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Ness (SSB)/Down tilt

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Overview

Ness's down tilt in Super Smash Bros. involves Ness doing a small very fast low kick with very low knockback though with moderately good stun. The move does 3% and has a small hitbox. Thanks to the speed, the move links into itself as well as a grab. Also, it can lead into a potential infinite along the wall, provided the opponent not smash DI. While it is not as often used as up tilt, it is still quite a useful tilt, especially in comparison to most characters.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 3% 0 Sakurai angle 2 20 0 80 19 20 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 3% 0 Sakurai angle 2 20 0 100 20 140 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Earliest continuable is for another down tilt only.

Hitbox 4-8
Earliest continuable frame 11
Animation length 13
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point