxy Reflect.jpg Reflect! 23:26, 8 December 2014 (EST)
Nah, there's not really anything anyone else can do. I'm taking this opportunity to re-do all the symbols from scratch (hence why some of them look a bit different), and I have all the resources I need to do so.
My sig uses what is called "includeonly subst magic". Basically, it uses the subst: syntax to replace a huge amount of decision-making code with only its result; it's pretty tricky to get right, because if done wrong, it either blurges the whole codebase onto the signed page, or it works on itself and wipes itself out. Toomai Glittershine ??? The Pan-Galactic 23:28, 8 December 2014 (EST)
Interesting. I guess there really is no puzzle without a solution (bonus points to whoever can name that reference). AidanzapunkSig.jpgBlueStreak 23:30, 8 December 2014 (EST)

If you have time

ban Wieners in man butt (talk · contribs · logs · block user · block log · in man butt WHOIS)

reason given is: unacceptable username which means vanalism. (Smashworker101 (talk) 22:52, 14 December 2014 (EST))

If I may butt in here...
  1. Inappropriate username doesn't always mean vandal.
  2. This isn't where you report vandals in the first place.
  3. This also isn't where you report inappropriate usernames.
AidanzapunkSig.jpgBlueStreak Speeds By 22:54, 14 December 2014 (EST)
The name is inappropriate, though. Report inappropriate usernames here, by the way. And an "inappropriate username" doesn't always mean "vandal". Rtzxy Reflect.jpg Reflect! 22:56, 14 December 2014 (EST)
The guy does show up here though...but that's because he is indeed a vandal. AidanzapunkSig.jpgBlueStreak Speeds By 22:58, 14 December 2014 (EST)
But who's keeping an eye on that user? Probably PikaSamus (talkcontribslogs)? BTW send him a message just to tell him/her to change his username. (Smashworker101 (talk) 23:20, 14 December 2014 (EST))