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Zelda (SSBU)/Neutral aerial

< Zelda (SSBU)
Revision as of 18:00, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Zelda (SSBU)/Neutral aerial": Bot: Unprotecting a list of files)
Hitbox visualization showing Zelda's neutral aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-4
0 0 0 2.5% 0   Standard 50 80 0   5.0 top 0.0 10.0 7.0 0.6× 0.8× 0%               Magic   All All            
1 0 0 2.5% 0   Standard 30 10 0   1.5 top 0.0 6.5 5.0 to 10.0 0.6× 0.8× 0%               Magic   All All            
2 0 0 2.5% 0   Standard 15 10 0   1.5 top 0.0 13.0 5.0 to 10.0 0.6× 0.8× 0%               Magic   All All            
3 0 0 1.5% 0   Standard 50 80 0   5.0 top 0.0 13.0 -5.0 0.6× 0.8× 0%               Magic   All All            
4 0 0 1.5% 0   Standard 30 10 0   1.5 top 0.0 9.5 -3.0 to -8.0 0.6× 0.8× 0%               Magic   All All            
5 0 0 1.5% 0   Standard 15 10 0   1.5 top 0.0 16.0 -3.0 to -8.0 0.6× 0.8× 0%               Magic   All All            
Hit 5
0 0 0 5.0% 0   Standard 35 130 0   5.0 top 0.0 13.5 -7.0 2.0× 1.0× 0%               Magic   All All            
1 0 0 5.0% 0   Standard 35 130 0   5.0 top 0.0 9.0 8.5 2.0× 1.0× 0%               Magic   All All            
2 0 0 5.0% 0   Standard 35 110 0   6.0 top 0.0 7.0 0.0 2.0× 1.0× 0%               Magic   All All            
3 0 0 5.0% 0   Standard 35 110 0   6.0 head 0.0 0.0 0.0 2.0× 1.0× 0%               Magic   All All            

Timing

Attack

Initial autocancel 1-3
Hits 1-4 6-7, 10-11, 14-15, 18-19
Hit 5 22-23
Ending autocancel 38-
Interruptible 51
Animation length 67
                                                                                                                                     
                                                                                                                                     

Landing lag

Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible