Flinch
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Flinching, also called Hitstun is what happens to a character when they are hit by an attack. The character will be stunned for a very short period of time, usually just enough to interrupt any attacks or movements. There are certain attacks that do not cause flinching, and ways for a character to avoid flinching. The amount of flinching is referred to as hitstun. Some attacks cause flinching without any knockback whatsoever.
Attacks that do not cause flinching
- Fox's Blaster
- Mario's F.L.U.D.D. and Cape
- Squirtle's charged Water Gun
- Luigi's Super Jump Punch (only in Melee)
- Snake's Grenade (the actual Grenade; not the explosion)
- Olimar's Pikmin when latched on.
- The Bulborbs of Olimar's End of Day
- The flame of Charizard's forward aerial
- The rain that occurs in the "Kitty Cover" game in the stage WarioWare, Inc.
- Glancing Blows
Attacks that cause flinching with no knockback
- First hit of Snake's Forward tilt
- Luigi's Super Jump Punch (in Brawl, non-sweetspotted)
Ways to prevent/reduce flinching
- Metal Box
- Super Mushroom
- Certain Stickers (only in the Subspace Emissary)
- Any moves that offer knockback resistance.