From SmashWiki, the Super Smash Bros. wiki
Hitbox visualizations
No sword |
Non-Gold sword |
Gold sword
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Overview
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Hitboxes
Each hit with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword.
No sword
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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Hitstun
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Shieldstun
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0 |
0 |
0 |
2.72% |
0 |
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Forward |
72 |
50 |
0 |
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2.3 |
haver |
0.0 |
0.0 |
0.0 |
1.0× |
2.0× |
0% |
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Punch |
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All |
All |
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-10 frames
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0.25×
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4 |
0 |
0 |
2.72% |
0 |
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Forward |
72 |
50 |
0 |
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2.3 |
haver |
0.0 |
0.0 |
0.0 |
1.0× |
2.0× |
0% |
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Punch |
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All |
All |
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-10 frames
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0.25×
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Wood/Stone sword
Base damage is increased to 3.74% for a Stone sword.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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Hitstun
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Shieldstun
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0 |
0 |
0 |
3.4% |
0 |
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Forward |
27 |
134 |
0 |
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2.3 |
haver |
0.0 |
0.0 |
0.0 |
1.0× |
2.0× |
0% |
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Punch |
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All |
All |
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-5 frames
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0.25×
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1 |
0 |
0 |
3.4% |
0 |
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Forward |
27 |
134 |
0 |
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2.3 |
haver |
0.0 |
3.1 |
0.0 |
1.0× |
2.0× |
0% |
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Punch |
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All |
All |
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-5 frames
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0.25×
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2 |
0 |
0 |
3.4% |
0 |
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Forward |
27 |
134 |
0 |
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2.3 |
haver |
0.0 |
6.2 |
0.0 |
1.0× |
2.0× |
0% |
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Punch |
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All |
All |
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-5 frames
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0.25×
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3 |
0 |
0 |
3.4% |
0 |
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Forward |
27 |
134 |
0 |
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2.3 |
top |
0.0 |
6.8 |
5.4 to 10.2 |
1.0× |
2.0× |
0% |
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Punch |
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All |
All |
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-5 frames
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0.25×
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4 |
0 |
0 |
3.4% |
0 |
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Forward |
20 |
134 |
0 |
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2.3 |
haver |
0.0 |
0.0 |
0.0 |
1.0× |
2.0× |
0% |
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Punch |
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All |
All |
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-3 frames
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0.25×
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5 |
0 |
0 |
3.4% |
0 |
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Forward |
20 |
134 |
0 |
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2.3 |
haver |
0.0 |
3.1 |
0.0 |
1.0× |
2.0× |
0% |
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Punch |
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All |
All |
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-3 frames
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0.25×
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6 |
0 |
0 |
3.4% |
0 |
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Forward |
20 |
134 |
0 |
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2.3 |
haver |
0.0 |
6.2 |
0.0 |
1.0× |
2.0× |
0% |
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Punch |
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All |
All |
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-3 frames
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0.25×
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7 |
0 |
0 |
3.4% |
0 |
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Forward |
20 |
134 |
0 |
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2.3 |
top |
0.0 |
6.8 |
5.4 to 10.2 |
1.0× |
2.0× |
0% |
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Punch |
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All |
All |
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-3 frames
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0.25×
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Iron/Gold/Diamond sword
Base damage is increased to 4.08% for an Iron sword, and 4.59% for a Diamond sword.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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Hitstun
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Shieldstun
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0 |
0 |
0 |
3.4% |
0 |
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Forward |
27 |
134 |
0 |
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2.3 |
haver |
0.0 |
0.0 |
0.0 |
1.0× |
2.0× |
0% |
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Slash |
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All |
All |
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-5 frames
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0.25×
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1 |
0 |
0 |
3.4% |
0 |
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Forward |
27 |
134 |
0 |
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2.3 |
haver |
0.0 |
3.1 |
0.0 |
1.0× |
2.0× |
0% |
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Slash |
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All |
All |
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-5 frames
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0.25×
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2 |
0 |
0 |
3.4% |
0 |
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Forward |
27 |
134 |
0 |
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2.3 |
haver |
0.0 |
6.2 |
0.0 |
1.0× |
2.0× |
0% |
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Slash |
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All |
All |
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-5 frames
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0.25×
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3 |
0 |
0 |
3.4% |
0 |
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Forward |
27 |
134 |
0 |
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2.3 |
top |
0.0 |
6.8 |
5.4 to 10.2 |
1.0× |
2.0× |
0% |
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Slash |
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All |
All |
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-5 frames
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0.25×
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4 |
0 |
0 |
3.4% |
0 |
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Forward |
20 |
134 |
0 |
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2.3 |
haver |
0.0 |
0.0 |
0.0 |
1.0× |
2.0× |
0% |
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Slash |
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All |
All |
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-3 frames
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0.25×
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5 |
0 |
0 |
3.4% |
0 |
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Forward |
20 |
134 |
0 |
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2.3 |
haver |
0.0 |
3.1 |
0.0 |
1.0× |
2.0× |
0% |
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Slash |
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All |
All |
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-3 frames
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0.25×
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6 |
0 |
0 |
3.4% |
0 |
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Forward |
20 |
134 |
0 |
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2.3 |
haver |
0.0 |
6.2 |
0.0 |
1.0× |
2.0× |
0% |
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Slash |
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All |
All |
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-3 frames
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0.25×
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7 |
0 |
0 |
3.4% |
0 |
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Forward |
20 |
134 |
0 |
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2.3 |
top |
0.0 |
6.8 |
5.4 to 10.2 |
1.0× |
2.0× |
0% |
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Slash |
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All |
All |
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-3 frames
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0.25×
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Timing
These timings are shared with Steve's neutral attack. He can jump while using the move, transitioning into his neutral aerial.
Hitboxes (Not Gold, Gold)
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4-6, 3-5
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Interruptible (Not Gold, Gold)
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17, 15
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Animation length (Not Gold, Gold)
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17, 15
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Steve's moveset
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